diff options
Diffstat (limited to 'src/game/client/chunk_visibility.cc')
| -rw-r--r-- | src/game/client/chunk_visibility.cc | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/src/game/client/chunk_visibility.cc b/src/game/client/chunk_visibility.cc new file mode 100644 index 0000000..f832529 --- /dev/null +++ b/src/game/client/chunk_visibility.cc @@ -0,0 +1,87 @@ +#include "client/pch.hh" + +#include "client/chunk_visibility.hh" + +#include "core/config.hh" +#include "core/vectors.hh" + +#include "shared/chunk.hh" +#include "shared/chunk_aabb.hh" +#include "shared/dimension.hh" +#include "shared/protocol.hh" + +#include "client/camera.hh" +#include "client/globals.hh" +#include "client/session.hh" + +// Sending a somewhat large amount of network packets +// can easily overwhelm both client, server and the network +// channel created between the two. To prevent this from happening +// we throttle the client's ever increasing itch for new chunks +constexpr static unsigned int MAX_CHUNKS_REQUESTS_PER_FRAME = 16U; + +static ChunkAABB current_view_box; +static ChunkAABB previous_view_box; +static std::vector<chunk_pos> requests; + +static void update_requests(void) +{ + requests.clear(); + + for(auto cx = current_view_box.min.x; cx != current_view_box.max.x; cx += 1) + for(auto cy = current_view_box.min.y; cy != current_view_box.max.y; cy += 1) + for(auto cz = current_view_box.min.z; cz != current_view_box.max.z; cz += 1) { + auto cpos = chunk_pos(cx, cy, cz); + + if(!globals::dimension->find_chunk(cpos)) { + requests.push_back(cpos); + } + } + + std::sort(requests.begin(), requests.end(), [](const chunk_pos& cpos_a, const chunk_pos& cpos_b) { + auto da = vx::distance2(cpos_a, camera::position_chunk); + auto db = vx::distance2(cpos_b, camera::position_chunk); + return da > db; + }); +} + +void chunk_visibility::update_late(void) +{ + current_view_box.min = camera::position_chunk - static_cast<chunk_pos::value_type>(camera::view_distance.get_value()); + current_view_box.max = camera::position_chunk + static_cast<chunk_pos::value_type>(camera::view_distance.get_value()); + + if(!session::is_ingame()) { + // This makes sure the previous view box + // is always different from the current one + previous_view_box.min = chunk_pos(INT32_MIN, INT32_MIN, INT32_MIN); + previous_view_box.max = chunk_pos(INT32_MAX, INT32_MAX, INT32_MAX); + return; + } + + if((current_view_box.min != previous_view_box.min) || (current_view_box.max != previous_view_box.max)) { + update_requests(); + } + + for(unsigned int i = 0U; i < MAX_CHUNKS_REQUESTS_PER_FRAME; ++i) { + if(requests.empty()) { + // Done sending requests + break; + } + + protocol::RequestChunk packet; + packet.cpos = requests.back(); + protocol::send(session::peer, protocol::encode(packet)); + + requests.pop_back(); + } + + auto view = globals::dimension->chunks.view<ChunkComponent>(); + + for(const auto [entity, chunk] : view.each()) { + if(!current_view_box.contains(chunk.cpos)) { + globals::dimension->remove_chunk(entity); + } + } + + previous_view_box = current_view_box; +} |
