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authoruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
committeruntodesu <kirill@untode.su>2025-06-28 01:59:49 +0500
commit61e5bcef2629e2d68b805a956a96fff264d4f74d (patch)
treebca3a94bac79d34e3c0db57c77604f5a823ecbda /game/client/gamepad_axis.cc
parent88c01588aa0830e219eaa62588839e4d1e2883ce (diff)
downloadvoxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.tar.bz2
voxelius-61e5bcef2629e2d68b805a956a96fff264d4f74d.zip
Restructure dependencies and update to C++20
- Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
Diffstat (limited to 'game/client/gamepad_axis.cc')
-rw-r--r--game/client/gamepad_axis.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/game/client/gamepad_axis.cc b/game/client/gamepad_axis.cc
index 4d4d953..546c647 100644
--- a/game/client/gamepad_axis.cc
+++ b/game/client/gamepad_axis.cc
@@ -39,7 +39,7 @@ ConfigGamepadAxis::ConfigGamepadAxis(int axis, bool inverted)
m_inverted = inverted;
m_gamepad_axis = axis;
m_name = get_axis_name(axis);
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
const char* ConfigGamepadAxis::get(void) const
@@ -58,7 +58,7 @@ void ConfigGamepadAxis::set(const char* value)
m_inverted = new_invert;
m_gamepad_axis = it.first;
m_name = get_axis_name(m_gamepad_axis);
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
return;
}
}
@@ -67,7 +67,7 @@ void ConfigGamepadAxis::set(const char* value)
m_inverted = false;
m_gamepad_axis = INVALID_GAMEPAD_AXIS;
m_name = UNKNOWN_AXIS_NAME;
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
int ConfigGamepadAxis::get_axis(void) const
@@ -79,7 +79,7 @@ void ConfigGamepadAxis::set_axis(int axis)
{
m_gamepad_axis = axis;
m_name = get_axis_name(axis);
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
bool ConfigGamepadAxis::is_inverted(void) const
@@ -90,15 +90,15 @@ bool ConfigGamepadAxis::is_inverted(void) const
void ConfigGamepadAxis::set_inverted(bool inverted)
{
m_inverted = inverted;
- m_full_string = fmt::format("{}:{}", m_name, m_inverted ? 1U : 0U);
+ m_full_string = std::format("{}:{}", m_name, m_inverted ? 1U : 0U);
}
float ConfigGamepadAxis::get_value(const GLFWgamepadstate& state, float deadzone) const
{
- if(m_gamepad_axis <= cxpr::array_size(state.axes)) {
+ if(m_gamepad_axis <= vx::array_size(state.axes)) {
auto value = state.axes[m_gamepad_axis];
- if(cxpr::abs(value) > deadzone) {
+ if(vx::abs(value) > deadzone) {
return m_inverted ? -value : value;
}