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-rw-r--r--game/client/gamepad_axis.hh10
1 files changed, 5 insertions, 5 deletions
diff --git a/game/client/gamepad_axis.hh b/game/client/gamepad_axis.hh
index 6ffb86d..c0ed6ee 100644
--- a/game/client/gamepad_axis.hh
+++ b/game/client/gamepad_axis.hh
@@ -12,8 +12,8 @@ public:
explicit ConfigGamepadAxis(int axis, bool inverted);
virtual ~ConfigGamepadAxis(void) = default;
- virtual const char *get(void) const override;
- virtual void set(const char *value) override;
+ virtual const char* get(void) const override;
+ virtual void set(const char* value) override;
int get_axis(void) const;
void set_axis(int axis);
@@ -21,19 +21,19 @@ public:
bool is_inverted(void) const;
void set_inverted(bool inverted);
- float get_value(const GLFWgamepadstate &state, float deadzone = 0.0f) const;
+ float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const;
// Conventional get/set methods implemented by
// this configuration value actually contain the
// inversion flag. Since we're updating that flag
// in the UI by means of a separate checkbox, we only need the name here
- const char *get_name(void) const;
+ const char* get_name(void) const;
private:
bool m_inverted;
int m_gamepad_axis;
std::string m_full_string;
- const char *m_name;
+ const char* m_name;
};
#endif /* CLIENT_GAMEPAD_AXIS_HH */