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authoruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
committeruntodesu <kirill@untode.su>2025-09-11 15:48:53 +0500
commitd0fbd68055e3f4a796330cc8acc6c0954b5327ff (patch)
treee581014ea02711efa5e71f00f9862e5bca58f2ed /game/client/io/gamepad.cc
parentcbd823aa2154a956e7da4319eecbf7afc10441ae (diff)
downloadvoxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.tar.bz2
voxelius-d0fbd68055e3f4a796330cc8acc6c0954b5327ff.zip
Run clang-format across the project
Diffstat (limited to 'game/client/io/gamepad.cc')
-rw-r--r--game/client/io/gamepad.cc366
1 files changed, 183 insertions, 183 deletions
diff --git a/game/client/io/gamepad.cc b/game/client/io/gamepad.cc
index 3a71920..1407996 100644
--- a/game/client/io/gamepad.cc
+++ b/game/client/io/gamepad.cc
@@ -1,183 +1,183 @@
-#include "client/pch.hh"
-
-#include "client/io/gamepad.hh"
-
-#include "core/config/boolean.hh"
-#include "core/config/number.hh"
-#include "core/io/cmdline.hh"
-#include "core/io/config_map.hh"
-#include "core/math/constexpr.hh"
-
-#include "client/gui/settings.hh"
-#include "client/io/glfw.hh"
-
-#include "client/globals.hh"
-#include "client/toggles.hh"
-
-constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
-constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
-constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
-constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
-
-static int active_gamepad_id;
-
-bool io::gamepad::available = false;
-config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f);
-config::Boolean io::gamepad::active(false);
-GLFWgamepadstate io::gamepad::state;
-GLFWgamepadstate io::gamepad::last_state;
-
-static void on_toggle_enable(const ToggleEnabledEvent& event)
-{
- if(event.type == TOGGLE_USE_GAMEPAD) {
- io::gamepad::active.set_value(true);
- return;
- }
-}
-
-static void on_toggle_disable(const ToggleDisabledEvent& event)
-{
- if(event.type == TOGGLE_USE_GAMEPAD) {
- io::gamepad::active.set_value(false);
- return;
- }
-}
-
-static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
-{
- if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
- io::gamepad::available = true;
-
- active_gamepad_id = event.joystick_id;
-
- for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
-
- return;
- }
-
- if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
- io::gamepad::available = false;
-
- active_gamepad_id = INVALID_GAMEPAD_ID;
-
- for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- spdlog::warn("gamepad: disconnected");
-
- return;
- }
-}
-
-void io::gamepad::init(void)
-{
- io::gamepad::available = false;
-
- active_gamepad_id = INVALID_GAMEPAD_ID;
-
- globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone);
- globals::client_config.add_value("gamepad.active", io::gamepad::active);
-
- settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
- settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
-
- auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt");
- auto mappings_file = PHYSFS_openRead(mappings_path);
-
- if(mappings_file) {
- spdlog::info("gamepad: using mappings from {}", mappings_path);
- auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
- PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
- glfwUpdateGamepadMappings(mappings_string.c_str());
- PHYSFS_close(mappings_file);
- }
-
- for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
- if(glfwJoystickIsGamepad(joystick)) {
- io::gamepad::available = true;
-
- active_gamepad_id = joystick;
-
- for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
-
- break;
- }
- }
-
- for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) {
- // empty
- }
-
- for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) {
- // empty
- }
-
- globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
- globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
- globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
-}
-
-void io::gamepad::update_late(void)
-{
- if(active_gamepad_id == INVALID_GAMEPAD_ID) {
- // No active gamepad found
- return;
- }
-
- if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
- for(int i = 0; i < NUM_AXES; ++i) {
- if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
- && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
- GamepadAxisEvent event;
- event.action = GLFW_PRESS;
- event.axis = i;
- globals::dispatcher.enqueue(event);
- continue;
- }
-
- if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
- && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
- GamepadAxisEvent event;
- event.action = GLFW_RELEASE;
- event.axis = i;
- globals::dispatcher.enqueue(event);
- continue;
- }
- }
-
- for(int i = 0; i < NUM_BUTTONS; ++i) {
- if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) {
- // Nothing happens
- continue;
- }
-
- GamepadButtonEvent event;
