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-rw-r--r--src/game/client/gui/hotbar.hh30
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diff --git a/src/game/client/gui/hotbar.hh b/src/game/client/gui/hotbar.hh
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+++ b/src/game/client/gui/hotbar.hh
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+#pragma once
+
+// TODO: design an inventory system and an item
+// registry and integrate the hotbar into that system
+
+namespace world
+{
+class Item;
+} // namespace world
+
+constexpr static unsigned int HOTBAR_SIZE = 9U;
+
+namespace gui::hotbar
+{
+extern unsigned int active_slot;
+extern std::array<const world::Item*, HOTBAR_SIZE> slots;
+} // namespace gui::hotbar
+
+namespace gui::hotbar
+{
+void init(void);
+void shutdown(void);
+void layout(void);
+} // namespace gui::hotbar
+
+namespace gui::hotbar
+{
+void next_slot(void);
+void prev_slot(void);
+} // namespace gui::hotbar