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-rw-r--r--game/client/config/gamepad_axis.hh38
1 files changed, 0 insertions, 38 deletions
diff --git a/game/client/config/gamepad_axis.hh b/game/client/config/gamepad_axis.hh
deleted file mode 100644
index 80c323f..0000000
--- a/game/client/config/gamepad_axis.hh
+++ /dev/null
@@ -1,38 +0,0 @@
-#pragma once
-
-#include "core/config/ivalue.hh"
-
-struct GLFWgamepadstate;
-
-namespace config
-{
-class GamepadAxis final : public IValue {
-public:
- explicit GamepadAxis(void);
- explicit GamepadAxis(int axis, bool inverted);
- virtual ~GamepadAxis(void) = default;
-
- virtual std::string_view get(void) const override;
- virtual void set(std::string_view value) override;
-
- int get_axis(void) const;
- void set_axis(int axis);
-
- bool is_inverted(void) const;
- void set_inverted(bool inverted);
-
- float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const;
-
- // Conventional get/set methods implemented by
- // this configuration value actually contain the
- // inversion flag. Since we're updating that flag
- // in the UI by means of a separate checkbox, we only need the name here
- std::string_view get_name(void) const;
-
-private:
- bool m_inverted;
- int m_gamepad_axis;
- std::string m_full_string;
- std::string_view m_name;
-};
-} // namespace config