diff options
Diffstat (limited to 'game/client/io/gamepad.cc')
| -rw-r--r-- | game/client/io/gamepad.cc | 366 |
1 files changed, 183 insertions, 183 deletions
diff --git a/game/client/io/gamepad.cc b/game/client/io/gamepad.cc index 3a71920..1407996 100644 --- a/game/client/io/gamepad.cc +++ b/game/client/io/gamepad.cc @@ -1,183 +1,183 @@ -#include "client/pch.hh" - -#include "client/io/gamepad.hh" - -#include "core/config/boolean.hh" -#include "core/config/number.hh" -#include "core/io/cmdline.hh" -#include "core/io/config_map.hh" -#include "core/math/constexpr.hh" - -#include "client/gui/settings.hh" -#include "client/io/glfw.hh" - -#include "client/globals.hh" -#include "client/toggles.hh" - -constexpr static int INVALID_GAMEPAD_ID = INT_MAX; -constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1); -constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1); -constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f; - -static int active_gamepad_id; - -bool io::gamepad::available = false; -config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f); -config::Boolean io::gamepad::active(false); -GLFWgamepadstate io::gamepad::state; -GLFWgamepadstate io::gamepad::last_state; - -static void on_toggle_enable(const ToggleEnabledEvent& event) -{ - if(event.type == TOGGLE_USE_GAMEPAD) { - io::gamepad::active.set_value(true); - return; - } -} - -static void on_toggle_disable(const ToggleDisabledEvent& event) -{ - if(event.type == TOGGLE_USE_GAMEPAD) { - io::gamepad::active.set_value(false); - return; - } -} - -static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event) -{ - if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) { - io::gamepad::available = true; - - active_gamepad_id = event.joystick_id; - - for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id)); - - return; - } - - if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) { - io::gamepad::available = false; - - active_gamepad_id = INVALID_GAMEPAD_ID; - - for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - spdlog::warn("gamepad: disconnected"); - - return; - } -} - -void io::gamepad::init(void) -{ - io::gamepad::available = false; - - active_gamepad_id = INVALID_GAMEPAD_ID; - - globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone); - globals::client_config.add_value("gamepad.active", io::gamepad::active); - - settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true); - settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f"); - - auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt"); - auto mappings_file = PHYSFS_openRead(mappings_path); - - if(mappings_file) { - spdlog::info("gamepad: using mappings from {}", mappings_path); - auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00)); - PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size()); - glfwUpdateGamepadMappings(mappings_string.c_str()); - PHYSFS_close(mappings_file); - } - - for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) { - if(glfwJoystickIsGamepad(joystick)) { - io::gamepad::available = true; - - active_gamepad_id = joystick; - - for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick)); - - break; - } - } - - for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) { - // empty - } - - for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) { - // empty - } - - globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>(); - globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>(); - globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>(); -} - -void io::gamepad::update_late(void) -{ - if(active_gamepad_id == INVALID_GAMEPAD_ID) { - // No active gamepad found - return; - } - - if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) { - for(int i = 0; i < NUM_AXES; ++i) { - if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD) - && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) { - GamepadAxisEvent event; - event.action = GLFW_PRESS; - event.axis = i; - globals::dispatcher.enqueue(event); - continue; - } - - if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD) - && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) { - GamepadAxisEvent event; - event.action = GLFW_RELEASE; - event.axis = i; - globals::dispatcher.enqueue(event); - continue; - } - } - - for(int i = 0; i < NUM_BUTTONS; ++i) { - if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) { - // Nothing happens - continue; - } - - GamepadButtonEvent event; - event.action = io::gamepad::state.buttons[i]; - event.button = i; - globals::dispatcher.enqueue(event); - } - } - - io::gamepad::last_state = io::gamepad::state; -} +#include "client/pch.hh"
+
+#include "client/io/gamepad.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+#include "core/math/constexpr.hh"
+
+#include "client/gui/settings.hh"
+#include "client/io/glfw.hh"
+
+#include "client/globals.hh"
+#include "client/toggles.hh"
+
+constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
+constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
+constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
+constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
+
+static int active_gamepad_id;
+
+bool io::gamepad::available = false;
+config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f);
+config::Boolean io::gamepad::active(false);
+GLFWgamepadstate io::gamepad::state;
+GLFWgamepadstate io::gamepad::last_state;
+
+static void on_toggle_enable(const ToggleEnabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(true);
+ return;
+ }
+}
+
+static void on_toggle_disable(const ToggleDisabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(false);
+ return;
+ }
+}
+
+static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
+{
+ if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = event.joystick_id;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
+
+ return;
+ }
+
+ if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::warn("gamepad: disconnected");
+
+ return;
+ }
+}
+
+void io::gamepad::init(void)
+{
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone);
+ globals::client_config.add_value("gamepad.active", io::gamepad::active);
+
+ settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
+ settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
+
+ auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt");
+ auto mappings_file = PHYSFS_openRead(mappings_path);
+
+ if(mappings_file) {
+ spdlog::info("gamepad: using mappings from {}", mappings_path);
+ auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
+ PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
+ glfwUpdateGamepadMappings(mappings_string.c_str());
+ PHYSFS_close(mappings_file);
+ }
+
+ for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
+ if(glfwJoystickIsGamepad(joystick)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = joystick;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
+
+ break;
+ }
+ }
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
+ globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
+ globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
+}
+
+void io::gamepad::update_late(void)
+{
+ if(active_gamepad_id == INVALID_GAMEPAD_ID) {
+ // No active gamepad found
+ return;
+ }
+
+ if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
+ for(int i = 0; i < NUM_AXES; ++i) {
+ if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_PRESS;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+
+ if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_RELEASE;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; ++i) {
+ if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) {
+ // Nothing happens
+ continue;
+ }
+
+ GamepadButtonEvent event;
+ event.action = io::gamepad::state.buttons[i];
+ event.button = i;
+ globals::dispatcher.enqueue(event);
+ }
+ }
+
+ io::gamepad::last_state = io::gamepad::state;
+}
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