diff options
Diffstat (limited to 'game/client/gui/splash.cc')
| -rw-r--r-- | game/client/gui/splash.cc | 356 |
1 files changed, 178 insertions, 178 deletions
diff --git a/game/client/gui/splash.cc b/game/client/gui/splash.cc index 440df49..9990103 100644 --- a/game/client/gui/splash.cc +++ b/game/client/gui/splash.cc @@ -1,178 +1,178 @@ -#include "client/pch.hh" - -#include "client/gui/splash.hh" - -#include "core/io/cmdline.hh" - -#include "core/math/constexpr.hh" - -#include "core/resource/resource.hh" - -#include "core/utils/epoch.hh" - -#include "client/gui/gui_screen.hh" -#include "client/gui/language.hh" - -#include "client/io/glfw.hh" - -#include "client/resource/texture_gui.hh" - -#include "client/globals.hh" - -constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration; - -constexpr static int SPLASH_COUNT = 4; -constexpr static std::size_t DELAY_MICROSECONDS = 2000000; -constexpr static std::string_view SPLASH_PATH = "textures/gui/client_splash.png"; - -static resource_ptr<TextureGUI> texture; -static float texture_aspect; -static float texture_alpha; - -static std::uint64_t end_time; -static std::string current_text; - -static void on_glfw_key(const io::GlfwKeyEvent& event) -{ - end_time = UINT64_C(0); -} - -static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event) -{ - end_time = UINT64_C(0); -} - -static void on_glfw_scroll(const io::GlfwScrollEvent& event) -{ - end_time = UINT64_C(0); -} - -void gui::client_splash::init(void) -{ - if(io::cmdline::contains("nosplash")) { - texture = nullptr; - texture_aspect = 0.0f; - texture_alpha = 0.0f; - return; - } - - std::random_device randev; - std::uniform_int_distribution<int> dist(0, SPLASH_COUNT - 1); - - texture = resource::load<TextureGUI>(SPLASH_PATH, TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T); - texture_aspect = 0.0f; - texture_alpha = 0.0f; - - if(texture) { - if(texture->size.x > texture->size.y) { - texture_aspect = static_cast<float>(texture->size.x) / static_cast<float>(texture->size.y); - } - else { - texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x); - } - - texture_alpha = 1.0f; - } -} - -void gui::client_splash::init_late(void) -{ - if(!texture) { - // We don't have to waste time - // rendering the missing client_splash texture - return; - } - - end_time = utils::unix_microseconds() + DELAY_MICROSECONDS; - - globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>(); - globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>(); - globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>(); - - current_text = gui::language::resolve("splash.skip_prompt"); - - while(!glfwWindowShouldClose(globals::window)) { - const std::uint64_t curtime = utils::unix_microseconds(); - const std::uint64_t remains = end_time - curtime; - - if(curtime >= end_time) { - break; - } - - texture_alpha = math::smoothstep(0.25f, 0.6f, static_cast<float>(remains) / static_cast<float>(DELAY_MICROSECONDS)); - - gui::client_splash::render(); - } - - globals::dispatcher.sink<io::GlfwKeyEvent>().disconnect<&on_glfw_key>(); - globals::dispatcher.sink<io::GlfwMouseButtonEvent>().disconnect<&on_glfw_mouse_button>(); - globals::dispatcher.sink<io::GlfwScrollEvent>().disconnect<&on_glfw_scroll>(); - - texture = nullptr; - texture_aspect = 0.0f; - texture_alpha = 0.0f; - end_time = UINT64_C(0); -} - -void gui::client_splash::render(void) -{ - if(!texture) { - // We don't have to waste time - // rendering the missing client_splash texture - return; - } - - // The client_splash is rendered outside the main - // render loop, so we have to manually begin - // and render both window and ImGui frames - ImGui_ImplOpenGL3_NewFrame(); - ImGui_ImplGlfw_NewFrame(); - ImGui::NewFrame(); - - glDisable(GL_DEPTH_TEST); - glBindFramebuffer(GL_FRAMEBUFFER, 0); - glViewport(0, 0, globals::width, globals::height); - - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); - - auto viewport = ImGui::GetMainViewport(); - auto window_start = ImVec2(0.0f, 0.0f); - auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); - - ImGui::SetNextWindowPos(window_start); - ImGui::SetNextWindowSize(window_size); - - if(ImGui::Begin("###client_splash", nullptr, WINDOW_FLAGS)) { - const float image_width = 0.60f * viewport->Size.x; - const float image_height = image_width / texture_aspect; - const ImVec2 image_size = ImVec2(image_width, image_height); - - const float image_x = 0.5f * (viewport->Size.x - image_width); - const float image_y = 0.5f * (viewport->Size.y - image_height); - const ImVec2 image_pos = ImVec2(image_x, image_y); - - if(!current_text.empty()) { - ImGui::PushFont(globals::font_unscii8, 16.0f); - ImGui::SetCursorPos(ImVec2(16.0f, 16.0f)); - ImGui::TextDisabled("%s", current_text.c_str()); - ImGui::PopFont(); - } - - const ImVec2 uv_a = ImVec2(0.0f, 0.0f); - const ImVec2 uv_b = ImVec2(1.0f, 1.0f); - const ImVec4 tint = ImVec4(1.0f, 1.0f, 1.0f, texture_alpha); - - ImGui::SetCursorPos(image_pos); - ImGui::ImageWithBg(texture->handle, image_size, uv_a, uv_b, ImVec4(0.0f, 0.0f, 0.0f, 0.0f), tint); - } - - ImGui::End(); - - ImGui::Render(); - ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - - glfwSwapBuffers(globals::window); - - glfwPollEvents(); -} +#include "client/pch.hh"
