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-rw-r--r--src/game/shared/CMakeLists.txt25
-rw-r--r--src/game/shared/const.hh43
-rw-r--r--src/game/shared/coord.hh145
-rw-r--r--src/game/shared/entity/CMakeLists.txt16
-rw-r--r--src/game/shared/entity/collision.cc173
-rw-r--r--src/game/shared/entity/collision.hh21
-rw-r--r--src/game/shared/entity/factory.cc37
-rw-r--r--src/game/shared/entity/factory.hh11
-rw-r--r--src/game/shared/entity/gravity.cc20
-rw-r--r--src/game/shared/entity/gravity.hh14
-rw-r--r--src/game/shared/entity/grounded.hh12
-rw-r--r--src/game/shared/entity/head.hh16
-rw-r--r--src/game/shared/entity/player.hh6
-rw-r--r--src/game/shared/entity/stasis.cc21
-rw-r--r--src/game/shared/entity/stasis.hh16
-rw-r--r--src/game/shared/entity/transform.cc33
-rw-r--r--src/game/shared/entity/transform.hh30
-rw-r--r--src/game/shared/entity/velocity.cc19
-rw-r--r--src/game/shared/entity/velocity.hh19
-rw-r--r--src/game/shared/game.cc127
-rw-r--r--src/game/shared/game.hh7
-rw-r--r--src/game/shared/game_items.cc65
-rw-r--r--src/game/shared/game_items.hh24
-rw-r--r--src/game/shared/game_voxels.cc152
-rw-r--r--src/game/shared/game_voxels.hh26
-rw-r--r--src/game/shared/globals.cc12
-rw-r--r--src/game/shared/globals.hh19
-rw-r--r--src/game/shared/pch.hh19
-rw-r--r--src/game/shared/protocol.cc518
-rw-r--r--src/game/shared/protocol.hh215
-rw-r--r--src/game/shared/splash.cc67
-rw-r--r--src/game/shared/splash.hh8
-rw-r--r--src/game/shared/types.hh40
-rw-r--r--src/game/shared/world/CMakeLists.txt20
-rw-r--r--src/game/shared/world/chunk.cc72
-rw-r--r--src/game/shared/world/chunk.hh43
-rw-r--r--src/game/shared/world/chunk_aabb.hh10
-rw-r--r--src/game/shared/world/dimension.cc187
-rw-r--r--src/game/shared/world/dimension.hh101
-rw-r--r--src/game/shared/world/feature.cc75
-rw-r--r--src/game/shared/world/feature.hh25
-rw-r--r--src/game/shared/world/item.cc55
-rw-r--r--src/game/shared/world/item.hh84
-rw-r--r--src/game/shared/world/item_registry.cc68
-rw-r--r--src/game/shared/world/item_registry.hh26
-rw-r--r--src/game/shared/world/ray_dda.cc107
-rw-r--r--src/game/shared/world/ray_dda.hh38
-rw-r--r--src/game/shared/world/voxel.cc149
-rw-r--r--src/game/shared/world/voxel.hh286
-rw-r--r--src/game/shared/world/voxel_registry.cc64
-rw-r--r--src/game/shared/world/voxel_registry.hh26
-rw-r--r--src/game/shared/world/voxel_storage.cc48
-rw-r--r--src/game/shared/world/voxel_storage.hh20
53 files changed, 3480 insertions, 0 deletions
diff --git a/src/game/shared/CMakeLists.txt b/src/game/shared/CMakeLists.txt
new file mode 100644
index 0000000..73da95f
--- /dev/null
+++ b/src/game/shared/CMakeLists.txt
@@ -0,0 +1,25 @@
+add_library(shared STATIC
+ "${CMAKE_CURRENT_LIST_DIR}/const.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/coord.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/game.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/game.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/game_items.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/game_items.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/game_voxels.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/game_voxels.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/globals.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/globals.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/pch.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/protocol.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/protocol.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/splash.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/splash.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/types.hh")
+target_compile_features(shared PUBLIC cxx_std_20)
+target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src")
+target_include_directories(shared PRIVATE "${PROJECT_SOURCE_DIR}/src/game")
+target_precompile_headers(shared PRIVATE "${CMAKE_CURRENT_LIST_DIR}/pch.hh")
+target_link_libraries(shared PUBLIC core enet entt FNL miniz parson)
+
+add_subdirectory(entity)
+add_subdirectory(world)
diff --git a/src/game/shared/const.hh b/src/game/shared/const.hh
new file mode 100644
index 0000000..187962a
--- /dev/null
+++ b/src/game/shared/const.hh
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "core/math/constexpr.hh"
+
+constexpr static unsigned int CHUNK_SIZE = 16;
+constexpr static unsigned int CHUNK_AREA = CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_VOLUME = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;
+constexpr static unsigned int CHUNK_BITSHIFT = math::log2(CHUNK_SIZE);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_NORTH = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_SOUTH = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_EAST = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_WEST = glm::vec<3, T>(+1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_DOWN = glm::vec<3, T>(0, -1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_UP = glm::vec<3, T>(0, +1, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> DIR_FORWARD = glm::vec<3, T>(0, 0, +1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_BACK = glm::vec<3, T>(0, 0, -1);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_LEFT = glm::vec<3, T>(-1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> DIR_RIGHT = glm::vec<3, T>(+1, 0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_X = glm::vec<3, T>(1, 0, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Y = glm::vec<3, T>(0, 1, 0);
