diff options
Diffstat (limited to 'game/client/gamepad_axis.hh')
| -rw-r--r-- | game/client/gamepad_axis.hh | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/game/client/gamepad_axis.hh b/game/client/gamepad_axis.hh index 6ffb86d..c0ed6ee 100644 --- a/game/client/gamepad_axis.hh +++ b/game/client/gamepad_axis.hh @@ -12,8 +12,8 @@ public: explicit ConfigGamepadAxis(int axis, bool inverted); virtual ~ConfigGamepadAxis(void) = default; - virtual const char *get(void) const override; - virtual void set(const char *value) override; + virtual const char* get(void) const override; + virtual void set(const char* value) override; int get_axis(void) const; void set_axis(int axis); @@ -21,19 +21,19 @@ public: bool is_inverted(void) const; void set_inverted(bool inverted); - float get_value(const GLFWgamepadstate &state, float deadzone = 0.0f) const; + float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; // Conventional get/set methods implemented by // this configuration value actually contain the // inversion flag. Since we're updating that flag // in the UI by means of a separate checkbox, we only need the name here - const char *get_name(void) const; + const char* get_name(void) const; private: bool m_inverted; int m_gamepad_axis; std::string m_full_string; - const char *m_name; + const char* m_name; }; #endif /* CLIENT_GAMEPAD_AXIS_HH */ |
