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-rw-r--r--game/shared/entity/collision.cc12
-rw-r--r--game/shared/entity/stasis.cc3
2 files changed, 10 insertions, 5 deletions
diff --git a/game/shared/entity/collision.cc b/game/shared/entity/collision.cc
index 190f6e7..454e96a 100644
--- a/game/shared/entity/collision.cc
+++ b/game/shared/entity/collision.cc
@@ -49,7 +49,8 @@ static int vgrid_collide(const world::Dimension* dimension, int d, entity::Colli
ddir = local_pos::value_type(+1);
dmin = lpos_min[d];
dmax = lpos_max[d];
- } else {
+ }
+ else {
ddir = local_pos::value_type(-1);
dmin = lpos_max[d];
dmax = lpos_min[d];
@@ -115,7 +116,8 @@ static int vgrid_collide(const world::Dimension* dimension, int d, entity::Colli
if(move_distance > threshold) {
velocity.value[d] *= -latch_values[d];
- } else {
+ }
+ else {
velocity.value[d] = 0.0f;
}
@@ -154,10 +156,12 @@ void entity::Collision::fixed_update(world::Dimension* dimension)
if(dimension->entities.any_of<entity::Gravity>(entity)) {
if(vertical_move == math::sign<int>(dimension->get_gravity())) {
dimension->entities.emplace_or_replace<entity::Grounded>(entity, entity::Grounded { surface });
- } else {
+ }
+ else {
dimension->entities.remove<entity::Grounded>(entity);
}
- } else {
+ }
+ else {
// The entity cannot be grounded because the component
// setup of said entity should not let it comprehend the
// concept of resting on the ground (it flies around)
diff --git a/game/shared/entity/stasis.cc b/game/shared/entity/stasis.cc
index 10e2e0c..68d8e9d 100644
--- a/game/shared/entity/stasis.cc
+++ b/game/shared/entity/stasis.cc
@@ -12,7 +12,8 @@ void entity::Stasis::fixed_update(world::Dimension* dimension)
for(auto [entity, transform] : view.each()) {
if(dimension->find_chunk(transform.chunk)) {
dimension->entities.remove<entity::Stasis>(entity);
- } else {
+ }
+ else {
dimension->entities.emplace_or_replace<entity::Stasis>(entity);
}
}