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-rw-r--r--game/client/crosshair.cc38
1 files changed, 38 insertions, 0 deletions
diff --git a/game/client/crosshair.cc b/game/client/crosshair.cc
new file mode 100644
index 0000000..9b3a37a
--- /dev/null
+++ b/game/client/crosshair.cc
@@ -0,0 +1,38 @@
+#include "client/pch.hh"
+#include "client/crosshair.hh"
+
+#include "core/constexpr.hh"
+#include "core/resource.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+#include "client/texture_gui.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void crosshair::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("crosshair: texture load failed");
+ std::terminate();
+ }
+}
+
+void crosshair::deinit(void)
+{
+ texture = nullptr;
+}
+
+void crosshair::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ auto scaled_width = cxpr::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2);
+ auto scaled_height = cxpr::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2);
+ auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2));
+ auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
+ draw_list->AddImage(texture->handle, start, end);
+}