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-rw-r--r--game/client/gui/imdraw_ext.cc34
1 files changed, 0 insertions, 34 deletions
diff --git a/game/client/gui/imdraw_ext.cc b/game/client/gui/imdraw_ext.cc
deleted file mode 100644
index c3d40c9..0000000
--- a/game/client/gui/imdraw_ext.cc
+++ /dev/null
@@ -1,34 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/gui/imdraw_ext.hh"
-
-#include "client/globals.hh"
-
-void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list)
-{
- imdraw_ext::text_shadow(text, position, text_color, shadow_color, font, draw_list, font->LegacySize);
-}
-
-void gui::imdraw_ext::text_shadow(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float font_size)
-{
- const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
- draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size());
- draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size());
-}
-
-void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float wrap_width)
-{
- imdraw_ext::text_shadow_w(text, position, text_color, shadow_color, font, draw_list, font->LegacySize, wrap_width);
-}
-
-void gui::imdraw_ext::text_shadow_w(const std::string& text, const ImVec2& position, ImU32 text_color, ImU32 shadow_color, ImFont* font,
- ImDrawList* draw_list, float font_size, float wrap_width)
-{
- const auto shadow_position = ImVec2(position.x + 0.5f * globals::gui_scale, position.y + 0.5f * globals::gui_scale);
- draw_list->AddText(font, globals::gui_scale * font_size, shadow_position, shadow_color, text.c_str(), text.c_str() + text.size(),
- wrap_width);
- draw_list->AddText(font, globals::gui_scale * font_size, position, text_color, text.c_str(), text.c_str() + text.size(), wrap_width);
-}