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-rw-r--r--game/client/player_move.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/client/player_move.cc b/game/client/player_move.cc
index 6c61dba..d949d53 100644
--- a/game/client/player_move.cc
+++ b/game/client/player_move.cc
@@ -70,7 +70,7 @@ static glm::fvec3 pm_accelerate(const glm::fvec3& wishdir, const glm::fvec3& vel
return velocity;
}
- auto accel_speed = cxpr::min(add_speed, accel * globals::fixed_frametime * wishspeed);
+ auto accel_speed = vx::min(add_speed, accel * globals::fixed_frametime * wishspeed);
auto result = glm::fvec3(velocity);
result.x += accel_speed * wishdir.x;
@@ -89,7 +89,7 @@ static glm::fvec3 pm_ground_move(const glm::fvec3& wishdir, const glm::fvec3& ve
{
if(auto speed = glm::length(velocity)) {
auto speed_drop = speed * PMOVE_FRICTION_GROUND * globals::fixed_frametime;
- auto speed_factor = cxpr::max(speed - speed_drop, 0.0f) / speed;
+ auto speed_factor = vx::max(speed - speed_drop, 0.0f) / speed;
return pm_accelerate(wishdir, velocity * speed_factor, PMOVE_ACCELERATION_GROUND, PMOVE_MAX_SPEED_GROUND);
}
@@ -205,7 +205,7 @@ void player_move::fixed_update(void)
velocity.value.y = -PMOVE_JUMP_FORCE * globals::dimension->get_gravity();
auto new_speed = glm::length(glm::fvec2(velocity.value.x, velocity.value.z));
- auto new_speed_text = fmt::format("{:.02f} M/S", new_speed);
+ auto new_speed_text = std::format("{:.02f} M/S", new_speed);
auto speed_change = new_speed - speedometer_value;
speedometer_value = new_speed;
@@ -213,7 +213,7 @@ void player_move::fixed_update(void)
next_jump_us = globals::curtime + PMOVE_JUMP_COOLDOWN;
if(enable_speedometer.get_value()) {
- if(cxpr::abs(speed_change) < 0.01f) {
+ if(vx::abs(speed_change) < 0.01f) {
// No considerable speed increase within
// the precision we use to draw the speedometer
status_lines::set(STATUS_DEBUG, new_speed_text, ImVec4(0.7f, 0.7f, 0.7f, 1.0f), 1.0f);