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-rw-r--r--game/shared/game_voxels.cc15
1 files changed, 10 insertions, 5 deletions
diff --git a/game/shared/game_voxels.cc b/game/shared/game_voxels.cc
index 23c953b..72410fc 100644
--- a/game/shared/game_voxels.cc
+++ b/game/shared/game_voxels.cc
@@ -66,11 +66,14 @@ void game_voxels::populate(void)
.build();
// VTest-CK; a pure blue chromakey I used to make the game's logo
- game_voxels::vtest_ck = voxel_registry::construct("vtest_ck", voxel_type::CUBE, false, false).add_texture_default("textures/voxel/chromakey.png").build();
+ game_voxels::vtest_ck =
+ voxel_registry::construct("vtest_ck", voxel_type::CUBE, false, false).add_texture_default("textures/voxel/chromakey.png").build();
// Oak leaves; greenery. TODO: add trees as surface features
- game_voxels::oak_leaves =
- voxel_registry::construct("oak_leaves", voxel_type::CUBE, false, false).add_texture_default("textures/voxel/oak_leaves.png").set_surface(voxel_surface::GRASS).build();
+ game_voxels::oak_leaves = voxel_registry::construct("oak_leaves", voxel_type::CUBE, false, false)
+ .add_texture_default("textures/voxel/oak_leaves.png")
+ .set_surface(voxel_surface::GRASS)
+ .build();
// Oak planks; the thing that comes out of oak logs
game_voxels::oak_planks = voxel_registry::construct("oak_planks", voxel_type::CUBE, false, false)
@@ -89,8 +92,10 @@ void game_voxels::populate(void)
.build();
// Glass; blend rendering test
- game_voxels::glass =
- voxel_registry::construct("glass", voxel_type::CUBE, false, true).add_texture_default("textures/voxel/glass_01.png").set_surface(voxel_surface::GLASS).build();
+ game_voxels::glass = voxel_registry::construct("glass", voxel_type::CUBE, false, true)
+ .add_texture_default("textures/voxel/glass_01.png")
+ .set_surface(voxel_surface::GLASS)
+ .build();
// Slime; it's bouncy!
game_voxels::slime = voxel_registry::construct("slime", voxel_type::CUBE, false, true)