diff options
Diffstat (limited to 'src/game/client/gamepad_axis.hh')
| -rw-r--r-- | src/game/client/gamepad_axis.hh | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/game/client/gamepad_axis.hh b/src/game/client/gamepad_axis.hh new file mode 100644 index 0000000..c0ed6ee --- /dev/null +++ b/src/game/client/gamepad_axis.hh @@ -0,0 +1,39 @@ +#ifndef CLIENT_GAMEPAD_AXIS_HH +#define CLIENT_GAMEPAD_AXIS_HH 1 +#pragma once + +#include "core/config.hh" + +struct GLFWgamepadstate; + +class ConfigGamepadAxis final : public IConfigValue { +public: + explicit ConfigGamepadAxis(void); + explicit ConfigGamepadAxis(int axis, bool inverted); + virtual ~ConfigGamepadAxis(void) = default; + + virtual const char* get(void) const override; + virtual void set(const char* value) override; + + int get_axis(void) const; + void set_axis(int axis); + + bool is_inverted(void) const; + void set_inverted(bool inverted); + + float get_value(const GLFWgamepadstate& state, float deadzone = 0.0f) const; + + // Conventional get/set methods implemented by + // this configuration value actually contain the + // inversion flag. Since we're updating that flag + // in the UI by means of a separate checkbox, we only need the name here + const char* get_name(void) const; + +private: + bool m_inverted; + int m_gamepad_axis; + std::string m_full_string; + const char* m_name; +}; + +#endif /* CLIENT_GAMEPAD_AXIS_HH */ |
