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-rw-r--r--src/game/client/chunk_vbo.hh23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/game/client/chunk_vbo.hh b/src/game/client/chunk_vbo.hh
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+++ b/src/game/client/chunk_vbo.hh
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+#ifndef CLIENT_CHUNK_VBO_HH
+#define CLIENT_CHUNK_VBO_HH 1
+#pragma once
+
+class ChunkVBO final {
+public:
+ std::size_t size;
+ GLuint handle;
+
+public:
+ inline ~ChunkVBO(void)
+ {
+ // The ChunkVBO structure is meant to be a part
+ // of the ChunkMesh component within the EnTT registry;
+ // When the registry is cleaned or a chunk is removed, components
+ // are expected to be safely disposed of so we need a destructor;
+ if(handle) {
+ glDeleteBuffers(1, &handle);
+ }
+ }
+};
+
+#endif /* CLIENT_CHUNK_VBO_HH */