- event.action = io::gamepad::state.buttons[i];
- event.button = i;
- globals::dispatcher.enqueue(event);
- }
- }
-
- io::gamepad::last_state = io::gamepad::state;
-}
+#include "client/pch.hh"
+
+#include "client/io/gamepad.hh"
+
+#include "core/config/boolean.hh"
+#include "core/config/number.hh"
+#include "core/io/cmdline.hh"
+#include "core/io/config_map.hh"
+#include "core/math/constexpr.hh"
+
+#include "client/gui/settings.hh"
+#include "client/io/glfw.hh"
+
+#include "client/globals.hh"
+#include "client/toggles.hh"
+
+constexpr static int INVALID_GAMEPAD_ID = INT_MAX;
+constexpr static std::size_t NUM_AXES = static_cast<std::size_t>(GLFW_GAMEPAD_AXIS_LAST + 1);
+constexpr static std::size_t NUM_BUTTONS = static_cast<std::size_t>(GLFW_GAMEPAD_BUTTON_LAST + 1);
+constexpr static float GAMEPAD_AXIS_EVENT_THRESHOLD = 0.5f;
+
+static int active_gamepad_id;
+
+bool io::gamepad::available = false;
+config::Float io::gamepad::deadzone(0.00f, 0.00f, 0.66f);
+config::Boolean io::gamepad::active(false);
+GLFWgamepadstate io::gamepad::state;
+GLFWgamepadstate io::gamepad::last_state;
+
+static void on_toggle_enable(const ToggleEnabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(true);
+ return;
+ }
+}
+
+static void on_toggle_disable(const ToggleDisabledEvent& event)
+{
+ if(event.type == TOGGLE_USE_GAMEPAD) {
+ io::gamepad::active.set_value(false);
+ return;
+ }
+}
+
+static void on_glfw_joystick_event(const io::GlfwJoystickEvent& event)
+{
+ if((event.event_type == GLFW_CONNECTED) && glfwJoystickIsGamepad(event.joystick_id) && (active_gamepad_id == INVALID_GAMEPAD_ID)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = event.joystick_id;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(event.joystick_id));
+
+ return;
+ }
+
+ if((event.event_type == GLFW_DISCONNECTED) && (active_gamepad_id == event.joystick_id)) {
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::warn("gamepad: disconnected");
+
+ return;
+ }
+}
+
+void io::gamepad::init(void)
+{
+ io::gamepad::available = false;
+
+ active_gamepad_id = INVALID_GAMEPAD_ID;
+
+ globals::client_config.add_value("gamepad.deadzone", io::gamepad::deadzone);
+ globals::client_config.add_value("gamepad.active", io::gamepad::active);
+
+ settings::add_checkbox(0, io::gamepad::active, settings_location::GAMEPAD, "gamepad.active", true);
+ settings::add_slider(1, io::gamepad::deadzone, settings_location::GAMEPAD, "gamepad.deadzone", true, "%.03f");
+
+ auto mappings_path = io::cmdline::get_cstr("gpmap", "misc/gamecontrollerdb.txt");
+ auto mappings_file = PHYSFS_openRead(mappings_path);
+
+ if(mappings_file) {
+ spdlog::info("gamepad: using mappings from {}", mappings_path);
+ auto mappings_string = std::string(PHYSFS_fileLength(mappings_file), char(0x00));
+ PHYSFS_readBytes(mappings_file, mappings_string.data(), mappings_string.size());
+ glfwUpdateGamepadMappings(mappings_string.c_str());
+ PHYSFS_close(mappings_file);
+ }
+
+ for(int joystick = 0; joystick <= GLFW_JOYSTICK_LAST; joystick += 1) {
+ if(glfwJoystickIsGamepad(joystick)) {
+ io::gamepad::available = true;
+
+ active_gamepad_id = joystick;
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::last_state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::last_state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ spdlog::info("gamepad: detected gamepad: {}", glfwGetGamepadName(joystick));
+
+ break;
+ }
+ }
+
+ for(int i = 0; i < NUM_AXES; io::gamepad::state.axes[i++] = 0.0f) {
+ // empty
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; io::gamepad::state.buttons[i++] = GLFW_RELEASE) {
+ // empty
+ }
+
+ globals::dispatcher.sink<ToggleEnabledEvent>().connect<&on_toggle_enable>();
+ globals::dispatcher.sink<ToggleDisabledEvent>().connect<&on_toggle_disable>();
+ globals::dispatcher.sink<GlfwJoystickEvent>().connect<&on_glfw_joystick_event>();
+}
+
+void io::gamepad::update_late(void)
+{
+ if(active_gamepad_id == INVALID_GAMEPAD_ID) {
+ // No active gamepad found
+ return;
+ }
+
+ if(glfwGetGamepadState(active_gamepad_id, &io::gamepad::state)) {
+ for(int i = 0; i < NUM_AXES; ++i) {
+ if((math::abs(io::gamepad::state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_PRESS;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+
+ if((math::abs(io::gamepad::state.axes[i]) <= GAMEPAD_AXIS_EVENT_THRESHOLD)
+ && (math::abs(io::gamepad::last_state.axes[i]) > GAMEPAD_AXIS_EVENT_THRESHOLD)) {
+ GamepadAxisEvent event;
+ event.action = GLFW_RELEASE;
+ event.axis = i;
+ globals::dispatcher.enqueue(event);
+ continue;
+ }
+ }
+
+ for(int i = 0; i < NUM_BUTTONS; ++i) {
+ if(io::gamepad::state.buttons[i] == io::gamepad::last_state.buttons[i]) {
+ // Nothing happens
+ continue;
+ }
+
+ GamepadButtonEvent event;
+ event.action = io::gamepad::state.buttons[i];
+ event.button = i;
+ globals::dispatcher.enqueue(event);
+ }
+ }
+
+ io::gamepad::last_state = io::gamepad::state;
+}