diff options
Diffstat (limited to 'game/server/receive.cc')
| -rw-r--r-- | game/server/receive.cc | 348 |
1 files changed, 174 insertions, 174 deletions
diff --git a/game/server/receive.cc b/game/server/receive.cc index 5c56872..75ac3a6 100644 --- a/game/server/receive.cc +++ b/game/server/receive.cc @@ -1,174 +1,174 @@ -#include "server/pch.hh" - -#include "server/receive.hh" - -#include "core/config/number.hh" - -#include "shared/entity/head.hh" -#include "shared/entity/transform.hh" -#include "shared/entity/velocity.hh" - -#include "shared/world/chunk_aabb.hh" -#include "shared/world/dimension.hh" - -#include "shared/coord.hh" -#include "shared/protocol.hh" - -#include "server/world/inhabited.hh" -#include "server/world/universe.hh" -#include "server/world/worldgen.hh" - -#include "server/game.hh" -#include "server/globals.hh" -#include "server/sessions.hh" - -static void on_entity_transform_packet(const protocol::EntityTransform& packet) -{ - if(auto session = sessions::find(packet.peer)) { - if(session->dimension && session->dimension->entities.valid(session->player_entity)) { - auto& component = session->dimension->entities.emplace_or_replace<entity::Transform>(session->player_entity); - component.angles = packet.angles; - component.chunk = packet.chunk; - component.local = packet.local; - - protocol::EntityTransform response; - response.entity = session->player_entity; - response.angles = component.angles; - response.chunk = component.chunk; - response.local = component.local; - - // Propagate changes to the rest of the world - // except the peer that has sent the packet in the first place - sessions::broadcast(session->dimension, protocol::encode(response), session->peer); - } - } -} - -static void on_entity_velocity_packet(const protocol::EntityVelocity& packet) -{ - if(auto session = sessions::find(packet.peer)) { - if(session->dimension && session->dimension->entities.valid(session->player_entity)) { - auto& component = session->dimension->entities.emplace_or_replace<entity::Velocity>(session->player_entity); - component.value = packet.value; - - protocol::EntityVelocity response; - response.entity = session->player_entity; - response.value = component.value; - - // Propagate changes to the rest of the world - // except the peer that has sent the packet in the first place - sessions::broadcast(session->dimension, protocol::encode(response), session->peer); - } - } -} - -static void on_entity_head_packet(const protocol::EntityHead& packet) -{ - if(auto session = sessions::find(packet.peer)) { - if(session->dimension && session->dimension->entities.valid(session->player_entity)) { - auto& component = session->dimension->entities.emplace_or_replace<entity::Head>(session->player_entity); - component.angles = packet.angles; - - protocol::EntityHead response; - response.entity = session->player_entity; - response.angles = component.angles; - - // Propagate changes to the rest of the world - // except the peer that has sent the packet in the first place - sessions::broadcast(session->dimension, protocol::encode(response), session->peer); - } - } -} - -static void on_set_voxel_packet(const protocol::SetVoxel& packet) -{ - if(auto session = sessions::find(packet.peer)) { - if(session->dimension && !session->dimension->set_voxel(packet.voxel, packet.vpos)) { - auto cpos = coord::to_chunk(packet.vpos); - auto lpos = coord::to_local(packet.vpos); - auto index = coord::to_index(lpos); - - if(world::worldgen::is_generating(session->dimension, cpos)) { - // The chunk is currently being generated; - // ignore all requests from players to build there - return; - } - - auto chunk = session->dimension->find_chunk(cpos); - - if(chunk == nullptr) { - // The chunk is not loaded, so we must - // ignore any requests from players to build there - return; - } - - chunk->set_voxel(packet.voxel, index); - - session->dimension->chunks.emplace_or_replace<world::Inhabited>(chunk->get_entity()); - - protocol::SetVoxel response; - response.vpos = packet.vpos; - response.voxel = packet.voxel; - sessions::broadcast(session->dimension, protocol::encode(response), session->peer); - - return; - } - } -} - -static void on_request_chunk_packet(const protocol::RequestChunk& packet) -{ - if(auto session = sessions::find(packet.peer)) { - if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) { - // De-spawned sessions cannot request - // chunks from the server; that's cheating!!! - return; - } - - if(auto transform = session->dimension->entities.try_get<entity::Transform>(session->player_entity)) { - world::ChunkAABB view_box; - view_box.min = transform->chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value()); - view_box.max = transform->chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value()); - - if(view_box.contains(packet.cpos)) { - if(auto chunk = world::universe::load_chunk(session->dimension, packet.cpos)) { - protocol::ChunkVoxels response; - response.chunk = packet.cpos; - response.voxels = chunk->get_voxels(); - protocol::send(packet.peer, protocol::encode(response)); - } - else { - world::worldgen::request_chunk(session, packet.cpos); - } - } - } - } -} - -static void on_entity_sound_packet(const protocol::EntitySound& packet) -{ - if(auto session = sessions::find(packet.peer)) { - if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) { - // De-spawned sessions cannot play sounds - return; - } - - protocol::EntitySound response; - response.entity = session->player_entity; - response.sound = packet.sound; - response.looping = packet.looping; - response.pitch = packet.pitch; - - sessions::broadcast(session->dimension, protocol::encode(response), packet.peer); - } -} - -void server_recieve::init(void) -{ - globals::dispatcher.sink<protocol::EntityTransform>().connect<&on_entity_transform_packet>(); - globals::dispatcher.sink<protocol::EntityVelocity>().connect<&on_entity_velocity_packet>(); - globals::dispatcher.sink<protocol::EntityHead>().connect<&on_entity_head_packet>(); - globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>(); - globals::dispatcher.sink<protocol::RequestChunk>().connect<&on_request_chunk_packet>(); - globals::dispatcher.sink<protocol::EntitySound>().connect<&on_entity_sound_packet>(); -} +#include "server/pch.hh"
