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-rw-r--r--src/game/client/gui/play_menu.cc594
1 files changed, 594 insertions, 0 deletions
diff --git a/src/game/client/gui/play_menu.cc b/src/game/client/gui/play_menu.cc
new file mode 100644
index 0000000..5b1ecde
--- /dev/null
+++ b/src/game/client/gui/play_menu.cc
@@ -0,0 +1,594 @@
+#include "client/pch.hh"
+
+#include "client/gui/play_menu.hh"
+
+#include "core/config/boolean.hh"
+
+#include "core/io/config_map.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "core/utils/string.hh"
+
+#include "core/version.hh"
+
+#include "shared/protocol.hh"
+
+#include "client/gui/bother.hh"
+#include "client/gui/gui_screen.hh"
+#include "client/gui/language.hh"
+
+#include "client/io/glfw.hh"
+
+#include "client/game.hh"
+#include "client/globals.hh"
+#include "client/session.hh"
+
+constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
+constexpr static std::string_view DEFAULT_SERVER_NAME = "Voxelius Server";
+constexpr static std::string_view SERVERS_TXT = "servers.txt";
+
+constexpr static std::size_t MAX_SERVER_ITEM_NAME = 18;
+
+enum class item_status : unsigned int {
+ UNKNOWN = 0x0000U,
+ PINGING = 0x0001U,
+ REACHED = 0x0002U,
+ FAILURE = 0x0003U,
+};
+
+struct ServerStatusItem final {
+ std::string name;
+ std::string password;
+ std::string hostname;
+ std::uint16_t port;
+
+ // Things pulled from bother events
+ std::uint16_t num_players;
+ std::uint16_t max_players;
+ std::string motd;
+ std::uint16_t game_version_major;
+ std::uint16_t game_version_minor;
+ std::uint16_t game_version_patch;
+
+ // Unique identifier that monotonically
+ // grows with each new server added and
+ // doesn't reset with each server removed
+ unsigned int identity;
+
+ item_status status;
+};
+
+static std::string str_tab_servers;
+
+static std::string str_join;
+static std::string str_connect;
+static std::string str_add;
+static std::string str_edit;
+static std::string str_remove;
+static std::string str_refresh;
+
+static std::string str_status_init;
+static std::string str_status_ping;
+static std::string str_status_fail;
+
+static std::string input_itemname;
+static std::string input_hostname;
+static std::string input_password;
+
+static unsigned int next_identity;
+static std::deque<ServerStatusItem*> servers_deque;
+static ServerStatusItem* selected_server;
+static bool editing_server;
+static bool adding_server;
+static bool needs_focus;
+
+static void parse_hostname(ServerStatusItem* item, const std::string& hostname)
+{
+ auto parts = utils::split(hostname, ":");
+
+ if(!parts[0].empty()) {
+ item->hostname = parts[0];
+ }
+ else {
+ item->hostname = std::string("localhost");
+ }
+
+ if(parts.size() >= 2) {
+ item->port = glm::clamp<std::uint16_t>(static_cast<std::uint16_t>(strtoul(parts[1].c_str(), nullptr, 10)), 1024, UINT16_MAX);
+ }
+ else {
+ item->port = protocol::PORT;
+ }
+}
+
+static void add_new_server(void)
+{
+ auto item = new ServerStatusItem();
+ item->port = protocol::PORT;
+ item->max_players = UINT16_MAX;
+ item->num_players = UINT16_MAX;
+ item->identity = next_identity;
+ item->status = item_status::UNKNOWN;
+ item->game_version_major = 0U;
+ item->game_version_minor = 0U;
+ item->game_version_patch = 0U;
+
+ next_identity += 1U;
+
+ input_itemname = DEFAULT_SERVER_NAME;
+ input_hostname = std::string();
+ input_password = std::string();
+
+ servers_deque.push_back(item);
+ selected_server = item;
+ editing_server = true;
+ adding_server = true;
+ needs_focus = true;
+}
+
+static void edit_selected_server(void)
+{
