diff options
Diffstat (limited to 'game/shared/chunk_aabb.cc')
| -rw-r--r-- | game/shared/chunk_aabb.cc | 39 |
1 files changed, 18 insertions, 21 deletions
diff --git a/game/shared/chunk_aabb.cc b/game/shared/chunk_aabb.cc index b4e5b82..5f23ea9 100644 --- a/game/shared/chunk_aabb.cc +++ b/game/shared/chunk_aabb.cc @@ -1,55 +1,52 @@ #include "shared/pch.hh" + #include "shared/chunk_aabb.hh" -void ChunkAABB::set_bounds(const chunk_pos &min, const chunk_pos &max) +void ChunkAABB::set_bounds(const chunk_pos& min, const chunk_pos& max) { this->min = min; this->max = max; } -void ChunkAABB::set_offset(const chunk_pos &base, const chunk_pos &size) +void ChunkAABB::set_offset(const chunk_pos& base, const chunk_pos& size) { this->min = base; this->max = base + size; } -bool ChunkAABB::contains(const chunk_pos &point) const +bool ChunkAABB::contains(const chunk_pos& point) const { - if((point.x < min.x) || (point.x > max.x)) - return false; - if((point.y < min.y) || (point.y > max.y)) - return false; - if((point.z < min.z) || (point.z > max.z)) - return false; - return true; + auto result = true; + result = result && (point.x >= min.x) && (point.x <= max.x); + result = result && (point.y >= min.y) && (point.y <= max.y); + result = result && (point.z >= min.z) && (point.z <= max.z); + return result; } -bool ChunkAABB::intersect(const ChunkAABB &other_box) const +bool ChunkAABB::intersect(const ChunkAABB& other_box) const { - if((min.x >= other_box.max.x) || (max.x <= other_box.min.x)) - return false; - if((min.y >= other_box.max.y) || (max.y <= other_box.min.y)) - return false; - if((min.z >= other_box.max.z) || (max.z <= other_box.min.z)) - return false; - return true; + auto result = true; + result = result && (min.x < other_box.max.x) && (max.x > other_box.min.x); + result = result && (min.y < other_box.max.y) && (max.y > other_box.min.y); + result = result && (min.z < other_box.max.z) && (max.z > other_box.min.z); + return result; } -ChunkAABB ChunkAABB::combine_with(const ChunkAABB &other_box) const +ChunkAABB ChunkAABB::combine_with(const ChunkAABB& other_box) const { ChunkAABB result; result.set_bounds(min, other_box.max); return result; } -ChunkAABB ChunkAABB::multiply_with(const ChunkAABB &other_box) const +ChunkAABB ChunkAABB::multiply_with(const ChunkAABB& other_box) const { ChunkAABB result; result.set_bounds(other_box.min, max); return result; } -ChunkAABB ChunkAABB::push(const chunk_pos &vector) const +ChunkAABB ChunkAABB::push(const chunk_pos& vector) const { ChunkAABB result; result.set_bounds(min + vector, max + vector); |
