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authoruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
committeruntodesu <kirill@untode.su>2025-12-11 15:14:26 +0500
commitf40d09cb8f712e87691af4912f3630d92d692779 (patch)
tree7ac3a4168ff722689372fd489c6f94d0a2546e8f /core/math/vectors.hh
parent8bcbd2729388edc63c82d77d314b583af1447c49 (diff)
downloadvoxelius-f40d09cb8f712e87691af4912f3630d92d692779.tar.bz2
voxelius-f40d09cb8f712e87691af4912f3630d92d692779.zip
Shuffle stuff around
- Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
Diffstat (limited to 'core/math/vectors.hh')
-rw-r--r--core/math/vectors.hh43
1 files changed, 0 insertions, 43 deletions
diff --git a/core/math/vectors.hh b/core/math/vectors.hh
deleted file mode 100644
index ff2b8c9..0000000
--- a/core/math/vectors.hh
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma once
-
-#include "core/math/concepts.hh"
-
-// core/vectors.hh - because NO ONE would POSSIBLY
-// need integer-based distance calculations in a
-// game about voxels. That would be INSANE! :D
-
-namespace math
-{
-template<math::arithmetic T>
-constexpr static inline const T length2(const glm::vec<2, T>& vector);
-template<math::arithmetic T>
-constexpr static inline const T length2(const glm::vec<3, T>& vector);
-template<math::arithmetic T>
-constexpr static inline const T distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b);
-template<math::arithmetic T>
-constexpr static inline const T distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b);
-} // namespace math
-
-template<math::arithmetic T>
-constexpr static inline const T math::length2(const glm::vec<2, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y);
-}
-
-template<math::arithmetic T>
-constexpr static inline const T math::length2(const glm::vec<3, T>& vector)
-{
- return (vector.x * vector.x) + (vector.y * vector.y) + (vector.z * vector.z);
-}
-
-template<math::arithmetic T>
-constexpr static inline const T math::distance2(const glm::vec<2, T>& vector_a, const glm::vec<2, T>& vector_b)
-{
- return math::length2(vector_a - vector_b);
-}
-
-template<math::arithmetic T>
-constexpr static inline const T math::distance2(const glm::vec<3, T>& vector_a, const glm::vec<3, T>& vector_b)
-{
- return math::length2(vector_a - vector_b);
-}