+template<typename T>
+constexpr static glm::vec<3, T> UNIT_Z = glm::vec<3, T>(0, 0, 1);
+
+template<typename T>
+constexpr static glm::vec<2, T> ZERO_VEC2 = glm::vec<2, T>(0, 0);
+
+template<typename T>
+constexpr static glm::vec<3, T> ZERO_VEC3 = glm::vec<3, T>(0, 0, 0);
diff --git a/src/game/shared/coord.hh b/src/game/shared/coord.hh
new file mode 100644
index 0000000..9d9be18
--- /dev/null
+++ b/src/game/shared/coord.hh
@@ -0,0 +1,145 @@
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace coord
+{
+constexpr chunk_pos to_chunk(const voxel_pos& vpos);
+} // namespace coord
+
+namespace coord
+{
+constexpr local_pos to_local(const voxel_pos& vpos);
+constexpr local_pos to_local(const glm::fvec3& fvec);
+constexpr local_pos to_local(std::size_t index);
+} // namespace coord
+
+namespace coord
+{
+constexpr voxel_pos to_voxel(const chunk_pos& cpos, const local_pos& lpos);
+constexpr voxel_pos to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec);
+} // namespace coord
+
+namespace coord
+{
+constexpr std::size_t to_index(const local_pos& lpos);
+} // namespace coord
+
+namespace coord
+{
+constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec);
+constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos);
+constexpr glm::fvec3 to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos, const glm::fvec3& fvec);
+} // namespace coord
+
+namespace coord
+{
+constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos);
+constexpr glm::fvec3 to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos);
+} // namespace coord
+
+inline constexpr chunk_pos coord::to_chunk(const voxel_pos& vpos)
+{
+ return chunk_pos {
+ static_cast<chunk_pos::value_type>(vpos.x >> CHUNK_BITSHIFT),
+ static_cast<chunk_pos::value_type>(vpos.y >> CHUNK_BITSHIFT),
+ static_cast<chunk_pos::value_type>(vpos.z >> CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr local_pos coord::to_local(const voxel_pos& vpos)
+{
+ return local_pos {
+ static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.x, CHUNK_SIZE)),
+ static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.y, CHUNK_SIZE)),
+ static_cast<local_pos::value_type>(math::mod_signed<voxel_pos::value_type>(vpos.z, CHUNK_SIZE)),
+ };
+}
+
+inline constexpr local_pos coord::to_local(const glm::fvec3& fvec)
+{
+ return local_pos {
+ static_cast<local_pos::value_type>(fvec.x),
+ static_cast<local_pos::value_type>(fvec.y),
+ static_cast<local_pos::value_type>(fvec.z),
+ };
+}
+
+inline constexpr local_pos coord::to_local(std::size_t index)
+{
+ return local_pos {
+ static_cast<local_pos::value_type>((index % CHUNK_SIZE)),
+ static_cast<local_pos::value_type>((index / CHUNK_SIZE) / CHUNK_SIZE),
+ static_cast<local_pos::value_type>((index / CHUNK_SIZE) % CHUNK_SIZE),
+ };
+}
+
+inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const local_pos& lpos)
+{
+ return voxel_pos {
+ lpos.x + (static_cast<voxel_pos::value_type>(cpos.x) << CHUNK_BITSHIFT),
+ lpos.y + (static_cast<voxel_pos::value_type>(cpos.y) << CHUNK_BITSHIFT),
+ lpos.z + (static_cast<voxel_pos::value_type>(cpos.z) << CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr voxel_pos coord::to_voxel(const chunk_pos& cpos, const glm::fvec3& fvec)
+{
+ return voxel_pos {
+ static_cast<voxel_pos::value_type>(fvec.x) + (static_cast<voxel_pos::value_type>(cpos.x) << CHUNK_BITSHIFT),
+ static_cast<voxel_pos::value_type>(fvec.y) + (static_cast<voxel_pos::value_type>(cpos.y) << CHUNK_BITSHIFT),
+ static_cast<voxel_pos::value_type>(fvec.z) + (static_cast<voxel_pos::value_type>(cpos.z) << CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr std::size_t coord::to_index(const local_pos& lpos)
+{
+ return static_cast<std::size_t>((lpos.y * CHUNK_SIZE + lpos.z) * CHUNK_SIZE + lpos.x);
+}
+
+inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const chunk_pos& cpos, const glm::fvec3& fvec)
+{
+ return glm::fvec3 {
+ static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + fvec.x,
+ static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + fvec.y,
+ static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + fvec.z,
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos)
+{
+ return glm::fvec3 {
+ static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) - pivot_fvec.x,
+ static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) - pivot_fvec.y,
+ static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) - pivot_fvec.z,
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_relative(const chunk_pos& pivot_cpos, const glm::fvec3& pivot_fvec, const chunk_pos& cpos,
+ const glm::fvec3& fvec)
+{
+ return glm::fvec3 {
+ static_cast<float>((cpos.x - pivot_cpos.x) << CHUNK_BITSHIFT) + (fvec.x - pivot_fvec.x),
+ static_cast<float>((cpos.y - pivot_cpos.y) << CHUNK_BITSHIFT) + (fvec.y - pivot_fvec.y),
+ static_cast<float>((cpos.z - pivot_cpos.z) << CHUNK_BITSHIFT) + (fvec.z - pivot_fvec.z),
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos)
+{
+ return glm::fvec3 {
