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-rw-r--r--src/game/client/main_menu.cc163
1 files changed, 0 insertions, 163 deletions
diff --git a/src/game/client/main_menu.cc b/src/game/client/main_menu.cc
deleted file mode 100644
index 382f540..0000000
--- a/src/game/client/main_menu.cc
+++ /dev/null
@@ -1,163 +0,0 @@
-#include "client/pch.hh"
-
-#include "client/main_menu.hh"
-
-#include "core/constexpr.hh"
-#include "core/resource.hh"
-#include "core/version.hh"
-
-#include "client/glfw.hh"
-#include "client/globals.hh"
-#include "client/gui_screen.hh"
-#include "client/language.hh"
-#include "client/session.hh"
-#include "client/texture_gui.hh"
-#include "client/window_title.hh"
-
-constexpr static ImGuiWindowFlags WINDOW_FLAGS = ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration;
-
-static std::string str_play;
-static std::string str_resume;
-static std::string str_settings;
-static std::string str_leave;
-static std::string str_quit;
-
-static resource_ptr<TextureGUI> title;
-static float title_aspect;
-
-static void on_glfw_key(const GlfwKeyEvent& event)
-{
- if(session::is_ingame() && (event.key == GLFW_KEY_ESCAPE) && (event.action == GLFW_PRESS)) {
- if(globals::gui_screen == GUI_SCREEN_NONE) {
- globals::gui_screen = GUI_MAIN_MENU;
- return;
- }
-
- if(globals::gui_screen == GUI_MAIN_MENU) {
- globals::gui_screen = GUI_SCREEN_NONE;
- return;
- }
- }
-}
-
-static void on_language_set(const LanguageSetEvent& event)
-{
- str_play = language::resolve_gui("main_menu.play");
- str_resume = language::resolve_gui("main_menu.resume");
- str_settings = language::resolve("main_menu.settings");
- str_leave = language::resolve("main_menu.leave");
- str_quit = language::resolve("main_menu.quit");
-}
-
-void main_menu::init(void)
-{
- title = resource::load<TextureGUI>("textures/gui/menu_title.png", TEXTURE_GUI_LOAD_CLAMP_S | TEXTURE_GUI_LOAD_CLAMP_T);
-
- if(title == nullptr) {
- spdlog::critical("main_menu: texture load failed");
- std::terminate();
- }
-
- if(title->size.x > title->size.y) {
- title_aspect = static_cast<float>(title->size.x) / static_cast<float>(title->size.y);
- } else {
- title_aspect = static_cast<float>(title->size.y) / static_cast<float>(title->size.x);
- }
-
- globals::dispatcher.sink<GlfwKeyEvent>().connect<&on_glfw_key>();
- globals::dispatcher.sink<LanguageSetEvent>().connect<&on_language_set>();
-}
-
-void main_menu::shutdown(void)
-{
- title = nullptr;
-}
-
-void main_menu::layout(void)
-{
- const auto viewport = ImGui::GetMainViewport();
- const auto window_start = ImVec2(0.0f, viewport->Size.y * 0.15f);
- const auto window_size = ImVec2(viewport->Size.x, viewport->Size.y);
-
- ImGui::SetNextWindowPos(window_start);
- ImGui::SetNextWindowSize(window_size);
-
- if(ImGui::Begin("###main_menu", nullptr, WINDOW_FLAGS)) {
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 2.0f * globals::gui_scale));
-
- if(session::is_ingame()) {
- ImGui::Dummy(ImVec2(0.0f, 32.0f * globals::gui_scale));
- } else {
- auto reference_height = 0.225f * window_size.y;
- auto image_width = vx::min(window_size.x, reference_height * title_aspect);
- auto image_height = image_width / title_aspect;
- ImGui::SetCursorPosX(0.5f * (window_size.x - image_width));
- ImGui::Image(title->handle, ImVec2(image_width, image_height));
- }
-
- ImGui::Dummy(ImVec2(0.0f, 24.0f * globals::gui_scale));
-
- const float button_width = 240.0f * globals::gui_scale;
- const float button_xpos = 0.5f * (window_size.x - button_width);
-
- if(session::is_ingame()) {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_resume.c_str(), ImVec2(button_width, 0.0f))) {
- globals::gui_screen = GUI_SCREEN_NONE;
- }
-
- ImGui::Spacing();
- } else {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_play.c_str(), ImVec2(button_width, 0.0f))) {
- globals::gui_screen = GUI_PLAY_MENU;
- }
-
- ImGui::Spacing();
- }
-
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_settings.c_str(), ImVec2(button_width, 0.0f))) {
- globals::gui_screen = GUI_SETTINGS;
- }
-
- ImGui::Spacing();
-
- if(session::is_ingame()) {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_leave.c_str(), ImVec2(button_width, 0.0f))) {
- session::disconnect("protocol.client_disconnect");
- globals::gui_screen = GUI_PLAY_MENU;
- window_title::update();
- }
-
- ImGui::Spacing();
- } else {
- ImGui::SetCursorPosX(button_xpos);
-
- if(ImGui::Button(str_quit.c_str(), ImVec2(button_width, 0.0f))) {
- glfwSetWindowShouldClose(globals::window, true);
- }
-
- ImGui::Spacing();
- }
-
- if(!session::is_ingame()) {
- const auto& padding = ImGui::GetStyle().FramePadding;
- const auto& spacing = ImGui::GetStyle().ItemSpacing;
-
- ImGui::PushFont(globals::font_debug);
- ImGui::SetCursorScreenPos(ImVec2(padding.x + spacing.x, window_size.y - globals::font_debug->FontSize - padding.y - spacing.y));
- ImGui::Text("Voxelius %s", project_version_string);
- ImGui::PopFont();
- }
-
- ImGui::PopStyleVar();
- }
-
- ImGui::End();
-}