+ input_itemname = selected_server->name;
+
+ if(selected_server->port != protocol::PORT) {
+ input_hostname = std::format("{}:{}", selected_server->hostname, selected_server->port);
+ }
+ else {
+ input_hostname = selected_server->hostname;
+ }
+
+ input_password = selected_server->password;
+
+ editing_server = true;
+ needs_focus = true;
+}
+
+static void remove_selected_server(void)
+{
+ gui::bother::cancel(selected_server->identity);
+
+ for(auto it = servers_deque.cbegin(); it != servers_deque.cend(); ++it) {
+ if(selected_server == (*it)) {
+ delete selected_server;
+ selected_server = nullptr;
+ servers_deque.erase(it);
+ return;
+ }
+ }
+}
+
+static void join_selected_server(void)
+{
+ if(!session::peer) {
+ session::connect(selected_server->hostname.c_str(), selected_server->port, selected_server->password.c_str());
+ }
+}
+
+static void on_glfw_key(const io::GlfwKeyEvent& event)
+{
+ if((event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
+ if(globals::gui_screen == GUI_PLAY_MENU) {
+ if(editing_server) {
+ if(adding_server) {
+ remove_selected_server();
+ }
+ else {
+ input_itemname.clear();
+ input_hostname.clear();
+ input_password.clear();
+ editing_server = false;
+ adding_server = false;
+ return;
+ }
+ }
+
+ globals::gui_screen = GUI_MAIN_MENU;
+ selected_server = nullptr;
+ return;
+ }
+ }
+}
+
+static void on_language_set(const gui::LanguageSetEvent& event)
+{
+ str_tab_servers = gui::language::resolve_gui("play_menu.tab.servers");
+
+ str_join = gui::language::resolve_gui("play_menu.join");
+ str_connect = gui::language::resolve_gui("play_menu.connect");
+ str_add = gui::language::resolve_gui("play_menu.add");
+ str_edit = gui::language::resolve_gui("play_menu.edit");
+ str_remove = gui::language::resolve_gui("play_menu.remove");
+ str_refresh = gui::language::resolve_gui("play_menu.refresh");
+
+ str_status_init = gui::language::resolve("play_menu.status.init");
+ str_status_ping = gui::language::resolve("play_menu.status.ping");
+ str_status_fail = gui::language::resolve("play_menu.status.fail");
+}
+
+static void on_bother_response(const gui::BotherResponseEvent& event)
+{
+ for(auto item : servers_deque) {
+ if(item->identity == event.identity) {
+ if(event.is_server_unreachable) {
+ item->num_players = UINT16_MAX;
+ item->max_players = UINT16_MAX;
+ item->motd = str_status_fail;
+ item->status = item_status::FAILURE;
+ item->game_version_major = 0U;
+ item->game_version_minor = 0U;
+ item->game_version_patch = 0U;
+ }
+ else {
+ item->num_players = event.num_players;
+ item->max_players = event.max_players;
+ item->motd = event.motd;
+ item->status = item_status::REACHED;
+ item->game_version_major = event.game_version_major;
+ item->game_version_minor = event.game_version_minor;
+ item->game_version_patch = event.game_version_patch;
+ }
+
+ break;
+ }
+ }
+}
+
+static void layout_server_item(ServerStatusItem* item)
+{
+ // Preserve the cursor at which we draw stuff
+ const ImVec2& cursor = ImGui::GetCursorScreenPos();
+ const ImVec2& padding = ImGui::GetStyle().FramePadding;
+ const ImVec2& spacing = ImGui::GetStyle().ItemSpacing;
+
+ const float item_width = ImGui::GetContentRegionAvail().x;
+ const float line_height = ImGui::GetTextLineHeightWithSpacing();
+ const std::string sid = std::format("###play_menu.servers.{}", static_cast<void*>(item));
+ if(ImGui::Selectable(sid.c_str(), (item == selected_server), 0, ImVec2(0.0, 2.0f * (line_height + padding.y + spacing.y)))) {
+ selected_server = item;
+ editing_server = false;
+ }
+
+ if(ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