+ static_cast<float>(cpos.x << CHUNK_BITSHIFT),
+ static_cast<float>(cpos.y << CHUNK_BITSHIFT),
+ static_cast<float>(cpos.z << CHUNK_BITSHIFT),
+ };
+}
+
+inline constexpr glm::fvec3 coord::to_fvec3(const chunk_pos& cpos, const glm::fvec3& fpos)
+{
+ return glm::fvec3 {
+ fpos.x + static_cast<float>(cpos.x << CHUNK_BITSHIFT),
+ fpos.y + static_cast<float>(cpos.y << CHUNK_BITSHIFT),
+ fpos.z + static_cast<float>(cpos.z << CHUNK_BITSHIFT),
+ };
+}
diff --git a/src/game/shared/entity/CMakeLists.txt b/src/game/shared/entity/CMakeLists.txt
new file mode 100644
index 0000000..36e45b6
--- /dev/null
+++ b/src/game/shared/entity/CMakeLists.txt
@@ -0,0 +1,16 @@
+target_sources(shared PRIVATE
+ "${CMAKE_CURRENT_LIST_DIR}/collision.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/collision.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/factory.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/factory.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/gravity.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/gravity.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/grounded.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/head.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/player.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/stasis.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/stasis.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/transform.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/transform.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/velocity.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/velocity.hh")
diff --git a/src/game/shared/entity/collision.cc b/src/game/shared/entity/collision.cc
new file mode 100644
index 0000000..bc9209b
--- /dev/null
+++ b/src/game/shared/entity/collision.cc
@@ -0,0 +1,173 @@
+#include "shared/pch.hh"
+
+#include "shared/entity/collision.hh"
+
+#include "core/math/constexpr.hh"
+
+#include "shared/entity/gravity.hh"
+#include "shared/entity/grounded.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+#include "shared/globals.hh"
+
+static int vgrid_collide(const world::Dimension* dimension, int d, entity::Collision& collision, entity::Transform& transform,
+ entity::Velocity& velocity, world::VoxelMaterial& touch_surface)
+{
+ const auto move = globals::fixed_frametime * velocity.value[d];
+ const auto move_sign = math::sign<int>(move);
+
+ const auto& ref_aabb = collision.aabb;
+ const auto current_aabb = ref_aabb.push(transform.local);
+
+ auto next_aabb = math::AABBf(current_aabb);
+ next_aabb.min[d] += move;
+ next_aabb.max[d] += move;
+
+ local_pos lpos_min;
+ lpos_min.x = static_cast<local_pos::value_type>(glm::floor(next_aabb.min.x));
+ lpos_min.y = static_cast<local_pos::value_type>(glm::floor(next_aabb.min.y));
+ lpos_min.z = static_cast<local_pos::value_type>(glm::floor(next_aabb.min.z));
+
+ local_pos lpos_max;
+ lpos_max.x = static_cast<local_pos::value_type>(glm::ceil(next_aabb.max.x));
+ lpos_max.y = static_cast<local_pos::value_type>(glm::ceil(next_aabb.max.y));
+ lpos_max.z = static_cast<local_pos::value_type>(glm::ceil(next_aabb.max.z));
+
+ // Other axes
+ const int u = (d + 1) % 3;
+ const int v = (d + 2) % 3;
+
+ local_pos::value_type ddir;
+ local_pos::value_type dmin;
+ local_pos::value_type dmax;
+
+ if(move < 0.0f) {
+ ddir = local_pos::value_type(+1);
+ dmin = lpos_min[d];
+ dmax = lpos_max[d];
+ }
+ else {
+ ddir = local_pos::value_type(-1);
+ dmin = lpos_max[d];
+ dmax = lpos_min[d];
+ }
+
+ world::VoxelTouch latch_touch = world::VTOUCH_NONE;
+ glm::fvec3 latch_values = glm::fvec3(0.0f, 0.0f, 0.0f);
+ world::VoxelMaterial latch_surface = world::VMAT_UNKNOWN;
+ math::AABBf latch_vbox;
+
+ for(auto i = dmin; i != dmax; i += ddir) {
+ for(auto j = lpos_min[u]; j < lpos_max[u]; ++j)
+ for(auto k = lpos_min[v]; k < lpos_max[v]; ++k) {
+ local_pos lpos;
+ lpos[d] = i;
+ lpos[u] = j;
+ lpos[v] = k;
+
+ auto vpos = coord::to_voxel(transform.chunk, lpos);
+ auto voxel = dimension->get_voxel(vpos);
+
+ if(voxel == nullptr) {
+ // Don't collide with something
+ // that we assume to be nothing
+ continue;
+ }
+
+ math::AABBf vbox(voxel->get_collision().push(lpos));
+
+ if(!next_aabb.intersect(vbox)) {
+ // No intersection between the voxel
+ // and the entity's collision hull
+ continue;
+ }
+
+ if(voxel->is_touch_type<world::VTOUCH_SOLID>()) {
+ // Solid touch type makes a collision
+ // response whenever it is encountered
+ velocity.value[d] = 0.0f;
+ touch_surface = voxel->get_surface_material();
+ return move_sign;
+ }
+
+ // In case of other touch types, they
+ // are latched and the last ever touch
+ // type is then responded to
+ if(voxel->get_touch_type() != world::VTOUCH_NONE) {
+ latch_touch = voxel->get_touch_type();
+ latch_values = voxel->get_touch_values();
+ latch_surface = voxel->get_surface_material();
+ latch_vbox = vbox;
+ continue;
+ }
+ }
+ }
+
+ if(latch_touch != world::VTOUCH_NONE) {
+ if(latch_touch == world::VTOUCH_BOUNCE) {
+ const auto move_distance = glm::abs(current_aabb.min[d] - next_aabb.min[d]);
+ const auto threshold = 2.0f * globals::fixed_frametime;
+
+ if(move_distance > threshold) {
+ velocity.value[d] *= -latch_values[d];
+ }
+ else {
+ velocity.value[d] = 0.0f;
