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-rw-r--r--src/game/client/globals.hh66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/game/client/globals.hh b/src/game/client/globals.hh
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+#ifndef CLIENTOBALS_HH
+#define CLIENTOBALS_HH 1
+#pragma once
+
+#include "shared/globals.hh"
+
+class Config;
+class ConfigKeyBind;
+class ConfigGamepadAxis;
+class ConfigGamepadButton;
+
+struct GLFWwindow;
+struct ImFont;
+
+class Dimension;
+
+namespace globals
+{
+extern Config client_config;
+
+extern GLFWwindow* window;
+
+// Some gamesystems that aren't really
+// gameplay-oriented might still use client
+// framerate to interpolate discrete things
+// so it's still a good idea to keep these available
+extern float window_frametime;
+extern float window_frametime_avg;
+extern std::uint64_t window_frametime_us;
+extern std::uint64_t window_framecount;
+
+// https://gafferongames.com/post/fix_your_timestep/
+extern std::uint64_t fixed_accumulator;
+
+extern int width;
+extern int height;
+extern float aspect;
+
+extern GLuint world_fbo;
+extern GLuint world_fbo_color;
+extern GLuint world_fbo_depth;
+
+extern std::size_t num_drawcalls;
+extern std::size_t num_triangles;
+
+extern ENetHost* client_host;
+
+extern Dimension* dimension;
+extern entt::entity player;
+
+extern ImFont* font_debug;
+extern ImFont* font_default;
+extern ImFont* font_chat;
+
+extern ConfigKeyBind* gui_keybind_ptr;
+extern ConfigGamepadAxis* gui_gamepad_axis_ptr;
+extern ConfigGamepadButton* gui_gamepad_button_ptr;
+
+extern unsigned int gui_scale;
+extern unsigned int gui_screen;
+
+extern ALCdevice* sound_dev;
+extern ALCcontext* sound_ctx;
+} // namespace globals
+
+#endif /* CLIENTOBALS_HH */