summaryrefslogtreecommitdiffstats
path: root/game/client/gamepad_axis.hh
blob: 6ffb86db5e5d248eff7b1afd6cf58df02fa73bb0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
#ifndef CLIENT_GAMEPAD_AXIS_HH
#define CLIENT_GAMEPAD_AXIS_HH 1
#pragma once

#include "core/config.hh"

struct GLFWgamepadstate;

class ConfigGamepadAxis final : public IConfigValue {
public:
    explicit ConfigGamepadAxis(void);
    explicit ConfigGamepadAxis(int axis, bool inverted);
    virtual ~ConfigGamepadAxis(void) = default;

    virtual const char *get(void) const override;
    virtual void set(const char *value) override;

    int get_axis(void) const;
    void set_axis(int axis);

    bool is_inverted(void) const;
    void set_inverted(bool inverted);

    float get_value(const GLFWgamepadstate &state, float deadzone = 0.0f) const;

    // Conventional get/set methods implemented by
    // this configuration value actually contain the
    // inversion flag. Since we're updating that flag
    // in the UI by means of a separate checkbox, we only need the name here
    const char *get_name(void) const;

private:
    bool m_inverted;
    int m_gamepad_axis;
    std::string m_full_string;
    const char *m_name;
};

#endif /* CLIENT_GAMEPAD_AXIS_HH */