diff options
Diffstat (limited to 'game/client/gamepad_axis.cc')
| -rw-r--r-- | game/client/gamepad_axis.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/game/client/gamepad_axis.cc b/game/client/gamepad_axis.cc index 4d4d953..546c647 100644 --- a/game/client/gamepad_axis.cc +++ b/game/client/gamepad_axis.cc @@ -39,7 +39,7 @@ ConfigGamepadAxis::ConfigGamepadAxis(int axis, bool inverted) m_inverted = inverted; m_gamepad_axis = axis; m_name = get_axis_name(axis); - m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); } const char* ConfigGamepadAxis::get(void) const @@ -58,7 +58,7 @@ void ConfigGamepadAxis::set(const char* value) m_inverted = new_invert; m_gamepad_axis = it.first; m_name = get_axis_name(m_gamepad_axis); - m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); return; } } @@ -67,7 +67,7 @@ void ConfigGamepadAxis::set(const char* value) m_inverted = false; m_gamepad_axis = INVALID_GAMEPAD_AXIS; m_name = UNKNOWN_AXIS_NAME; - m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); } int ConfigGamepadAxis::get_axis(void) const @@ -79,7 +79,7 @@ void ConfigGamepadAxis::set_axis(int axis) { m_gamepad_axis = axis; m_name = get_axis_name(axis); - m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); } bool ConfigGamepadAxis::is_inverted(void) const @@ -90,15 +90,15 @@ bool ConfigGamepadAxis::is_inverted(void) const void ConfigGamepadAxis::set_inverted(bool inverted) { m_inverted = inverted; - m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U); + m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U); } float ConfigGamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const { - if(m_gamepad_axis <= cxpr::array_size(state.axes)) { + if(m_gamepad_axis <= vx::array_size(state.axes)) { auto value = state.axes[m_gamepad_axis]; - if(cxpr::abs(value) > deadzone) { + if(vx::abs(value) > deadzone) { return m_inverted ? -value : value; } |
