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-rw-r--r--game/client/gamepad.hh45
1 files changed, 0 insertions, 45 deletions
diff --git a/game/client/gamepad.hh b/game/client/gamepad.hh
deleted file mode 100644
index d2483b7..0000000
--- a/game/client/gamepad.hh
+++ /dev/null
@@ -1,45 +0,0 @@
-#ifndef CLIENT_GAMEPAD_HH
-#define CLIENT_GAMEPAD_HH 1
-#pragma once
-
-constexpr static int INVALID_GAMEPAD_AXIS = INT_MAX;
-constexpr static int INVALID_GAMEPAD_BUTTON = INT_MAX;
-
-class ConfigBoolean;
-class ConfigFloat;
-
-struct GLFWgamepadstate;
-
-namespace gamepad
-{
-extern bool available;
-extern ConfigFloat deadzone;
-extern ConfigBoolean active;
-extern GLFWgamepadstate state;
-extern GLFWgamepadstate last_state;
-} // namespace gamepad
-
-namespace gamepad
-{
-void init(void);
-void update_late(void);
-} // namespace gamepad
-
-// This simulates buttons using axes. When an axis
-// value exceeds 1.5 times the deadzone, the event is
-// queued with a GLFW_PRESS action, when it falls back
-// below the threshold, the event is queued with GLFW_RELEASE action
-struct GamepadAxisEvent final {
- int action;
- int axis;
-};
-
-// This smears GLFW event sugar over gamepad polling
-// system. Whenever it detects a state change, the event
-// is queued with an appropriate action
-struct GamepadButtonEvent final {
- int action;
- int button;
-};
-
-#endif /* CLIENT_GAMEPAD_HH */