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-rw-r--r--game/shared/factory.cc36
1 files changed, 36 insertions, 0 deletions
diff --git a/game/shared/factory.cc b/game/shared/factory.cc
new file mode 100644
index 0000000..ee09a24
--- /dev/null
+++ b/game/shared/factory.cc
@@ -0,0 +1,36 @@
+#include "shared/pch.hh"
+#include "shared/factory.hh"
+
+#include "shared/collision.hh"
+#include "shared/dimension.hh"
+#include "shared/globals.hh"
+#include "shared/gravity.hh"
+#include "shared/head.hh"
+#include "shared/player.hh"
+#include "shared/transform.hh"
+#include "shared/velocity.hh"
+
+void shared_factory::create_player(Dimension *dimension, entt::entity entity)
+{
+ spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
+
+ auto &collision = dimension->entities.emplace_or_replace<CollisionComponent>(entity);
+ collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
+ collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
+
+ dimension->entities.emplace_or_replace<GravityComponent>(entity);
+
+ auto &head = dimension->entities.emplace_or_replace<HeadComponent>(entity);
+ head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+ head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ dimension->entities.emplace_or_replace<PlayerComponent>(entity);
+
+ auto &transform = dimension->entities.emplace_or_replace<TransformComponent>(entity);
+ transform.chunk = chunk_pos(0, 2, 0);
+ transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
+ transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ auto &velocity = dimension->entities.emplace_or_replace<VelocityComponent>(entity);
+ velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
+}