diff options
Diffstat (limited to 'src/game/client/gui/background.cc')
| -rw-r--r-- | src/game/client/gui/background.cc | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/game/client/gui/background.cc b/src/game/client/gui/background.cc index 50fef01..81fb764 100644 --- a/src/game/client/gui/background.cc +++ b/src/game/client/gui/background.cc @@ -12,9 +12,9 @@ static resource_ptr<TextureGUI> texture; -void gui::background::init(void) +void background::init(void) { - texture = resource::load<TextureGUI>("textures/gui/background.png", TEXTURE_GUI_LOAD_VFLIP); + texture = resource::load<TextureGUI>("textures/gui/background.png"); if(texture == nullptr) { spdlog::critical("background: texture load failed"); @@ -22,18 +22,14 @@ void gui::background::init(void) } } -void gui::background::shutdown(void) +void background::shutdown(void) { texture = nullptr; } -void gui::background::layout(void) +void background::layout(void) { auto viewport = ImGui::GetMainViewport(); auto draw_list = ImGui::GetBackgroundDrawList(); - - auto scaled_width = 0.75f * static_cast<float>(globals::width / globals::gui_scale); - auto scaled_height = 0.75f * static_cast<float>(globals::height / globals::gui_scale); - auto scale_uv = ImVec2(scaled_width / static_cast<float>(texture->size.x), scaled_height / static_cast<float>(texture->size.y)); - draw_list->AddImage(texture->handle, ImVec2(0.0f, 0.0f), viewport->Size, ImVec2(0.0f, 0.0f), scale_uv); + draw_list->AddImage(texture->handle, {}, viewport->Size); } |