+ // Double clicked - join the selected server
+ join_selected_server();
+ }
+
+ ImDrawList* draw_list = ImGui::GetWindowDrawList();
+
+ if(item == selected_server) {
+ const ImVec2 start = ImVec2(cursor.x, cursor.y);
+ const ImVec2 end = ImVec2(start.x + item_width, start.y + 2.0f * (line_height + padding.y + spacing.y));
+ draw_list->AddRect(start, end, ImGui::GetColorU32(ImGuiCol_Text), 0.0f, 0, static_cast<float>(globals::gui_scale));
+ }
+
+ const ImVec2 name_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y);
+ draw_list->AddText(name_pos, ImGui::GetColorU32(ImGuiCol_Text), item->name.c_str(), item->name.c_str() + item->name.size());
+
+ if(item->status == item_status::REACHED) {
+ auto stats = std::format("{}/{}", item->num_players, item->max_players);
+ auto stats_size = ImGui::CalcTextSize(stats.c_str(), stats.c_str() + stats.size());
+ auto stats_pos = ImVec2(cursor.x + item_width - stats_size.x - padding.x, cursor.y + padding.y);
+ draw_list->AddText(stats_pos, ImGui::GetColorU32(ImGuiCol_TextDisabled), stats.c_str(), stats.c_str() + stats.size());
+
+ auto major_version_mismatch = item->game_version_major != version::major;
+ auto minor_version_mismatch = item->game_version_minor != version::minor;
+ auto patch_version_mismatch = item->game_version_patch != version::patch;
+
+ ImU32 version_color;
+
+ if(major_version_mismatch || minor_version_mismatch || patch_version_mismatch) {
+ version_color = ImGui::GetColorU32(major_version_mismatch ? ImGuiCol_PlotLinesHovered : ImGuiCol_DragDropTarget);
+ }
+ else {
+ version_color = ImGui::GetColorU32(ImGuiCol_PlotHistogram);
+ }
+
+ ImGui::PushFont(globals::font_unscii8, 4.0f);
+
+ std::string version_toast;
+
+ if(item->game_version_major < 16U) {
+ // Pre v16.x.x servers didn't send minor and patch versions
+ // and also used a different versioning scheme; post v16 the
+ // major version became the protocol version and the semver lost the tweak part
+ version_toast = std::string("15.x.x");
+ }
+ else {
+ version_toast = std::format("{}.{}.{}", item->game_version_major, item->game_version_minor, item->game_version_patch);
+ }
+
+ auto version_size = ImGui::CalcTextSize(version_toast.c_str(), version_toast.c_str() + version_toast.size());
+ auto version_pos = ImVec2(stats_pos.x - version_size.x - padding.x - 4.0f * globals::gui_scale,
+ cursor.y + padding.y + 0.5f * (stats_size.y - version_size.y));
+ auto version_end = ImVec2(version_pos.x + version_size.x, version_pos.y + version_size.y);
+
+ auto outline_pos = ImVec2(version_pos.x - 2U * globals::gui_scale, version_pos.y - 2U * globals::gui_scale);
+ auto outline_end = ImVec2(version_end.x + 2U * globals::gui_scale, version_end.y + 2U * globals::gui_scale);
+ auto outline_thickness = glm::max<float>(1.0f, 0.5f * static_cast<float>(globals::gui_scale));
+
+ draw_list->AddRect(outline_pos, outline_end, version_color, 0.0f, 0, outline_thickness);
+ draw_list->AddText(version_pos, version_color, version_toast.c_str(), version_toast.c_str() + version_toast.size());
+
+ ImGui::PopFont();
+ }
+
+ ImU32 motd_color = {};
+ const std::string* motd_text;
+
+ switch(item->status) {
+ case item_status::UNKNOWN:
+ motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
+ motd_text = &str_status_init;
+ break;
+ case item_status::PINGING:
+ motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
+ motd_text = &str_status_ping;
+ break;
+ case item_status::REACHED:
+ motd_color = ImGui::GetColorU32(ImGuiCol_TextDisabled);
+ motd_text = &item->motd;
+ break;
+ default:
