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-rw-r--r--game/client/resource/sound_effect.cc115
1 files changed, 115 insertions, 0 deletions
diff --git a/game/client/resource/sound_effect.cc b/game/client/resource/sound_effect.cc
new file mode 100644
index 0000000..e3a0a6a
--- /dev/null
+++ b/game/client/resource/sound_effect.cc
@@ -0,0 +1,115 @@
+#include "client/pch.hh"
+
+#include "client/resource/sound_effect.hh"
+
+#include "core/resource/resource.hh"
+
+#include "client/globals.hh"
+
+static emhash8::HashMap<std::string, resource_ptr<SoundEffect>> resource_map;
+
+static std::size_t drwav_read_physfs(void* file, void* output, std::size_t count)
+{
+ return static_cast<std::size_t>(PHYSFS_readBytes(reinterpret_cast<PHYSFS_File*>(file), output, count));
+}
+
+static drwav_bool32 drwav_seek_physfs(void* file, int offset, drwav_seek_origin origin)
+{
+ if(origin == drwav_seek_origin_current) {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), PHYSFS_tell(reinterpret_cast<PHYSFS_File*>(file)) + offset);
+ } else {
+ return PHYSFS_seek(reinterpret_cast<PHYSFS_File*>(file), offset);
+ }
+}
+
+template<>
+resource_ptr<SoundEffect> resource::load<SoundEffect>(const char* name, unsigned int flags)
+{
+ auto it = resource_map.find(name);
+
+ if(it != resource_map.cend()) {
+ // Return an existing resource
+ return it->second;
+ }
+
+ if(globals::sound_ctx == nullptr) {
+ // Sound is disabled
+ return nullptr;
+ }
+
+ auto file = PHYSFS_openRead(name);
+
+ if(file == nullptr) {
+ spdlog::warn("resource: {} [SoundEffect]: {}", name, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
+ return nullptr;
+ }
+
+ drwav wav_info;
+
+ if(!drwav_init(&wav_info, &drwav_read_physfs, &drwav_seek_physfs, file, nullptr)) {
+ spdlog::warn("resource: {} [SoundEffect]: drwav_init failed", name);
+ PHYSFS_close(file);
+ return nullptr;
+ }
+
+ if(wav_info.channels != 1) {
+ spdlog::warn("resource: {} [SoundEffect]: only mono sound files are allowed", name);
+ drwav_uninit(&wav_info);
+ PHYSFS_close(file);
+ return nullptr;
+ }
+
+ auto samples = new ALshort[wav_info.totalPCMFrameCount];
+ auto count = drwav_read_pcm_frames_s16(&wav_info, wav_info.totalPCMFrameCount, reinterpret_cast<drwav_int16*>(samples));
+ auto sample_rate = static_cast<ALsizei>(wav_info.sampleRate);
+ auto length = static_cast<ALsizei>(count * sizeof(ALshort));
+
+ drwav_uninit(&wav_info);
+ PHYSFS_close(file);
+
+ auto new_resource = std::make_shared<SoundEffect>();
+ new_resource->name = std::string(name);
+
+ alGenBuffers(1, &new_resource->buffer);
+ alBufferData(new_resource->buffer, AL_FORMAT_MONO16, samples, length, sample_rate);
+
+ delete[] samples;
+
+ return resource_map.insert_or_assign(name, new_resource).first->second;
+}
+
+template<>
+void resource::hard_cleanup<SoundEffect>(void)
+{
+ for(const auto& it : resource_map) {
+ if(it.second.use_count() > 1L) {
+ spdlog::warn("resource: zombie resource [SoundEffect] {} [use_count={}]", it.first, it.second.use_count());
+ } else {
+ spdlog::debug("resource: releasing [SoundEffect] {}", it.first);
+ }
+
+ alDeleteBuffers(1, &it.second->buffer);
+ }
+
+ resource_map.clear();
+}
+
+template<>
+void resource::soft_cleanup<SoundEffect>(void)
+{
+ auto iter = resource_map.cbegin();
+
+ while(iter != resource_map.cend()) {
+ if(iter->second.use_count() == 1L) {
+ spdlog::debug("resource: releasing [SoundEffect] {}", iter->first);
+
+ alDeleteBuffers(1, &iter->second->buffer);
+
+ iter = resource_map.erase(iter);
+
+ continue;
+ }
+
+ iter = std::next(iter);
+ }
+}