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-rw-r--r--game/client/sound/sound.hh86
1 files changed, 43 insertions, 43 deletions
diff --git a/game/client/sound/sound.hh b/game/client/sound/sound.hh
index d96d0c4..c794845 100644
--- a/game/client/sound/sound.hh
+++ b/game/client/sound/sound.hh
@@ -1,43 +1,43 @@
-#pragma once
-
-#include "core/resource/resource.hh"
-
-namespace config
-{
-class Float;
-} // namespace config
-
-struct SoundEffect;
-
-namespace sound
-{
-extern config::Float volume_master;
-extern config::Float volume_effects;
-extern config::Float volume_music;
-extern config::Float volume_ui;
-} // namespace sound
-
-namespace sound
-{
-void init_config(void);
-void init(void);
-void init_late(void);
-void shutdown(void);
-void update(void);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(std::string_view sound, bool looping, float pitch);
-void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch);
-void play_player(std::string_view sound, bool looping, float pitch);
-void play_ui(std::string_view sound, bool looping, float pitch);
-} // namespace sound
-
-namespace sound
-{
-void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch);
-} // namespace sound
+#pragma once
+
+#include "core/resource/resource.hh"
+
+namespace config
+{
+class Float;
+} // namespace config
+
+struct SoundEffect;
+
+namespace sound
+{
+extern config::Float volume_master;
+extern config::Float volume_effects;
+extern config::Float volume_music;
+extern config::Float volume_ui;
+} // namespace sound
+
+namespace sound
+{
+void init_config(void);
+void init(void);
+void init_late(void);
+void shutdown(void);
+void update(void);
+} // namespace sound
+
+namespace sound
+{
+void play_generic(std::string_view sound, bool looping, float pitch);
+void play_entity(entt::entity entity, std::string_view sound, bool looping, float pitch);
+void play_player(std::string_view sound, bool looping, float pitch);
+void play_ui(std::string_view sound, bool looping, float pitch);
+} // namespace sound
+
+namespace sound
+{
+void play_generic(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_entity(entt::entity entity, resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_player(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+void play_ui(resource_ptr<SoundEffect> sound, bool looping, float pitch);
+} // namespace sound