diff options
Diffstat (limited to 'game/client/gui/splash.cc')
| -rw-r--r-- | game/client/gui/splash.cc | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/game/client/gui/splash.cc b/game/client/gui/splash.cc deleted file mode 100644 index 5eae0f2..0000000 --- a/game/client/gui/splash.cc +++ /dev/null @@ -1,178 +0,0 @@ -#include "client/pch.hh"
-
-#include "client/gui/splash.hh"
-
-#include "core/io/cmdline.hh"
-
-#include "core/math/constexpr.hh"
-
-#include "core/resource/resource.hh"
-
-#include "core/utils/epoch.hh"
-
-#include "client/gui/gui_screen.hh"
-#include "client/gui/language.hh"
-
-#include "client/io/glfw.hh"
-
-#include "client/resource/texture_gui.hh"
-
-#include "client/globals.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-constexpr static int SPLASH_COUNT = 4;
-constexpr static std::size_t DELAY_MICROSECONDS = 2000000;
-constexpr static std::string_view SPLASH_PATH = "textures/gui/client_splash.png";
-
-static resource_ptr<TextureGUI> texture;
-static float texture_aspect;
-static float texture_alpha;
-
-static std::uint64_t end_time;
-static std::string current_text;
-
-static void on_glfw_key(const io::GlfwKeyEvent& event)
-{
- end_time = UINT64_C(0);
-}
-
-static void on_glfw_mouse_button(const io::GlfwMouseButtonEvent& event)
-{
- end_time = UINT64_C(0);
-}
-
-static void on_glfw_scroll(const io::GlfwScrollEvent& event)
-{
- end_time = UINT64_C(0);
-}
-
-void gui::client_splash::init(void)
-{
- if(io::cmdline::contains("nosplash")) {
- texture = nullptr;
- texture_aspect = 0.0f;
- texture_alpha = 0.0f;
- return;
- }
-
- std::random_device randev;
- std::uniform_int_distribution<int> dist(0, SPLASH_COUNT - 1);
-
- texture = resource::load<TextureGUI>(SPLASH_PATH, TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
- texture_aspect = 0.0f;
- texture_alpha = 0.0f;
-
- if(texture) {
- if(texture->size.x > texture->size.y) {
- texture_aspect = static_cast<float>(texture->size.x) / static_cast<float>(texture->size.y);
- }
- else {
- texture_aspect = static_cast<float>(texture->size.y) / static_cast<float>(texture->size.x);
- }
-
- texture_alpha = 1.0f;
- }
-}
-
-void gui::client_splash::init_late(void)
-{
- if(!texture) {
- // We don't have to waste time
- // rendering the missing client_splash texture
- return;
- }
-
- end_time = utils::unix_microseconds() + DELAY_MICROSECONDS;
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<io::GlfwMouseButtonEvent>().connect<&on_glfw_mouse_button>();
- globals::dispatcher.sink<io::GlfwScrollEvent>().connect<&on_glfw_scroll>();
-
- current_text = gui::language::resolve("splash.skip_prompt");
-
- while(!glfwWindowShouldClose(globals::window)) {
- const std::uint64_t curtime = utils::unix_microseconds();
- const std::uint64_t remains = end_time - curtime;
-
- if(curtime >= end_time) {
- break;
- }
-
- texture_alpha = glm::smoothstep(0.25f, 0.6f, static_cast<float>(remains) / static_cast<float>(DELAY_MICROSECONDS));
-
- gui::client_splash::render();
- }
-
- globals::dispatcher.sink<io::GlfwKeyEvent>().disconnect<&on_glfw_key>();
- globals::dispatcher.sink<io::GlfwMouseButtonEvent>().disconnect<&on_glfw_mouse_button>();
- globals::dispatcher.sink<io::GlfwScrollEvent>().disconnect<&on_glfw_scroll>();
-
- texture = nullptr;
- texture_aspect = 0.0f;
- texture_alpha = 0.0f;
- end_time = UINT64_C(0);
-}
-
-void gui::client_splash::render(void)
-{
- if(!texture) {
- // We don't have to waste time
- // rendering the missing client_splash texture
- return;
- }
-
- // The client_splash is rendered outside the main
- // render loop, so we have to manually begin
- // and render both window and ImGui frames
- ImGui_ImplOpenGL3_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
-
- glDisable(GL_DEPTH_TEST);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- glViewport(0, 0, globals::width, globals::height);
-
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- auto viewport = ImGui::GetMainViewport();
- auto window_start = ImVec2(0.0f, 0.0f);
- auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###client_splash", nullptr, WINDOW_FLAGS)) {
- const float image_width = 0.60f * viewport->Size.x;
- const float image_height = image_width / texture_aspect;
- const ImVec2 image_size = ImVec2(image_width, image_height);
-
- const float image_x = 0.5f * (viewport->Size.x - image_width);
- const float image_y = 0.5f * (viewport->Size.y - image_height);
- const ImVec2 image_pos = ImVec2(image_x, image_y);
-
- if(!current_text.empty()) {
- ImGui::PushFont(globals::font_unscii8, 16.0f);
- ImGui::SetCursorPos(ImVec2(16.0f, 16.0f));
- ImGui::TextDisabled("%s", current_text.c_str());
- ImGui::PopFont();
- }
-
- const ImVec2 uv_a = ImVec2(0.0f, 0.0f);
- const ImVec2 uv_b = ImVec2(1.0f, 1.0f);
- const ImVec4 tint = ImVec4(1.0f, 1.0f, 1.0f, texture_alpha);
-
- ImGui::SetCursorPos(image_pos);
- ImGui::ImageWithBg(texture->handle, image_size, uv_a, uv_b, ImVec4(0.0f, 0.0f, 0.0f, 0.0f), tint);
- }
-
- ImGui::End();
-
- ImGui::Render();
- ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
-
- glfwSwapBuffers(globals::window);
-
- glfwPollEvents();
-}
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