+
+#include "server/receive.hh"
+
+#include "core/config/number.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/chunk_aabb.hh"
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+#include "shared/protocol.hh"
+
+#include "server/world/inhabited.hh"
+#include "server/world/universe.hh"
+#include "server/world/worldgen.hh"
+
+#include "server/game.hh"
+#include "server/globals.hh"
+#include "server/sessions.hh"
+
+static void on_entity_transform_packet(const protocol::EntityTransform& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
+ auto& component = session->dimension->entities.emplace_or_replace<entity::Transform>(session->player_entity);
+ component.angles = packet.angles;
+ component.chunk = packet.chunk;
+ component.local = packet.local;
+
+ protocol::EntityTransform response;
+ response.entity = session->player_entity;
+ response.angles = component.angles;
+ response.chunk = component.chunk;
+ response.local = component.local;
+
+ // Propagate changes to the rest of the world
+ // except the peer that has sent the packet in the first place
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+ }
+ }
+}
+
+static void on_entity_velocity_packet(const protocol::EntityVelocity& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
+ auto& component = session->dimension->entities.emplace_or_replace<entity::Velocity>(session->player_entity);
+ component.value = packet.value;
+
+ protocol::EntityVelocity response;
+ response.entity = session->player_entity;
+ response.value = component.value;
+
+ // Propagate changes to the rest of the world
+ // except the peer that has sent the packet in the first place
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+ }
+ }
+}
+
+static void on_entity_head_packet(const protocol::EntityHead& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && session->dimension->entities.valid(session->player_entity)) {
+ auto& component = session->dimension->entities.emplace_or_replace<entity::Head>(session->player_entity);
+ component.angles = packet.angles;
+
+ protocol::EntityHead response;
+ response.entity = session->player_entity;
+ response.angles = component.angles;
+
+ // Propagate changes to the rest of the world
+ // except the peer that has sent the packet in the first place
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+ }
+ }
+}
+
+static void on_set_voxel_packet(const protocol::SetVoxel& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(session->dimension && !session->dimension->set_voxel(packet.voxel, packet.vpos)) {
+ auto cpos = coord::to_chunk(packet.vpos);
+ auto lpos = coord::to_local(packet.vpos);
+ auto index = coord::to_index(lpos);
+
+ if(world::worldgen::is_generating(session->dimension, cpos)) {
+ // The chunk is currently being generated;
+ // ignore all requests from players to build there
+ return;
+ }
+
+ auto chunk = session->dimension->find_chunk(cpos);
+
+ if(chunk == nullptr) {
+ // The chunk is not loaded, so we must
+ // ignore any requests from players to build there
+ return;
+ }
+
+ chunk->set_voxel(packet.voxel, index);
+
+ session->dimension->chunks.emplace_or_replace<world::Inhabited>(chunk->get_entity());
+
+ protocol::SetVoxel response;
+ response.vpos = packet.vpos;
+ response.voxel = packet.voxel;
+ sessions::broadcast(session->dimension, protocol::encode(response), session->peer);
+
+ return;
+ }
+ }
+}
+
+static void on_request_chunk_packet(const protocol::RequestChunk& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) {
+ // De-spawned sessions cannot request
+ // chunks from the server; that's cheating!!!
+ return;
+ }
+
+ if(auto transform = session->dimension->entities.try_get<entity::Transform>(session->player_entity)) {
+ world::ChunkAABB view_box;
+ view_box.min = transform->chunk - static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+ view_box.max = transform->chunk + static_cast<chunk_pos::value_type>(server_game::view_distance.get_value());
+
+ if(view_box.contains(packet.cpos)) {
+ if(auto chunk = world::universe::load_chunk(session->dimension, packet.cpos)) {
+ protocol::ChunkVoxels response;
+ response.chunk = packet.cpos;
+ response.voxels = chunk->get_voxels();
+ protocol::send(packet.peer, protocol::encode(response));
+ }
+ else {
+ world::worldgen::request_chunk(session, packet.cpos);
+ }
+ }
+ }
+ }
+}
+
+static void on_entity_sound_packet(const protocol::EntitySound& packet)
+{
+ if(auto session = sessions::find(packet.peer)) {
+ if(!session->dimension || !session->dimension->entities.valid(session->player_entity)) {
+ // De-spawned sessions cannot play sounds
+ return;
+ }
+
+ protocol::EntitySound response;
+ response.entity = session->player_entity;
+ response.sound = packet.sound;
+ response.looping = packet.looping;
+ response.pitch = packet.pitch;
+
+ sessions::broadcast(session->dimension, protocol::encode(response), packet.peer);
+ }
+}
+
+void server_recieve::init(void)
+{
+ globals::dispatcher.sink<protocol::EntityTransform>().connect<&on_entity_transform_packet>();
+ globals::dispatcher.sink<protocol::EntityVelocity>().connect<&on_entity_velocity_packet>();
+ globals::dispatcher.sink<protocol::EntityHead>().connect<&on_entity_head_packet>();
+ globals::dispatcher.sink<protocol::SetVoxel>().connect<&on_set_voxel_packet>();
+ globals::dispatcher.sink<protocol::RequestChunk>().connect<&on_request_chunk_packet>();
+ globals::dispatcher.sink<protocol::EntitySound>().connect<&on_entity_sound_packet>();
+}
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