+ motd_color = ImGui::GetColorU32(ImGuiCol_PlotLinesHovered);
+ motd_text = &str_status_fail;
+ break;
+ }
+
+ const ImVec2 motd_pos = ImVec2(cursor.x + padding.x + 0.5f * spacing.x, cursor.y + padding.y + line_height);
+ draw_list->AddText(motd_pos, motd_color, motd_text->c_str(), motd_text->c_str() + motd_text->size());
+}
+
+static void layout_server_edit(ServerStatusItem* item)
+{
+ if(needs_focus) {
+ ImGui::SetKeyboardFocusHere();
+ needs_focus = false;
+ }
+
+ ImGui::SetNextItemWidth(-0.25f * ImGui::GetContentRegionAvail().x);
+ ImGui::InputText("###play_menu.servers.edit_itemname", &input_itemname);
+ ImGui::SameLine();
+
+ const bool ignore_input = utils::is_whitespace(input_itemname) || input_hostname.empty();
+
+ ImGui::BeginDisabled(ignore_input);
+
+ if(ImGui::Button("OK###play_menu.servers.submit_input", ImVec2(-1.0f, 0.0f))
+ || (!ignore_input && ImGui::IsKeyPressed(ImGuiKey_Enter))) {
+ parse_hostname(item, input_hostname);
+ item->password = input_password;
+ item->name = input_itemname.substr(0, MAX_SERVER_ITEM_NAME);
+ item->status = item_status::UNKNOWN;
+ editing_server = false;
+ adding_server = false;
+
+ input_itemname.clear();
+ input_hostname.clear();
+
+ gui::bother::cancel(item->identity);
+ }
+
+ ImGui::EndDisabled();
+
+ ImGuiInputTextFlags hostname_flags = ImGuiInputTextFlags_CharsNoBlank;
+
+ if(client_game::streamer_mode.get_value()) {
+ // Hide server hostname to avoid things like
+ // followers flooding the server that is streamed online
+ hostname_flags |= ImGuiInputTextFlags_Password;
+ }
+
+ ImGui::SetNextItemWidth(-0.50f * ImGui::GetContentRegionAvail().x);
+ ImGui::InputText("###play_menu.servers.edit_hostname", &input_hostname, hostname_flags);
+ ImGui::SameLine();
+
+ ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
+ ImGui::InputText("###play_menu.servers.edit_password", &input_password, ImGuiInputTextFlags_Password);
+}
+
+static void layout_servers(void)
+{
+ if(ImGui::BeginListBox("###play_menu.servers.listbox", ImVec2(-1.0f, -1.0f))) {
+ for(ServerStatusItem* item : servers_deque) {
+ if(editing_server && item == selected_server) {
+ layout_server_edit(item);
+ }
+ else {
+ layout_server_item(item);
+ }
+ }
+
+ ImGui::EndListBox();
+ }
+}
+
+static void layout_servers_buttons(void)
+{
+ auto avail_width = ImGui::GetContentRegionAvail().x;
+
+ // Can only join when selected and not editing
+ ImGui::BeginDisabled(!selected_server || editing_server);
+
+ if(ImGui::Button(str_join.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
+ join_selected_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ // Can only connect directly when not editing anything
+ ImGui::BeginDisabled(editing_server);
+
+ if(ImGui::Button(str_connect.c_str(), ImVec2(-1.00f, 0.0f))) {
+ globals::gui_screen = GUI_DIRECT_CONNECTION;
+ }
+
+ ImGui::EndDisabled();
+
+ // Can only add when not editing anything
+ ImGui::BeginDisabled(editing_server);
+
+ if(ImGui::Button(str_add.c_str(), ImVec2(-0.75f * avail_width, 0.0f))) {
+ add_new_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ // Can only edit when selected and not editing
+ ImGui::BeginDisabled(!selected_server || editing_server);
+
+ if(ImGui::Button(str_edit.c_str(), ImVec2(-0.50f * avail_width, 0.0f))) {
+ edit_selected_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ // Can only remove when selected and not editing
+ ImGui::BeginDisabled(!selected_server || editing_server);
+
+ if(ImGui::Button(str_remove.c_str(), ImVec2(-0.25f * avail_width, 0.0f))) {
+ remove_selected_server();
+ }
+
+ ImGui::EndDisabled();
+ ImGui::SameLine();
+
