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-rw-r--r--game/client/world/chunk_mesher.cc33
-rw-r--r--game/client/world/chunk_renderer.cc3
-rw-r--r--game/client/world/player_target.cc3
-rw-r--r--game/client/world/voxel_atlas.cc3
4 files changed, 28 insertions, 14 deletions
diff --git a/game/client/world/chunk_mesher.cc b/game/client/world/chunk_mesher.cc
index 5e70626..9f5ce6c 100644
--- a/game/client/world/chunk_mesher.cc
+++ b/game/client/world/chunk_mesher.cc
@@ -43,9 +43,11 @@ static const CachedChunkCoord get_cached_cpos(const chunk_pos& pivot, const chun
if(delta[0]) {
return nx[delta[0] + 1];
- } else if(delta[1]) {
+ }
+ else if(delta[1]) {
return ny[delta[1] + 1];
- } else {
+ }
+ else {
return nz[delta[2] + 1];
}
}
@@ -210,7 +212,8 @@ void GL_MeshingTask::finalize(void)
buffer.handle = 0;
buffer.size = 0;
}
- } else {
+ }
+ else {
if(!buffer.handle) {
glGenBuffers(1, &buffer.handle);
}
@@ -232,7 +235,8 @@ void GL_MeshingTask::finalize(void)
buffer.handle = 0;
buffer.size = 0;
}
- } else {
+ }
+ else {
if(!buffer.handle) {
glGenBuffers(1, &buffer.handle);
}
@@ -264,18 +268,22 @@ bool GL_MeshingTask::vis_test(voxel_id voxel, const world::VoxelInfo* info, cons
if(neighbour == NULL_VOXEL_ID) {
result = true;
- } else if(neighbour == voxel) {
+ }
+ else if(neighbour == voxel) {
result = false;
- } else if(auto neighbour_info = world::voxel_registry::find(neighbour)) {
+ }
+ else if(auto neighbour_info = world::voxel_registry::find(neighbour)) {
if(neighbour_info->blending != info->blending) {
// Voxel types that use blending are semi-transparent;
// this means they're rendered using a different setup
// and they must have visible faces with opaque voxels
result = neighbour_info->blending;
- } else {
+ }
+ else {
result = false;
}
- } else {
+ }
+ else {
result = false;
}
@@ -289,7 +297,8 @@ void GL_MeshingTask::push_quad_a(const world::VoxelInfo* info, const glm::fvec3&
if(info->blending) {
m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
- } else {
+ }
+ else {
m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset, vtex.paths.size()));
}
}
@@ -303,7 +312,8 @@ void GL_MeshingTask::push_quad_v(
if(info->blending) {
m_quads_b[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
- } else {
+ }
+ else {
m_quads_s[vtex.cached_plane].push_back(make_chunk_quad(pos, size, facing, vtex.cached_offset + entropy_mod, 0));
}
}
@@ -338,7 +348,8 @@ void GL_MeshingTask::make_cube(
if(vis & world::VIS_DOWN) {
push_quad_a(info, fpos, fsize, world::voxel_face::CUBE_BOTTOM);
}
- } else {
+ }
+ else {
if(vis & world::VIS_NORTH) {
push_quad_v(info, fpos, fsize, world::voxel_face::CUBE_NORTH, entropy);
}
diff --git a/game/client/world/chunk_renderer.cc b/game/client/world/chunk_renderer.cc
index 0962010..fe3a42e 100644
--- a/game/client/world/chunk_renderer.cc
+++ b/game/client/world/chunk_renderer.cc
@@ -94,7 +94,8 @@ void world::chunk_renderer::render(void)
if(toggles::get(TOGGLE_WIREFRAME)) {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- } else {
+ }
+ else {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
diff --git a/game/client/world/player_target.cc b/game/client/world/player_target.cc
index 6da8129..a398eed 100644
--- a/game/client/world/player_target.cc
+++ b/game/client/world/player_target.cc
@@ -48,7 +48,8 @@ void world::player_target::update(void)
world::player_target::normal = voxel_pos();
world::player_target::info = nullptr;
} while(ray.distance < MAX_REACH);
- } else {
+ }
+ else {
world::player_target::voxel = NULL_VOXEL_ID;
world::player_target::coord = voxel_pos();
world::player_target::normal = voxel_pos();
diff --git a/game/client/world/voxel_atlas.cc b/game/client/world/voxel_atlas.cc
index c327deb..1018747 100644
--- a/game/client/world/voxel_atlas.cc
+++ b/game/client/world/voxel_atlas.cc
@@ -131,7 +131,8 @@ GLuint world::voxel_atlas::plane_texture(std::size_t plane_id)
{
if(plane_id < planes.size()) {
return planes[plane_id].gl_texture;
- } else {
+ }
+ else {
return 0;
}
}