diff options
Diffstat (limited to 'game/shared/game_items.cc')
| -rw-r--r-- | game/shared/game_items.cc | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/game/shared/game_items.cc b/game/shared/game_items.cc new file mode 100644 index 0000000..dae286f --- /dev/null +++ b/game/shared/game_items.cc @@ -0,0 +1,78 @@ +#include "shared/pch.hh" +#include "shared/game_items.hh" + +#include "shared/game_voxels.hh" +#include "shared/item_registry.hh" + +item_id game_items::stone = NULL_ITEM_ID; +item_id game_items::cobblestone = NULL_ITEM_ID; +item_id game_items::dirt = NULL_ITEM_ID; +item_id game_items::grass = NULL_ITEM_ID; +item_id game_items::oak_leaves = NULL_ITEM_ID; +item_id game_items::oak_planks = NULL_ITEM_ID; +item_id game_items::oak_log = NULL_ITEM_ID; +item_id game_items::glass = NULL_ITEM_ID; +item_id game_items::slime = NULL_ITEM_ID; +item_id game_items::mud = NULL_ITEM_ID; + +void game_items::populate(void) +{ + // Stone; a hardened slate rock + game_items::stone = item_registry::construct("stone") + .set_texture("textures/item/stone.png") + .set_place_voxel(game_voxels::stone) + .build(); + + // Cobblestone; a bunch of small stones + game_items::cobblestone = item_registry::construct("cobblestone") + .set_texture("textures/item/cobblestone.png") + .set_place_voxel(game_voxels::cobblestone) + .build(); + + // Dirt; it's very dirty + game_items::dirt = item_registry::construct("dirt") + .set_texture("textures/item/dirt.png") + .set_place_voxel(game_voxels::dirt) + .build(); + + // Grass; literally just grassy dirt + game_items::grass = item_registry::construct("grass") + .set_texture("textures/item/grass.png") + .set_place_voxel(game_voxels::grass) + .build(); + + // Oak leaves; they're bushy! + game_items::oak_leaves = item_registry::construct("oak_leaves") + .set_texture("textures/item/oak_leaves.png") + .set_place_voxel(game_voxels::oak_leaves) + .build(); + + // Oak planks; watch for splinters! + game_items::oak_planks = item_registry::construct("oak_planks") + .set_texture("textures/item/oak_planks.png") + .set_place_voxel(game_voxels::oak_planks) + .build(); + + // Oak log; a big wad of wood + game_items::oak_log = item_registry::construct("oak_log") + .set_texture("textures/item/oak_log.png") + .set_place_voxel(game_voxels::oak_log) + .build(); + + // Glass; used for windowing + game_items::glass = item_registry::construct("glass") + .set_texture("textures/item/glass.png") + .set_place_voxel(game_voxels::glass) + .build(); + + // Slime; it's bouncy! + game_items::slime = item_registry::construct("slime") + .set_texture("textures/item/slime.png") + .set_place_voxel(game_voxels::slime) + .build(); + + // Mud; you sink in it! + game_items::mud = item_registry::construct("mud") + .set_texture("textures/item/mud.png") + .build(); +} |