+ }
+
+ touch_surface = latch_surface;
+
+ return move_sign;
+ }
+
+ if(latch_touch == world::VTOUCH_SINK) {
+ velocity.value[d] *= latch_values[d];
+ touch_surface = latch_surface;
+ return move_sign;
+ }
+ }
+
+ return 0;
+}
+
+void entity::Collision::fixed_update(world::Dimension* dimension)
+{
+ // FIXME: this isn't particularly accurate considering
+ // some voxels might be passable and some other voxels
+ // might apply some slowing factor; what I might do in the
+ // future is to add a specific value to the voxel registry
+ // entries that would specify the amount of force we apply
+ // to prevent player movement inside a specific voxel, plus
+ // we shouldn't treat all voxels as full cubes if we want
+ // to support slabs, stairs and non-full liquid voxels in the future
+
+ auto group = dimension->entities.group<entity::Collision>(entt::get<entity::Transform, entity::Velocity>);
+
+ for(auto [entity, collision, transform, velocity] : group.each()) {
+ auto surface = world::VMAT_UNKNOWN;
+ auto vertical_move = vgrid_collide(dimension, 1, collision, transform, velocity, surface);
+
+ if(dimension->entities.any_of<entity::Gravity>(entity)) {
+ if(vertical_move == math::sign<int>(dimension->get_gravity())) {
+ dimension->entities.emplace_or_replace<entity::Grounded>(entity, entity::Grounded { surface });
+ }
+ else {
+ dimension->entities.remove<entity::Grounded>(entity);
+ }
+ }
+ else {
+ // The entity cannot be grounded because the component
+ // setup of said entity should not let it comprehend the
+ // concept of resting on the ground (it flies around)
+ dimension->entities.remove<entity::Grounded>(entity);
+ }
+
+ vgrid_collide(dimension, 0, collision, transform, velocity, surface);
+ vgrid_collide(dimension, 2, collision, transform, velocity, surface);
+ }
+}
diff --git a/src/game/shared/entity/collision.hh b/src/game/shared/entity/collision.hh
new file mode 100644
index 0000000..b37f409
--- /dev/null
+++ b/src/game/shared/entity/collision.hh
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "core/math/aabb.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Collision final {
+ math::AABBf aabb;
+
+public:
+ // NOTE: entity::Collision::fixed_update must be called
+ // before entity::Transform::fixed_update and entity::Velocity::fixed_update
+ // because both transform and velocity may be updated internally
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/src/game/shared/entity/factory.cc b/src/game/shared/entity/factory.cc
new file mode 100644
index 0000000..619a418
--- /dev/null
+++ b/src/game/shared/entity/factory.cc
@@ -0,0 +1,37 @@
+#include "shared/pch.hh"
+
+#include "shared/entity/factory.hh"
+
+#include "shared/entity/collision.hh"
+#include "shared/entity/gravity.hh"
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::shared::create_player(world::Dimension* dimension, entt::entity entity)
+{
+ spdlog::debug("factory[{}]: assigning player components to {}", dimension->get_name(), static_cast<std::uint64_t>(entity));
+
+ auto& collision = dimension->entities.emplace_or_replace<entity::Collision>(entity);
+ collision.aabb.min = glm::fvec3(-0.4f, -1.6f, -0.4f);
+ collision.aabb.max = glm::fvec3(+0.4f, +0.2f, +0.4f);
+
+ auto& head = dimension->entities.emplace_or_replace<entity::Head>(entity);
+ head.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+ head.offset = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ dimension->entities.emplace_or_replace<entity::Player>(entity);
+
+ auto& transform = dimension->entities.emplace_or_replace<entity::Transform>(entity);
+ transform.chunk = chunk_pos(0, 2, 0);
+ transform.local = glm::fvec3(0.0f, 0.0f, 0.0f);
+ transform.angles = glm::fvec3(0.0f, 0.0f, 0.0f);
+
+ auto& velocity = dimension->entities.emplace_or_replace<entity::Velocity>(entity);
+ velocity.value = glm::fvec3(0.0f, 0.0f, 0.0f);
+}
diff --git a/src/game/shared/entity/factory.hh b/src/game/shared/entity/factory.hh
new file mode 100644
index 0000000..e709060
--- /dev/null
+++ b/src/game/shared/entity/factory.hh
@@ -0,0 +1,11 @@
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity::shared
+{
+void create_player(world::Dimension* dimension, entt::entity entity);
+} // namespace entity::shared
diff --git a/src/game/shared/entity/gravity.cc b/src/game/shared/entity/gravity.cc
new file mode 100644
index 0000000..f1708aa
--- /dev/null
+++ b/src/game/shared/entity/gravity.cc
@@ -0,0 +1,20 @@
+#include "shared/pch.hh"
+
+#include "shared/entity/gravity.hh"
+
+#include "shared/entity/stasis.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::Gravity::fixed_update(world::Dimension* dimension)
+{
+ auto fixed_acceleration = globals::fixed_frametime * dimension->get_gravity();
+ auto group = dimension->entities.group<entity::Gravity>(entt::get<entity::Velocity>, entt::exclude<entity::Stasis>);
+
+ for(auto [entity, velocity] : group.each()) {
+ velocity.value.y += fixed_acceleration;
+ }
+}
diff --git a/src/game/shared/entity/gravity.hh b/src/game/shared/entity/gravity.hh
new file mode 100644
index 0000000..21f4582
--- /dev/null
+++ b/src/game/shared/entity/gravity.hh
@@ -0,0 +1,14 @@
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Gravity final {
+public:
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/src/game/shared/entity/grounded.hh b/src/game/shared/entity/grounded.hh
new file mode 100644
index 0000000..6c33d1d
--- /dev/null
+++ b/src/game/shared/entity/grounded.hh
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "shared/world/voxel.hh"
+
+namespace entity
+{
+// Assigned to entities which are grounded
+// according to the collision and gravity system
+struct Grounded final {
+ world::VoxelMaterial surface;
+};
+} // namespace entity
diff --git a/src/game/shared/entity/head.hh b/src/game/shared/entity/head.hh
new file mode 100644
index 0000000..3f5d6d1
--- /dev/null
+++ b/src/game/shared/entity/head.hh
@@ -0,0 +1,16 @@
+#pragma once
+
+namespace entity
+{
+struct Head {
+ glm::fvec3 angles;
+ glm::fvec3 offset;
+};
+} // namespace entity
+
+namespace entity::client
+{
+// Client-side only - interpolated and previous head
+struct HeadIntr final : public Head {};
+struct HeadPrev final : public Head {};
+} // namespace entity::client
diff --git a/src/game/shared/entity/player.hh b/src/game/shared/entity/player.hh
new file mode 100644
index 0000000..4bd0217
--- /dev/null
+++ b/src/game/shared/entity/player.hh
@@ -0,0 +1,6 @@
+#pragma once
+
+namespace entity
+{
+struct Player final {};
+} // namespace entity
diff --git a/src/game/shared/entity/stasis.cc b/src/game/shared/entity/stasis.cc
new file mode 100644
index 0000000..3b86294
--- /dev/null
+++ b/src/game/shared/entity/stasis.cc
@@ -0,0 +1,21 @@
+#include "shared/pch.hh"
+
+#include "shared/entity/stasis.hh"
+
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+void entity::Stasis::fixed_update(world::Dimension* dimension)
+{
+ auto view = dimension->entities.view<entity::Transform>();
+
+ for(auto [entity, transform] : view.each()) {
+ if(dimension->find_chunk(transform.chunk)) {
+ dimension->entities.remove<entity::Stasis>(entity);
+ }
+ else {
+ dimension->entities.emplace_or_replace<entity::Stasis>(entity);
+ }
+ }
+}
diff --git a/src/game/shared/entity/stasis.hh b/src/game/shared/entity/stasis.hh
new file mode 100644
index 0000000..e6cb9e4
--- /dev/null
+++ b/src/game/shared/entity/stasis.hh
@@ -0,0 +1,16 @@
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+// Attached to entities with transform values
+// out of bounds in a specific dimension
+struct Stasis final {
+public:
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/src/game/shared/entity/transform.cc b/src/game/shared/entity/transform.cc
new file mode 100644
index 0000000..379ddd5
--- /dev/null
+++ b/src/game/shared/entity/transform.cc
@@ -0,0 +1,33 @@
+#include "shared/pch.hh"
+
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/const.hh"
+
+constexpr inline static void update_component(unsigned int dim, entity::Transform& component)
+{
+ if(component.local[dim] >= CHUNK_SIZE) {
+ component.local[dim] -= CHUNK_SIZE;
+ component.chunk[dim] += 1;
+ return;
+ }
+
+ if(component.local[dim] < 0.0f) {
+ component.local[dim] += CHUNK_SIZE;
+ component.chunk[dim] -= 1;
+ return;
+ }
+}
+
+void entity::Transform::fixed_update(world::Dimension* dimension)
+{
+ auto view = dimension->entities.view<entity::Transform>();
+
+ for(auto [entity, transform] : view.each()) {
+ update_component(0U, transform);
+ update_component(1U, transform);
+ update_component(2U, transform);
+ }
+}
diff --git a/src/game/shared/entity/transform.hh b/src/game/shared/entity/transform.hh
new file mode 100644
index 0000000..2b357f8
--- /dev/null
+++ b/src/game/shared/entity/transform.hh
@@ -0,0 +1,30 @@
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Transform {
+ chunk_pos chunk;
+ glm::fvec3 local;
+ glm::fvec3 angles;
+
+public:
+ // Updates entity::Transform values so that
+ // the local translation field is always within
+ // local coodrinates; [floating-point precision]
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
+
+namespace entity::client
+{
+// Client-side only - interpolated and previous transform
+struct TransformIntr final : public Transform {};
+struct TransformPrev final : public Transform {};
+} // namespace entity::client
diff --git a/src/game/shared/entity/velocity.cc b/src/game/shared/entity/velocity.cc
new file mode 100644
index 0000000..86df445
--- /dev/null
+++ b/src/game/shared/entity/velocity.cc
@@ -0,0 +1,19 @@
+#include "shared/pch.hh"
+
+#include "shared/entity/velocity.hh"
+
+#include "shared/entity/stasis.hh"
+#include "shared/entity/transform.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+void entity::Velocity::fixed_update(world::Dimension* dimension)
+{
+ auto group = dimension->entities.group<entity::Velocity>(entt::get<entity::Transform>, entt::exclude<entity::Stasis>);
+
+ for(auto [entity, velocity, transform] : group.each()) {
+ transform.local += velocity.value * globals::fixed_frametime;
+ }
+}
diff --git a/src/game/shared/entity/velocity.hh b/src/game/shared/entity/velocity.hh
new file mode 100644
index 0000000..c8a1c91
--- /dev/null
+++ b/src/game/shared/entity/velocity.hh
@@ -0,0 +1,19 @@
+#pragma once
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace entity
+{
+struct Velocity final {
+ glm::fvec3 value;
+
+public:
+ // Updates entities entity::Transform values
+ // according to velocities multiplied by fixed_frametime.