+
+#include "client/gui/splash.hh"
+
+#include "core/io/cmdline.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "core/utils/epoch.hh"
+
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+
+constexpr static int SPLASH_COUNT = 4;
+constexpr static std::size_t DELAY_MICROSECONDS = 2000000;
+constexpr static std::string_view SPLASH_PATH = "textures/gui/client_splash.png";
+
+static resource_ptr<TextureGUI> texture;
+static float texture_aspect;
+static float texture_alpha;
+
+static std::uint64_t end_time;
+static std::string current_text;
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ end_time = UINT64_C(0);
+}
+
+static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
+{
+ end_time = UINT64_C(0);
+}
+
+static void on_glfw_scroll(const io::GlfwScrollEvent& event)
+{
+ end_time = UINT64_C(0);
+}
+
+void gui::client_splash::init(void)
+{
+ if(io::cmdline::contains("nosplash")) {
+ texture = nullptr;
+ texture_aspect = 0.0f;
+ texture_alpha = 0.0f;
+ return;
+ }
+
+ std::random_device randev;
+ std::uniform_int_distribution<int> dist(0, SPLASH_COUNT - 1);
+
+ texture = resource::load<TextureGUI>(SPLASH_PATH, TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
+ texture_aspect = 0.0f;
+ texture_alpha = 0.0f;
+
+ if(texture) {
+ if(texture->size.x > texture->size.y) {
+ texture_aspect = static_cast<float>(texture->size.x) / static_cast<float>(texture->size.y);
+ }
+ else {
+ texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x);
+ }
+
+ texture_alpha = 1.0f;
+ }
+}
+
+void gui::client_splash::init_late(void)
+{
+ if(!texture) {
+ // We don't have to waste time
+ // rendering the missing client_splash texture
+ return;
+ }
+
+ end_time = utils::unix_microseconds() + DELAY_MICROSECONDS;
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
+ globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>();
+
+ current_text = gui::language::resolve("splash.skip_prompt");
+
+ while(!glfwWindowShouldClose(globals::window)) {
+ const std::uint64_t curtime = utils::unix_microseconds();
+ const std::uint64_t remains = end_time - curtime;
+
+ if(curtime >= end_time) {
+ break;
+ }
+
+ texture_alpha = math::smoothstep(0.25f, 0.6f, static_cast<float>(remains) / static_cast<float>(DELAY_MICROSECONDS));
+
+ gui::client_splash::render();
+ }
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().disconnect<&on_glfw_key>();
+ globals::dispatcher.sink<io::GlfwMouseButtonEvent>().disconnect<&on_glfw_mouse_button>();
+ globals::dispatcher.sink<io::GlfwScrollEvent>().disconnect<&on_glfw_scroll>();
+
+ texture = nullptr;
+ texture_aspect = 0.0f;
+ texture_alpha = 0.0f;
+ end_time = UINT64_C(0);
+}
+
+void gui::client_splash::render(void)
+{
+ if(!texture) {
+ // We don't have to waste time
+ // rendering the missing client_splash texture
+ return;
+ }
+
+ // The client_splash is rendered outside the main
+ // render loop, so we have to manually begin
+ // and render both window and ImGui frames
+ ImGui_ImplOpenGL3_NewFrame();
+ ImGui_ImplGlfw_NewFrame();
+ ImGui::NewFrame();
+
+ glDisable(GL_DEPTH_TEST);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glViewport(0, 0, globals::width, globals::height);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ auto viewport = ImGui::GetMainViewport();
+ auto window_start = ImVec2(0.0f, 0.0f);
+ auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###client_splash", nullptr, WINDOW_FLAGS)) {
+ const float image_width = 0.60f * viewport->Size.x;
+ const float image_height = image_width / texture_aspect;
+ const ImVec2 image_size = ImVec2(image_width, image_height);
+
+ const float image_x = 0.5f * (viewport->Size.x - image_width);
+ const float image_y = 0.5f * (viewport->Size.y - image_height);
+ const ImVec2 image_pos = ImVec2(image_x, image_y);
+
+ if(!current_text.empty()) {
+ ImGui::PushFont(globals::font_unscii8, 16.0f);
+ ImGui::SetCursorPos(ImVec2(16.0f, 16.0f));
+ ImGui::TextDisabled("%s", current_text.c_str());
+ ImGui::PopFont();
+ }
+
+ const ImVec2 uv_a = ImVec2(0.0f, 0.0f);
+ const ImVec2 uv_b = ImVec2(1.0f, 1.0f);
+ const ImVec4 tint = ImVec4(1.0f, 1.0f, 1.0f, texture_alpha);
+
+ ImGui::SetCursorPos(image_pos);
+ ImGui::ImageWithBg(texture->handle, image_size, uv_a, uv_b, ImVec4(0.0f, 0.0f, 0.0f, 0.0f), tint);
+ }
+
+ ImGui::End();
+
+ ImGui::Render();
+ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+
+ glfwSwapBuffers(globals::window);
+
+ glfwPollEvents();
+}
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