diff options
Diffstat (limited to 'game/client/sound/sound.hh')
| -rw-r--r-- | game/client/sound/sound.hh | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/game/client/sound/sound.hh b/game/client/sound/sound.hh new file mode 100644 index 0000000..5eb3ed7 --- /dev/null +++ b/game/client/sound/sound.hh @@ -0,0 +1,47 @@ +#ifndef CLIENT_SOUND_HH +#define CLIENT_SOUND_HH 1 +#pragma once + +#include "core/resource/resource.hh" + +namespace config +{ +class Float; +} // namespace config + +struct SoundEffect; + +namespace sound +{ +extern config::Float volume_master; +extern config::Float volume_effects; +extern config::Float volume_music; +extern config::Float volume_ui; +} // namespace sound + +namespace sound +{ +void init_config(void); +void init(void); +void init_late(void); +void shutdown(void); +void update(void); +} // namespace sound + +namespace sound +{ +void play_generic(const char* sound, bool looping, float pitch); +void play_entity(entt::entity entity, const char* sound, bool looping, float pitch); +void play_player(const char* sound, bool looping, float pitch); +void play_ui(const char* sound, bool looping, float pitch); +} // namespace sound + +namespace sound +{ +void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch); +void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch); +void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch); +void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch); +} // namespace sound + +#endif // CLIENT_SOUND_HH |
