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-rw-r--r--core/math/vectors.hh43
1 files changed, 0 insertions, 43 deletions
diff --git a/core/math/vectors.hh b/core/math/vectors.hh
deleted file mode 100644
index ff2b8c9..0000000
--- a/core/math/vectors.hh
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma once
-
-#include "core/math/concepts.hh"
-
-// core/vectors.hh - because NO ONE would POSSIBLY
-// need integer-based distance calculations in a
-// game about voxels. That would be INSANE! :D
-
-namespace math
-{
-template<math::arithmetic T>
-constexpr static inline const T length2(const glm::vec<2, T>& vector);
-template<math::arithmetic T>
-constexpr static inline const T length2(const glm::vec<3, T>& vector);
-template<math::arithmetic T>
-constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b);
-template<math::arithmetic T>
-constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b);
-} // namespace math
-
-template<math::arithmetic T>
-constexpr static inline const T math::length2(const glm::vec<2, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y);
-}
-
-template<math::arithmetic T>
-constexpr static inline const T math::length2(const glm::vec<3, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z);
-}
-
-template<math::arithmetic T>
-constexpr static inline const T math::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b)
-{
- return math::length2(vector_a - vector_b);
-}
-
-template<math::arithmetic T>
-constexpr static inline const T math::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b)
-{
- return math::length2(vector_a - vector_b);
-}