+ if(ImGui::Button(str_refresh.c_str(), ImVec2(-1.0f, 0.0f))) {
+ for(ServerStatusItem* item : servers_deque) {
+ if(item->status != item_status::PINGING) {
+ if(!editing_server || item != selected_server) {
+ item->status = item_status::UNKNOWN;
+ gui::bother::cancel(item->identity);
+ }
+ }
+ }
+ }
+}
+
+void gui::play_menu::init(void)
+{
+ if(auto file = PHYSFS_openRead(std::string(SERVERS_TXT).c_str())) {
+ auto source = std::string(PHYSFS_fileLength(file), char(0x00));
+ PHYSFS_readBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+
+ auto stream = std::istringstream(source);
+ auto line = std::string();
+
+ while(std::getline(stream, line)) {
+ auto parts = utils::split(line, "%");
+
+ auto item = new ServerStatusItem();
+ item->port = protocol::PORT;
+ item->max_players = UINT16_MAX;
+ item->num_players = UINT16_MAX;
+ item->identity = next_identity;
+ item->status = item_status::UNKNOWN;
+ item->game_version_major = version::major;
+ item->game_version_minor = version::minor;
+ item->game_version_patch = version::patch;
+
+ next_identity += 1U;
+
+ parse_hostname(item, parts[0]);
+
+ if(parts.size() >= 2) {
+ item->password = parts[1];
+ }
+ else {
+ item->password = std::string();
+ }
+
+ if(parts.size() >= 3) {
+ item->name = parts[2].substr(0, MAX_SERVER_ITEM_NAME);
+ }
+ else {
+ item->name = DEFAULT_SERVER_NAME;
+ }
+
+ servers_deque.push_back(item);
+ }
+ }
+
+ globals::dispatcher.sink<io::GlfwKeyEvent>().connect<&on_glfw_key>();
+ globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
+ globals::dispatcher.sink<BotherResponseEvent>().connect<&on_bother_response>();
+}
+
+void gui::play_menu::shutdown(void)
+{
+ std::ostringstream stream;
+
+ for(const auto item : servers_deque) {
+ stream << std::format("{}:{}%{}%{}", item->hostname, item->port, item->password, item->name) << std::endl;
+ }
+
+ if(auto file = PHYSFS_openWrite(std::string(SERVERS_TXT).c_str())) {
+ auto source = stream.str();
+ PHYSFS_writeBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+ }
+
+ for(auto item : servers_deque)
+ delete item;
+ servers_deque.clear();
+}
+
+void gui::play_menu::layout(void)
+{
+ const auto viewport = ImGui::GetMainViewport();
+ const auto window_start = ImVec2(viewport->Size.x * 0.05f, viewport->Size.y * 0.05f);
+ const auto window_size = ImVec2(viewport->Size.x * 0.90f, viewport->Size.y * 0.90f);
+
+ ImGui::SetNextWindowPos(window_start);
+ ImGui::SetNextWindowSize(window_size);
+
+ if(ImGui::Begin("###play_menu", nullptr, WINDOW_FLAGS)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(3.0f * globals::gui_scale, 3.0f * globals::gui_scale));
+
+ if(ImGui::BeginTabBar("###play_menu.tabs", ImGuiTabBarFlags_FittingPolicyResizeDown)) {
+ if(ImGui::TabItemButton("<<")) {
+ globals::gui_screen = GUI_MAIN_MENU;
+ selected_server = nullptr;
+ editing_server = false;
+ }
+
+ if(ImGui::BeginTabItem(str_tab_servers.c_str())) {
+ if(ImGui::BeginChild("###play_menu.servers.child", ImVec2(0.0f, -2.0f * ImGui::GetFrameHeightWithSpacing()))) {
+ layout_servers();
+ }
+
+ ImGui::EndChild();
+
+ layout_servers_buttons();
+
+ ImGui::EndTabItem();
+ }
+
+ if(ImGui::BeginTabItem("debug###play_menu.debug.child")) {
+ ImGui::ShowStyleEditor();
+ ImGui::EndTabItem();
+ }
+
+ ImGui::EndTabBar();
+ }
+
+ ImGui::PopStyleVar();
+ }
+
+ ImGui::End();
+}
+
+void gui::play_menu::update_late(void)
+{
+ for(auto item : servers_deque) {
+ if(item->status == item_status::UNKNOWN) {
+ gui::bother::ping(item->identity, item->hostname.c_str(), item->port);
+ item->status = item_status::PINGING;
+ continue;
+ }
+ }
+}