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-rw-r--r--game/client/config/gamepad_button.hh32
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/config/gamepad_button.hh b/game/client/config/gamepad_button.hh
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--- /dev/null
+++ b/game/client/config/gamepad_button.hh
@@ -0,0 +1,32 @@
+#ifndef CLIENT_GAMEPAD_BUTTON_HH
+#define CLIENT_GAMEPAD_BUTTON_HH 1
+#pragma once
+
+#include "core/config/ivalue.hh"
+
+struct GLFWgamepadstate;
+
+namespace config
+{
+class GamepadButton final : public IValue {
+public:
+ explicit GamepadButton(void);
+ explicit GamepadButton(int button);
+ virtual ~GamepadButton(void) = default;
+
+ virtual const char* get(void) const override;
+ virtual void set(const char* value) override;
+
+ int get_button(void) const;
+ void set_button(int button);
+
+ bool equals(int button) const;
+ bool is_pressed(const GLFWgamepadstate& state) const;
+
+private:
+ int m_gamepad_button;
+ const char* m_name;
+};
+} // namespace config
+
+#endif // CLIENT_GAMEPAD_BUTTON_HH