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-rw-r--r--src/game/client/crosshair.cc41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/game/client/crosshair.cc b/src/game/client/crosshair.cc
deleted file mode 100644
index 7a878a9..0000000
--- a/src/game/client/crosshair.cc
+++ /dev/null
@@ -1,41 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/crosshair.hh"
-
-#include "core/constexpr.hh"
-#include "core/resource.hh"
-
-#include "client/globals.hh"
-#include "client/session.hh"
-#include "client/texture_gui.hh"
-
-static resource_ptr<TextureGUI> texture;
-
-void crosshair::init(void)
-{
- texture = resource::load<TextureGUI>(
- "textures/gui/hud_crosshair.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
-
- if(texture == nullptr) {
- spdlog::critical("crosshair: texture load failed");
- std::terminate();
- }
-}
-
-void crosshair::shutdown(void)
-{
- texture = nullptr;
-}
-
-void crosshair::layout(void)
-{
- auto viewport = ImGui::GetMainViewport();
- auto draw_list = ImGui::GetForegroundDrawList();
-
- auto scaled_width = vx::max<int>(texture->size.x, globals::gui_scale * texture->size.x / 2);
- auto scaled_height = vx::max<int>(texture->size.y, globals::gui_scale * texture->size.y / 2);
- auto start = ImVec2(
- static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2), static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2));
- auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
- draw_list->AddImage(texture->handle, start, end);
-}