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-rw-r--r--src/game/client/gui/crosshair.cc43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/game/client/gui/crosshair.cc b/src/game/client/gui/crosshair.cc
new file mode 100644
index 0000000..649602f
--- /dev/null
+++ b/src/game/client/gui/crosshair.cc
@@ -0,0 +1,43 @@
+#include "client/pch.hh"
+
+#include "client/gui/crosshair.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/resource/resource.hh"
+
+#include "client/resource/texture_gui.hh"
+
+#include "client/globals.hh"
+#include "client/session.hh"
+
+static resource_ptr<TextureGUI> texture;
+
+void gui::crosshair::init(void)
+{
+ texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png",
+ TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP);
+
+ if(texture == nullptr) {
+ spdlog::critical("crosshair: texture load failed");
+ std::terminate();
+ }
+}
+
+void gui::crosshair::shutdown(void)
+{
+ texture = nullptr;
+}
+
+void gui::crosshair::layout(void)
+{
+ auto viewport = ImGui::GetMainViewport();
+ auto draw_list = ImGui::GetForegroundDrawList();
+
+ auto scaled_width = glm::max<int>(texture->size.x, static_cast<int>(globals::gui_scale * texture->size.x / 2.0f));
+ auto scaled_height = glm::max<int>(texture->size.y, static_cast<int>(globals::gui_scale * texture->size.y / 2.0f));
+ auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2.0f),
+ static_cast<float>(static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2.0f)));
+ auto end = ImVec2(start.x + scaled_width, start.y + scaled_height);
+ draw_list->AddImage(texture->handle, start, end);
+}