diff options
Diffstat (limited to 'game/client/crosshair.cc')
| -rw-r--r-- | game/client/crosshair.cc | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/game/client/crosshair.cc b/game/client/crosshair.cc deleted file mode 100644 index 84a9a73..0000000 --- a/game/client/crosshair.cc +++ /dev/null @@ -1,41 +0,0 @@ -#include "client/pch.hh" - -#include "client/crosshair.hh" - -#include "core/constexpr.hh" -#include "core/resource.hh" - -#include "client/globals.hh" -#include "client/session.hh" -#include "client/texture_gui.hh" - -static resource_ptr<TextureGUI> texture; - -void crosshair::init(void) -{ - texture = resource::load<TextureGUI>( - "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); - - if(texture == nullptr) { - spdlog::critical("crosshair: texture load failed"); - std::terminate(); - } -} - -void crosshair::deinit(void) -{ - texture = nullptr; -} - -void crosshair::layout(void) -{ - auto viewport = ImGui::GetMainViewport(); - auto draw_list = ImGui::GetForegroundDrawList(); - - auto scaled_width = vx::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2); - auto scaled_height = vx::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2); - auto start = ImVec2( - static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2)); - auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); - draw_list->AddImage(texture->handle, start, end); -} |