+ // NOTE: This system was previously called inertial
+ static void fixed_update(world::Dimension* dimension);
+};
+} // namespace entity
diff --git a/src/game/shared/game.cc b/src/game/shared/game.cc
new file mode 100644
index 0000000..a3a724d
--- /dev/null
+++ b/src/game/shared/game.cc
@@ -0,0 +1,127 @@
+#include "shared/pch.hh"
+
+#include "shared/game.hh"
+
+#include "core/io/cmdline.hh"
+#include "core/io/physfs.hh"
+
+static std::filesystem::path get_gamepath(void)
+{
+ if(auto gamepath = io::cmdline::get_cstr("gamepath")) {
+ // Allow users and third-party launchers to override
+ // content location. Perhaps this would work to allow
+ // for a Minecraft-like versioning approach?
+ return std::filesystem::path(gamepath);
+ }
+
+ return std::filesystem::current_path() / "assets";
+}
+
+static std::filesystem::path get_userpath(void)
+{
+ if(auto userpath = io::cmdline::get_cstr("userpath")) {
+ // Allow users and third-party launchers to override
+ // user data location. Perhaps this would work to allow
+ // for a Minecraft-like versioning approach?
+ return std::filesystem::path(userpath);
+ }
+
+ if(auto win_appdata = std::getenv("APPDATA")) {
+ // On pre-seven Windows systems it's just AppData
+ // On post-seven Windows systems it's AppData/Roaming
+ return std::filesystem::path(win_appdata) / "voxelius";
+ }
+
+ if(auto xdg_home = std::getenv("XDG_DATA_HOME")) {
+ // Systems with an active X11/Wayland session
+ // theoretically should have this defined, and
+ // it can be different from ${HOME} (I think).
+ return std::filesystem::path(xdg_home) / ".voxelius";
+ }
+
+ if(auto unix_home = std::getenv("HOME")) {
+ // Any spherical UNIX/UNIX-like system in vacuum
+ // has this defined for every single user process.
+ return std::filesystem::path(unix_home) / ".voxelius";
+ }
+
+ // Give up and save stuff into CWD
+ return std::filesystem::current_path();
+}
+
+void shared_game::init(int argc, char** argv, std::string_view logfile)
+{
+ auto logger = spdlog::default_logger();
+ auto& logger_sinks = logger->sinks();
+
+ logger_sinks.clear();
+ logger_sinks.push_back(std::make_shared<spdlog::sinks::stderr_color_sink_mt>());
+
+ if(logfile.size()) {
+ logger_sinks.push_back(std::make_shared<spdlog::sinks::basic_file_sink_mt>(std::string(logfile), false));
+ }
+
+#if defined(NDEBUG)
+ constexpr auto default_loglevel = spdlog::level::info;
+#else
+ constexpr auto default_loglevel = spdlog::level::trace;
+#endif
+
+ if(io::cmdline::contains("quiet")) {
+ logger->set_level(spdlog::level::warn);
+ }
+ else if(io::cmdline::contains("verbose")) {
+ logger->set_level(spdlog::level::trace);
+ }
+ else {
+ logger->set_level(default_loglevel);
+ }
+
+ logger->set_pattern("%H:%M:%S.%e %^[%L]%$ %v");
+ logger->flush();
+
+ if(!PHYSFS_init(argv[0])) {
+ spdlog::critical("physfs: init failed: {}", io::physfs_error());
+ std::terminate();
+ }
+
+ auto gamepath = get_gamepath();
+ auto userpath = get_userpath();
+
+ spdlog::info("shared_game: set gamepath to {}", gamepath.string());
+ spdlog::info("shared_game: set userpath to {}", userpath.string());
+
+ std::error_code ignore_error = {};
+ std::filesystem::create_directories(gamepath, ignore_error);
+ std::filesystem::create_directories(userpath, ignore_error);
+
+ if(!PHYSFS_mount(gamepath.string().c_str(), nullptr, false)) {
+ spdlog::critical("physfs: mount {} failed: {}", gamepath.string(), io::physfs_error());
+ std::terminate();
+ }
+
+ if(!PHYSFS_mount(userpath.string().c_str(), nullptr, false)) {
+ spdlog::critical("physfs: mount {} failed: {}", userpath.string(), io::physfs_error());
+ std::terminate();
+ }
+
+ if(!PHYSFS_setWriteDir(userpath.string().c_str())) {
+ spdlog::critical("physfs: setwritedir {} failed: {}", userpath.string(), io::physfs_error());
+ std::terminate();
+ }
+
+ if(enet_initialize()) {
+ spdlog::critical("enet: init failed");
+ std::terminate();
+ }
+}
+
+void shared_game::shutdown(void)
+{
+ enet_deinitialize();
+
+ if(!PHYSFS_deinit()) {
+ spdlog::critical("physfs: deinit failed: {}", io::physfs_error());
+ std::terminate();
+ }
+}
diff --git a/src/game/shared/game.hh b/src/game/shared/game.hh
new file mode 100644
index 0000000..6e89a3c
--- /dev/null
+++ b/src/game/shared/game.hh
@@ -0,0 +1,7 @@
+#pragma once
+
+namespace shared_game
+{
+void init(int argc, char** argv, std::string_view logfile = {});
+void shutdown(void);
+} // namespace shared_game
diff --git a/src/game/shared/game_items.cc b/src/game/shared/game_items.cc
new file mode 100644
index 0000000..e239063
--- /dev/null
+++ b/src/game/shared/game_items.cc
@@ -0,0 +1,65 @@
+#include "shared/pch.hh"
+
+#include "shared/game_items.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "shared/game_voxels.hh"
+
+const world::Item* game_items::stone = nullptr;
