diff options
Diffstat (limited to 'game/client/scoreboard.cc')
| -rw-r--r-- | game/client/scoreboard.cc | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/game/client/scoreboard.cc b/game/client/scoreboard.cc new file mode 100644 index 0000000..c000ae4 --- /dev/null +++ b/game/client/scoreboard.cc @@ -0,0 +1,103 @@ +#include "client/pch.hh" +#include "client/scoreboard.hh" + +#include "core/config.hh" + +#include "shared/protocol.hh" + +#include "client/globals.hh" +#include "client/gui_screen.hh" +#include "client/keybind.hh" +#include "client/session.hh" +#include "client/settings.hh" + +constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoNav; + +static ConfigKeyBind list_key(GLFW_KEY_TAB); + +static std::vector<std::string> usernames; +static float max_username_size; + +static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate &packet) +{ + usernames = packet.names; + max_username_size = 0.0f; +} + +void scoreboard::init(void) +{ + globals::client_config.add_value("scoreboard.key", list_key); + + settings::add_keybind(3, list_key, settings_location::KEYBOARD_MISC, "key.scoreboard"); + + globals::dispatcher.sink<protocol::ScoreboardUpdate>().connect<&on_scoreboard_update_packet>(); +} + +void scoreboard::layout(void) +{ + if(globals::gui_screen != GUI_SCREEN_NONE) + return; + if(!session::is_ingame()) + return; + if(glfwGetKey(globals::window, list_key.get_key()) != GLFW_PRESS) + return; + + const auto viewport = ImGui::GetMainViewport(); + const auto window_start = ImVec2(0.0f, 0.0f); + const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y); + + ImGui::SetNextWindowPos(window_start); + ImGui::SetNextWindowSize(window_size); + + if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) { + ImGui::End(); + return; + } + + ImGui::PushFont(globals::font_chat); + + const auto &padding = ImGui::GetStyle().FramePadding; + const auto &spacing = ImGui::GetStyle().ItemSpacing; + auto font = globals::font_chat; + + // Figure out the maximum username size + for(const auto &username : usernames) { + const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size()); + + if(size.x <= max_username_size) + continue; + max_username_size = size.x; + } + + // Having a minimum size allows for + // generally better in-game visibility + const float true_size = cxpr::max<float>(0.25f * window_size.x, max_username_size); + + // Figure out username rect dimensions + const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size; + const float rect_start_y = 0.15f * window_size.y; + const float rect_size_x = 2.0f * padding.x + true_size; + const float rect_size_y = 2.0f * padding.y + font->FontSize; + + //const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f); + const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f); + const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f); + + ImDrawList *draw_list = ImGui::GetWindowDrawList(); + + // Slightly space apart individual rows + const float row_step_y = rect_size_y + 0.5f * spacing.y; + + for(std::size_t i = 0; i < usernames.size(); ++i) { + const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y); + const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y); + const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y); + + //draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale); + draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None); + draw_list->AddText(font, font->FontSize, text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size()); + } + + ImGui::PopFont(); + ImGui::End(); +} |
