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-rw-r--r--game/client/scoreboard.cc118
1 files changed, 57 insertions, 61 deletions
diff --git a/game/client/scoreboard.cc b/game/client/scoreboard.cc
index c000ae4..e39b56c 100644
--- a/game/client/scoreboard.cc
+++ b/game/client/scoreboard.cc
@@ -1,4 +1,5 @@
#include "client/pch.hh"
+
#include "client/scoreboard.hh"
#include "core/config.hh"
@@ -18,7 +19,7 @@ static ConfigKeyBind list_key(GLFW_KEY_TAB);
static std::vector<std::string> usernames;
static float max_username_size;
-static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate &packet)
+static void on_scoreboard_update_packet(const protocol::ScoreboardUpdate& packet)
{
usernames = packet.names;
max_username_size = 0.0f;
@@ -35,69 +36,64 @@ void scoreboard::init(void)
void scoreboard::layout(void)
{
- if(globals::gui_screen != GUI_SCREEN_NONE)
- return;
- if(!session::is_ingame())
- return;
- if(glfwGetKey(globals::window, list_key.get_key()) != GLFW_PRESS)
- return;
-
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, 0.0f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
- ImGui::End();
- return;
- }
+ if(globals::gui_screen == GUI_SCREEN_NONE && session::is_ingame() && glfwGetKey(globals::window, list_key.get_key()) == GLFW_PRESS) {
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(0.0f, 0.0f);
+ const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
- ImGui::PushFont(globals::font_chat);
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
- const auto &padding = ImGui::GetStyle().FramePadding;
- const auto &spacing = ImGui::GetStyle().ItemSpacing;
- auto font = globals::font_chat;
+ if(!ImGui::Begin("###chat", nullptr, WINDOW_FLAGS)) {
+ ImGui::End();
+ return;
+ }
- // Figure out the maximum username size
- for(const auto &username : usernames) {
- const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
-
- if(size.x <= max_username_size)
- continue;
- max_username_size = size.x;
- }
+ ImGui::PushFont(globals::font_chat);
- // Having a minimum size allows for
- // generally better in-game visibility
- const float true_size = cxpr::max<float>(0.25f * window_size.x, max_username_size);
-
- // Figure out username rect dimensions
- const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
- const float rect_start_y = 0.15f * window_size.y;
- const float rect_size_x = 2.0f * padding.x + true_size;
- const float rect_size_y = 2.0f * padding.y + font->FontSize;
-
- //const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
- const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
- const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
-
- ImDrawList *draw_list = ImGui::GetWindowDrawList();
-
- // Slightly space apart individual rows
- const float row_step_y = rect_size_y + 0.5f * spacing.y;
-
- for(std::size_t i = 0; i < usernames.size(); ++i) {
- const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
- const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
- const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
-
- //draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
- draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
- draw_list->AddText(font, font->FontSize, text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size());
- }
+ const auto& padding = ImGui::GetStyle().FramePadding;
+ const auto& spacing = ImGui::GetStyle().ItemSpacing;
+ auto font = globals::font_chat;
+
+ // Figure out the maximum username size
+ for(const auto& username : usernames) {
+ const ImVec2 size = ImGui::CalcTextSize(username.c_str(), username.c_str() + username.size());
+
+ if(size.x > max_username_size) {
+ max_username_size = size.x;
+ }
+ }
+
+ // Having a minimum size allows for
+ // generally better in-game visibility
+ const float true_size = cxpr::max<float>(0.25f * window_size.x, max_username_size);
- ImGui::PopFont();
- ImGui::End();
+ // Figure out username rect dimensions
+ const float rect_start_x = 0.5f * window_size.x - 0.5f * true_size;
+ const float rect_start_y = 0.15f * window_size.y;
+ const float rect_size_x = 2.0f * padding.x + true_size;
+ const float rect_size_y = 2.0f * padding.y + font->FontSize;
+
+ // const ImU32 border_col = ImGui::GetColorU32(ImGuiCol_Border, 1.00f);
+ const ImU32 rect_col = ImGui::GetColorU32(ImGuiCol_FrameBg, 0.80f);
+ const ImU32 text_col = ImGui::GetColorU32(ImGuiCol_Text, 1.00f);
+
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+ // Slightly space apart individual rows
+ const float row_step_y = rect_size_y + 0.5f * spacing.y;
+
+ for(std::size_t i = 0; i < usernames.size(); ++i) {
+ const ImVec2 rect_a = ImVec2(rect_start_x, rect_start_y + i * row_step_y);
+ const ImVec2 rect_b = ImVec2(rect_a.x + rect_size_x, rect_a.y + rect_size_y);
+ const ImVec2 text_pos = ImVec2(rect_a.x + padding.x, rect_a.y + padding.y);
+
+ // draw_list->AddRect(rect_a, rect_b, border_col, 0.0f, ImDrawFlags_None, globals::gui_scale);
+ draw_list->AddRectFilled(rect_a, rect_b, rect_col, 0.0f, ImDrawFlags_None);
+ draw_list->AddText(font, font->FontSize, text_pos, text_col, usernames[i].c_str(), usernames[i].c_str() + usernames[i].size());
+ }
+
+ ImGui::PopFont();
+ ImGui::End();
+ }
}