+const world::Item* game_items::cobblestone = nullptr;
+const world::Item* game_items::dirt = nullptr;
+const world::Item* game_items::grass = nullptr;
+const world::Item* game_items::oak_leaves = nullptr;
+const world::Item* game_items::oak_planks = nullptr;
+const world::Item* game_items::oak_log = nullptr;
+const world::Item* game_items::glass = nullptr;
+const world::Item* game_items::slime = nullptr;
+
+void game_items::populate(void)
+{
+ auto stone_builder = world::ItemBuilder("stone");
+ stone_builder.set_texture("textures/item/stone.png");
+ stone_builder.set_place_voxel(game_voxels::stone);
+ stone = world::item_registry::register_item(stone_builder);
+
+ auto cobblestone_builder = world::ItemBuilder("cobblestone");
+ cobblestone_builder.set_texture("textures/item/cobblestone.png");
+ cobblestone_builder.set_place_voxel(game_voxels::cobblestone);
+ cobblestone = world::item_registry::register_item(cobblestone_builder);
+
+ auto dirt_builder = world::ItemBuilder("dirt");
+ dirt_builder.set_texture("textures/item/dirt.png");
+ dirt_builder.set_place_voxel(game_voxels::dirt);
+ dirt = world::item_registry::register_item(dirt_builder);
+
+ auto grass_builder = world::ItemBuilder("grass");
+ grass_builder.set_texture("textures/item/grass.png");
+ grass_builder.set_place_voxel(game_voxels::grass);
+ grass = world::item_registry::register_item(grass_builder);
+
+ auto oak_leaves_builder = world::ItemBuilder("oak_leaves");
+ oak_leaves_builder.set_texture("textures/item/oak_leaves.png");
+ oak_leaves_builder.set_place_voxel(game_voxels::oak_leaves);
+ oak_leaves = world::item_registry::register_item(oak_leaves_builder);
+
+ auto oak_planks_builder = world::ItemBuilder("oak_planks");
+ oak_planks_builder.set_texture("textures/item/oak_planks.png");
+ oak_planks_builder.set_place_voxel(game_voxels::oak_planks);
+ oak_planks = world::item_registry::register_item(oak_planks_builder);
+
+ auto oak_log_builder = world::ItemBuilder("oak_log");
+ oak_log_builder.set_texture("textures/item/oak_log.png");
+ oak_log_builder.set_place_voxel(game_voxels::oak_log);
+ oak_log = world::item_registry::register_item(oak_log_builder);
+
+ auto glass_builder = world::ItemBuilder("glass");
+ glass_builder.set_texture("textures/item/glass.png");
+ glass_builder.set_place_voxel(game_voxels::glass);
+ glass = world::item_registry::register_item(glass_builder);
+
+ auto slime_builder = world::ItemBuilder("slime");
+ slime_builder.set_texture("textures/item/slime.png");
+ slime_builder.set_place_voxel(game_voxels::slime);
+ slime = world::item_registry::register_item(slime_builder);
+}
diff --git a/src/game/shared/game_items.hh b/src/game/shared/game_items.hh
new file mode 100644
index 0000000..c9b3638
--- /dev/null
+++ b/src/game/shared/game_items.hh
@@ -0,0 +1,24 @@
+#pragma once
+
+namespace world
+{
+class Item;
+} // namespace world
+
+namespace game_items
+{
+extern const world::Item* stone;
+extern const world::Item* cobblestone;
+extern const world::Item* dirt;
+extern const world::Item* grass;
+extern const world::Item* oak_leaves;
+extern const world::Item* oak_planks;
+extern const world::Item* oak_log;
+extern const world::Item* glass;
+extern const world::Item* slime;
+} // namespace game_items
+
+namespace game_items
+{
+void populate(void);
+} // namespace game_items
diff --git a/src/game/shared/game_voxels.cc b/src/game/shared/game_voxels.cc
new file mode 100644
index 0000000..c4c4ec3
--- /dev/null
+++ b/src/game/shared/game_voxels.cc
@@ -0,0 +1,152 @@
+#include "shared/pch.hh"
+
+#include "shared/game_voxels.hh"
+
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/const.hh"
+
+const world::Voxel* game_voxels::cobblestone = nullptr;
+const world::Voxel* game_voxels::dirt = nullptr;
+const world::Voxel* game_voxels::grass = nullptr;
+const world::Voxel* game_voxels::stone = nullptr;
+const world::Voxel* game_voxels::vtest = nullptr;
+const world::Voxel* game_voxels::vtest_ck = nullptr;
+const world::Voxel* game_voxels::oak_leaves = nullptr;
+const world::Voxel* game_voxels::oak_planks = nullptr;
+const world::Voxel* game_voxels::oak_log = nullptr;
+const world::Voxel* game_voxels::glass = nullptr;
+const world::Voxel* game_voxels::slime = nullptr;
+
+static void dirt_tick(world::Dimension* dimension, const voxel_pos& vpos)
+{
+ auto grass_found = false;
+ auto air_above = false;
+
+ for(voxel_pos::value_type dx = -1; dx <= 1 && !grass_found; ++dx) {
+ for(voxel_pos::value_type dy = -1; dy <= 1 && !grass_found; ++dy) {
+ for(voxel_pos::value_type dz = -1; dz <= 1 && !grass_found; ++dz) {
+ if(dx == 0 && dy == 0 && dz == 0) {
+ // Skip self
+ continue;
+ }
+
+ auto neighbour_vpos = vpos + voxel_pos(dx, dy, dz);
+ auto neighbour_voxel = dimension->get_voxel(neighbour_vpos);
+
+ // Voxel pointers returned by get_voxel() are the exact same
