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-rw-r--r--game/shared/voxel_storage.cc43
1 files changed, 43 insertions, 0 deletions
diff --git a/game/shared/voxel_storage.cc b/game/shared/voxel_storage.cc
new file mode 100644
index 0000000..eb51347
--- /dev/null
+++ b/game/shared/voxel_storage.cc
@@ -0,0 +1,43 @@
+#include "shared/pch.hh"
+#include "shared/voxel_storage.hh"
+
+#include "core/buffer.hh"
+
+void VoxelStorage::serialize(WriteBuffer &buffer) const
+{
+ auto bound = mz_compressBound(sizeof(VoxelStorage));
+ auto zdata = std::vector<unsigned char>(bound);
+
+ VoxelStorage net_storage;
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices into network byte order;
+ // We're going to compress them but we still want
+ // the order to be consistent across all the platforms
+ net_storage[i] = ENET_HOST_TO_NET_16(at(i));
+ }
+
+ mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
+
+ buffer.write_UI64(bound);
+
+ // Write all the compressed data into the buffer
+ for(std::size_t i = 0; i < bound; buffer.write_UI8(zdata[i++]));
+}
+
+void VoxelStorage::deserialize(ReadBuffer &buffer)
+{
+ auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
+ auto bound = static_cast<mz_ulong>(buffer.read_UI64());
+ auto zdata = std::vector<unsigned char>(bound);
+
+ // Read all the compressed data from the buffer
+ for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read_UI8());
+
+ mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices back into the host byte order
+ at(i) = ENET_NET_TO_HOST_16(at(i));
+ }
+}