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-rw-r--r--game/client/gui/metrics.cc19
1 files changed, 10 insertions, 9 deletions
diff --git a/game/client/gui/metrics.cc b/game/client/gui/metrics.cc
index f439fd0..234d3b5 100644
--- a/game/client/gui/metrics.cc
+++ b/game/client/gui/metrics.cc
@@ -46,34 +46,35 @@ void gui::metrics::layout(void)
auto text_color = ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
auto shadow_color = ImGui::GetColorU32(ImVec4(0.1f, 0.1f, 0.1f, 1.0f));
+ auto font_size = 4.0f;
auto position = ImVec2(8.0f, 8.0f);
- auto y_step = 1.5f * globals::font_debug->FontSize;
+ auto y_step = 1.5f * globals::gui_scale * font_size;
// Draw version
auto version_line = std::format("Voxelius {} [{}]", version::semver, version::commit);
- gui::imdraw_ext::text_shadow(version_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += 1.5f * y_step;
// Draw client-side window framerate metrics
auto window_framerate = 1.0f / globals::window_frametime_avg;
auto window_frametime = 1000.0f * globals::window_frametime_avg;
auto window_fps_line = std::format("{:.02f} FPS [{:.02f} ms]", window_framerate, window_frametime);
- gui::imdraw_ext::text_shadow(window_fps_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(window_fps_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += y_step;
// Draw world rendering metrics
auto drawcall_line = std::format("World: {} DC / {} TRI", globals::num_drawcalls, globals::num_triangles);
- gui::imdraw_ext::text_shadow(drawcall_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(drawcall_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += y_step;
// Draw OpenGL version string
auto r_version_line = std::format("GL_VERSION: {}", reinterpret_cast<const char*>(r_version.c_str()));
- gui::imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(r_version_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += y_step;
// Draw OpenGL renderer string
auto r_renderer_line = std::format("GL_RENDERER: {}", reinterpret_cast<const char*>(r_renderer.c_str()));
- gui::imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(r_renderer_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += 1.5f * y_step;
const auto& head = globals::dimension->entities.get<entity::Head>(globals::player);
@@ -83,18 +84,18 @@ void gui::metrics::layout(void)
// Draw player voxel position
auto voxel_position = coord::to_voxel(transform.chunk, transform.local);
auto voxel_line = std::format("voxel: [{} {} {}]", voxel_position.x, voxel_position.y, voxel_position.z);
- gui::imdraw_ext::text_shadow(voxel_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(voxel_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += y_step;
// Draw player world position
auto world_line = std::format("world: [{} {} {}] [{:.03f} {:.03f} {:.03f}]", transform.chunk.x, transform.chunk.y, transform.chunk.z,
transform.local.x, transform.local.y, transform.local.z);
- gui::imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(world_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += y_step;
// Draw player look angles
auto angles = glm::degrees(transform.angles + head.angles);
auto angle_line = std::format("angle: [{: .03f} {: .03f} {: .03f}]", angles[0], angles[1], angles[2]);
- gui::imdraw_ext::text_shadow(angle_line, position, text_color, shadow_color, globals::font_debug, draw_list);
+ gui::imdraw_ext::text_shadow(angle_line, position, text_color, shadow_color, globals::font_unscii8, draw_list, font_size);
position.y += y_step;
}