diff options
Diffstat (limited to 'src/game/shared/CMakeLists.txt')
| -rw-r--r-- | src/game/shared/CMakeLists.txt | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/game/shared/CMakeLists.txt b/src/game/shared/CMakeLists.txt new file mode 100644 index 0000000..d72a6e8 --- /dev/null +++ b/src/game/shared/CMakeLists.txt @@ -0,0 +1,57 @@ +add_library(shared STATIC + "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.cc" + "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.hh" + "${CMAKE_CURRENT_LIST_DIR}/chunk.cc" + "${CMAKE_CURRENT_LIST_DIR}/chunk.hh" + "${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt" + "${CMAKE_CURRENT_LIST_DIR}/collision.cc" + "${CMAKE_CURRENT_LIST_DIR}/collision.hh" + "${CMAKE_CURRENT_LIST_DIR}/const.hh" + "${CMAKE_CURRENT_LIST_DIR}/coord.hh" + "${CMAKE_CURRENT_LIST_DIR}/dimension.cc" + "${CMAKE_CURRENT_LIST_DIR}/dimension.hh" + "${CMAKE_CURRENT_LIST_DIR}/factory.cc" + "${CMAKE_CURRENT_LIST_DIR}/factory.hh" + "${CMAKE_CURRENT_LIST_DIR}/feature.cc" + "${CMAKE_CURRENT_LIST_DIR}/feature.hh" + "${CMAKE_CURRENT_LIST_DIR}/game_items.cc" + "${CMAKE_CURRENT_LIST_DIR}/game_items.hh" + "${CMAKE_CURRENT_LIST_DIR}/game_voxels.cc" + "${CMAKE_CURRENT_LIST_DIR}/game_voxels.hh" + "${CMAKE_CURRENT_LIST_DIR}/game.cc" + "${CMAKE_CURRENT_LIST_DIR}/game.hh" + "${CMAKE_CURRENT_LIST_DIR}/globals.cc" + "${CMAKE_CURRENT_LIST_DIR}/globals.hh" + "${CMAKE_CURRENT_LIST_DIR}/gravity.cc" + "${CMAKE_CURRENT_LIST_DIR}/gravity.hh" + "${CMAKE_CURRENT_LIST_DIR}/grounded.hh" + "${CMAKE_CURRENT_LIST_DIR}/head.hh" + "${CMAKE_CURRENT_LIST_DIR}/item_registry.cc" + "${CMAKE_CURRENT_LIST_DIR}/item_registry.hh" + "${CMAKE_CURRENT_LIST_DIR}/pch.hh" + "${CMAKE_CURRENT_LIST_DIR}/player.hh" + "${CMAKE_CURRENT_LIST_DIR}/protocol.cc" + "${CMAKE_CURRENT_LIST_DIR}/protocol.hh" + "${CMAKE_CURRENT_LIST_DIR}/ray_dda.cc" + "${CMAKE_CURRENT_LIST_DIR}/ray_dda.hh" + "${CMAKE_CURRENT_LIST_DIR}/splash.cc" + "${CMAKE_CURRENT_LIST_DIR}/splash.hh" + "${CMAKE_CURRENT_LIST_DIR}/stasis.cc" + "${CMAKE_CURRENT_LIST_DIR}/stasis.hh" + "${CMAKE_CURRENT_LIST_DIR}/threading.cc" + "${CMAKE_CURRENT_LIST_DIR}/threading.hh" + "${CMAKE_CURRENT_LIST_DIR}/transform.cc" + "${CMAKE_CURRENT_LIST_DIR}/transform.hh" + "${CMAKE_CURRENT_LIST_DIR}/types.hh" + "${CMAKE_CURRENT_LIST_DIR}/velocity.cc" + "${CMAKE_CURRENT_LIST_DIR}/velocity.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.hh" + "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.cc" + "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.hh") +target_compile_features(shared PUBLIC cxx_std_20) +target_include_directories(shared PUBLIC "${DEPS_INCLUDE_DIR}") +target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src") +target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src/game") +target_precompile_headers(shared PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh") +target_link_libraries(shared PUBLIC core enet entt FNL miniz parson thread_pool) |
