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| author | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
|---|---|---|
| committer | untodesu <kirill@untode.su> | 2025-07-01 03:08:39 +0500 |
| commit | 458e0005690ea9d579588a0a12368fc2c2c9a93a (patch) | |
| tree | 588a9ca6cb3c76d9193b5bd4601d64f0e50e8c8c /game/client/config/gamepad_button.hh | |
| parent | c7b0c8e0286a1b2bb7ec55e579137dfc3b22eeb9 (diff) | |
| download | voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.tar.bz2 voxelius-458e0005690ea9d579588a0a12368fc2c2c9a93a.zip | |
I hyper-focued on refactoring again
- I put a cool-sounding "we are number one" remix on repeat and straight
up grinded the entire repository to a better state until 03:09 AM. I
guess I have something wrong in my brain that makes me do this shit
Diffstat (limited to 'game/client/config/gamepad_button.hh')
| -rw-r--r-- | game/client/config/gamepad_button.hh | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/config/gamepad_button.hh b/game/client/config/gamepad_button.hh new file mode 100644 index 0000000..11566c1 --- /dev/null +++ b/game/client/config/gamepad_button.hh @@ -0,0 +1,32 @@ +#ifndef CLIENT_GAMEPAD_BUTTON_HH +#define CLIENT_GAMEPAD_BUTTON_HH 1 +#pragma once + +#include "core/config/ivalue.hh" + +struct GLFWgamepadstate; + +namespace config +{ +class GamepadButton final : public IValue { +public: + explicit GamepadButton(void); + explicit GamepadButton(int button); + virtual ~GamepadButton(void) = default; + + virtual const char* get(void) const override; + virtual void set(const char* value) override; + + int get_button(void) const; + void set_button(int button); + + bool equals(int button) const; + bool is_pressed(const GLFWgamepadstate& state) const; + +private: + int m_gamepad_button; + const char* m_name; +}; +} // namespace config + +#endif // CLIENT_GAMEPAD_BUTTON_HH |
