diff options
Diffstat (limited to 'src/game/client/gui/crosshair.cc')
| -rw-r--r-- | src/game/client/gui/crosshair.cc | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/game/client/gui/crosshair.cc b/src/game/client/gui/crosshair.cc new file mode 100644 index 0000000..649602f --- /dev/null +++ b/src/game/client/gui/crosshair.cc @@ -0,0 +1,43 @@ +#include "client/pch.hh" + +#include "client/gui/crosshair.hh" + +#include "core/math/constexpr.hh" + +#include "core/resource/resource.hh" + +#include "client/resource/texture_gui.hh" + +#include "client/globals.hh" +#include "client/session.hh" + +static resource_ptr<TextureGUI> texture; + +void gui::crosshair::init(void) +{ + texture = resource::load<TextureGUI>("textures/gui/hud_crosshair.png", + TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T | TEXTURE_GUI_LOAD_VFLIP); + + if(texture == nullptr) { + spdlog::critical("crosshair: texture load failed"); + std::terminate(); + } +} + +void gui::crosshair::shutdown(void) +{ + texture = nullptr; +} + +void gui::crosshair::layout(void) +{ + auto viewport = ImGui::GetMainViewport(); + auto draw_list = ImGui::GetForegroundDrawList(); + + auto scaled_width = glm::max<int>(texture->size.x, static_cast<int>(globals::gui_scale * texture->size.x / 2.0f)); + auto scaled_height = glm::max<int>(texture->size.y, static_cast<int>(globals::gui_scale * texture->size.y / 2.0f)); + auto start = ImVec2(static_cast<int>(0.5f * viewport->Size.x) - (scaled_width / 2.0f), + static_cast<float>(static_cast<int>(0.5f * viewport->Size.y) - (scaled_height / 2.0f))); + auto end = ImVec2(start.x + scaled_width, start.y + scaled_height); + draw_list->AddImage(texture->handle, start, end); +} |
