diff options
Diffstat (limited to 'game/client/gui/language.cc')
| -rw-r--r-- | game/client/gui/language.cc | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/game/client/gui/language.cc b/game/client/gui/language.cc deleted file mode 100644 index d10f88b..0000000 --- a/game/client/gui/language.cc +++ /dev/null @@ -1,202 +0,0 @@ -#include "client/pch.hh"
-
-#include "client/gui/language.hh"
-
-#include "core/config/string.hh"
-
-#include "core/io/config_map.hh"
-#include "core/io/physfs.hh"
-
-#include "client/gui/settings.hh"
-
-#include "client/globals.hh"
-
-constexpr static std::string_view DEFAULT_LANGUAGE = "en_US";
-
-// Available languages are kept in a special manifest file which
-// is essentially a key-value map of semi-IETF-compliant language tags
-// and the language's endonym; after reading the manifest, the translation
-// system knows what language it can load and will act accordingly
-constexpr static std::string_view MANIFEST_PATH = "lang/manifest.json";
-
-static gui::LanguageManifest manifest;
-static gui::LanguageIterator current_language;
-static std::unordered_map<std::string, std::string> language_map;
-static std::unordered_map<std::string, gui::LanguageIterator> ietf_map;
-static config::String config_language(DEFAULT_LANGUAGE);
-
-static void send_language_event(gui::LanguageIterator new_language)
-{
- gui::LanguageSetEvent event;
- event.new_language = new_language;
- globals::dispatcher.trigger(event);
-}
-
-void gui::language::init(void)
-{
- globals::client_config.add_value("language", config_language);
-
- settings::add_language_select(0, settings_location::GENERAL, "language");
-
- auto file = PHYSFS_openRead(std::string(MANIFEST_PATH).c_str());
-
- if(file == nullptr) {
- spdlog::critical("language: {}: {}", MANIFEST_PATH, io::physfs_error());
- std::terminate();
- }
-
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- auto jsonv = json_parse_string(source.c_str());
- const auto json = json_value_get_object(jsonv);
- const auto count = json_object_get_count(json);
-
- if((jsonv == nullptr) || (json == nullptr) || (count == 0)) {
- spdlog::critical("language: {}: parse error", MANIFEST_PATH);
- json_value_free(jsonv);
- std::terminate();
- }
-
- for(std::size_t i = 0; i < count; ++i) {
- const auto ietf = json_object_get_name(json, i);
- const auto value = json_object_get_value_at(json, i);
- const auto endonym = json_value_get_string(value);
-
- if(ietf && endonym) {
- LanguageInfo info;
- info.ietf = std::string(ietf);
- info.endonym = std::string(endonym);
- info.display = std::format("{} ({})", endonym, ietf);
- manifest.push_back(info);
- }
- }
-
- for(auto it = manifest.cbegin(); it != manifest.cend(); ++it) {
- ietf_map.emplace(it->ietf, it);
- }
-
- json_value_free(jsonv);
-
- // This is temporary! This value will
- // be overriden in init_late after the
- // config system updates config_language
- current_language = manifest.cend();
-}
-
-void gui::language::init_late(void)
-{
- auto user_language = ietf_map.find(config_language.get_value());
-
- if(user_language != ietf_map.cend()) {
- gui::language::set(user_language->second);
- return;
- }
-
- auto fallback = ietf_map.find(std::string(DEFAULT_LANGUAGE));
-
- if(fallback != ietf_map.cend()) {
- gui::language::set(fallback->second);
- return;
- }
-
- spdlog::critical("language: we're doomed!");
- spdlog::critical("language: {} doesn't exist!", DEFAULT_LANGUAGE);
- std::terminate();
-}
-
-void gui::language::set(LanguageIterator new_language)
-{
- if(new_language != manifest.cend()) {
- auto path = std::format("lang/lang.{}.json", new_language->ietf);
-
- auto file = PHYSFS_openRead(path.c_str());
-
- if(file == nullptr) {
- spdlog::warn("language: {}: {}", path, io::physfs_error());
- send_language_event(new_language);
- return;
- }
-
- auto source = std::string(PHYSFS_fileLength(file), char(0x00));
- PHYSFS_readBytes(file, source.data(), source.size());
- PHYSFS_close(file);
-
- auto jsonv = json_parse_string(source.c_str());
- const auto json = json_value_get_object(jsonv);
- const auto count = json_object_get_count(json);
-
- if((jsonv == nullptr) || (json == nullptr) || (count == 0)) {
- spdlog::warn("language: {}: parse error", path);
- send_language_event(new_language);
- json_value_free(jsonv);
- return;
- }
-
- language_map.clear();
-
- for(size_t i = 0; i < count; ++i) {
- const auto key = json_object_get_name(json, i);
- const auto value = json_object_get_value_at(json, i);
- const auto value_str = json_value_get_string(value);
-
- if(key && value_str) {
- language_map.emplace(key, value_str);
- continue;
- }
- }
-
- json_value_free(jsonv);
-
- current_language = new_language;
- config_language.set(new_language->ietf.c_str());
- }
-
- send_language_event(new_language);
-}
-
-gui::LanguageIterator gui::language::get_current(void)
-{
- return current_language;
-}
-
-gui::LanguageIterator gui::language::find(std::string_view ietf)
-{
- const auto it = ietf_map.find(std::string(ietf));
- if(it != ietf_map.cend()) {
- return it->second;
- }
- else {
- return manifest.cend();
- }
-}
-
-gui::LanguageIterator gui::language::cbegin(void)
-{
- return manifest.cbegin();
-}
-
-gui::LanguageIterator gui::language::cend(void)
-{
- return manifest.cend();
-}
-
-std::string_view gui::language::resolve(std::string_view key)
-{
- const auto it = language_map.find(std::string(key));
-
- if(it != language_map.cend()) {
- return it->second;
- }
-
- return key;
-}
-
-std::string gui::language::resolve_gui(std::string_view key)
-{
- // We need window tags to retain their hierarchy when a language
- // dynamically changes; ImGui allows to provide hidden unique identifiers
- // to GUI primitives that have their name change dynamically, so we're using this
- return std::format("{}###{}", gui::language::resolve(key), key);
-}
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