+ // returned by the voxel registry, so we can compare pointers directly
+ // and not bother with voxel_id property comparisons
+ if(neighbour_voxel == game_voxels::grass) {
+ grass_found = true;
+ break;
+ }
+ }
+ }
+ }
+
+ auto above_vpos = vpos + voxel_pos(0, 1, 0);
+ auto above_voxel = dimension->get_voxel(above_vpos);
+
+ if(above_voxel == nullptr || above_voxel->is_surface_material<world::VMAT_GLASS>()) {
+ air_above = true;
+ }
+
+ if(grass_found && air_above) {
+ dimension->set_voxel(game_voxels::grass, vpos);
+ }
+}
+
+static void grass_tick(world::Dimension* dimension, const voxel_pos& vpos)
+{
+ auto above_vpos = vpos + voxel_pos(0, 1, 0);
+ auto above_voxel = dimension->get_voxel(above_vpos);
+
+ if(above_voxel && !above_voxel->is_surface_material<world::VMAT_GLASS>()) {
+ // Decay into dirt if something is blocking airflow
+ dimension->set_voxel(game_voxels::dirt, vpos);
+ }
+}
+
+void game_voxels::populate(void)
+{
+ auto stone_builder = world::VoxelBuilder("stone");
+ stone_builder.add_default_texture("textures/voxel/stone_01.png");
+ stone_builder.add_default_texture("textures/voxel/stone_02.png");
+ stone_builder.add_default_texture("textures/voxel/stone_03.png");
+ stone_builder.add_default_texture("textures/voxel/stone_04.png");
+ stone = world::voxel_registry::register_voxel(stone_builder);
+
+ auto cobblestone_builder = world::VoxelBuilder("cobblestone");
+ cobblestone_builder.add_default_texture("textures/voxel/cobblestone_01.png");
+ cobblestone_builder.add_default_texture("textures/voxel/cobblestone_02.png");
+ cobblestone = world::voxel_registry::register_voxel(cobblestone_builder);
+
+ auto dirt_builder = world::VoxelBuilder("dirt");
+ dirt_builder.add_default_texture("textures/voxel/dirt_01.png");
+ dirt_builder.add_default_texture("textures/voxel/dirt_02.png");
+ dirt_builder.add_default_texture("textures/voxel/dirt_03.png");
+ dirt_builder.add_default_texture("textures/voxel/dirt_04.png");
+ dirt_builder.set_surface_material(world::VMAT_DIRT);
+ dirt_builder.set_on_tick(&dirt_tick);
+ dirt = world::voxel_registry::register_voxel(dirt_builder);
+
+ auto grass_builder = world::VoxelBuilder("grass");
+ grass_builder.add_default_texture("textures/voxel/grass_side_01.png");
+ grass_builder.add_default_texture("textures/voxel/grass_side_02.png");
+ grass_builder.add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_01.png");
+ grass_builder.add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_02.png");
+ grass_builder.add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_03.png");
+ grass_builder.add_face_texture(world::VFACE_BOTTOM, "textures/voxel/dirt_04.png");
+ grass_builder.add_face_texture(world::VFACE_TOP, "textures/voxel/grass_01.png");
+ grass_builder.add_face_texture(world::VFACE_TOP, "textures/voxel/grass_02.png");
+ grass_builder.set_surface_material(world::VMAT_GRASS);
+ grass_builder.set_on_tick(&grass_tick);
+ grass = world::voxel_registry::register_voxel(grass_builder);
+
+ auto vtest_builder = world::VoxelBuilder("vtest");
+ vtest_builder.add_default_texture("textures/voxel/vtest_F1.png");
+ vtest_builder.add_default_texture("textures/voxel/vtest_F2.png");
+ vtest_builder.add_default_texture("textures/voxel/vtest_F3.png");
+ vtest_builder.add_default_texture("textures/voxel/vtest_F4.png");
+ vtest_builder.set_animated(true);
+ vtest = world::voxel_registry::register_voxel(vtest_builder);
+
+ auto vtest_ck_builder = world::VoxelBuilder("vtest_ck");
+ vtest_ck_builder.add_default_texture("textures/voxel/chromakey.png");
+ vtest_ck = world::voxel_registry::register_voxel(vtest_ck_builder);
+
+ auto oak_leaves_builder = world::VoxelBuilder("oak_leaves");
+ oak_leaves_builder.add_default_texture("textures/voxel/oak_leaves.png");
+ oak_leaves_builder.set_surface_material(world::VMAT_GRASS);
+ oak_leaves = world::voxel_registry::register_voxel(oak_leaves_builder);
+
+ auto oak_planks_builder = world::VoxelBuilder("oak_planks");
+ oak_planks_builder.add_default_texture("textures/voxel/oak_planks_01.png");
+ oak_planks_builder.add_default_texture("textures/voxel/oak_planks_02.png");
+ oak_planks_builder.set_surface_material(world::VMAT_WOOD);
+ oak_planks = world::voxel_registry::register_voxel(oak_planks_builder);
+
+ auto oak_log_builder = world::VoxelBuilder("oak_log");
+ oak_log_builder.add_default_texture("textures/voxel/oak_wood_01.png");
+ oak_log_builder.add_default_texture("textures/voxel/oak_wood_02.png");
+ oak_log_builder.add_face_texture(world::VFACE_BOTTOM, "textures/voxel/oak_wood_top.png");
+ oak_log_builder.add_face_texture(world::VFACE_TOP, "textures/voxel/oak_wood_top.png");
+ oak_log_builder.set_surface_material(world::VMAT_WOOD);
+ oak_log = world::voxel_registry::register_voxel(oak_log_builder);
+
+ auto glass_builder = world::VoxelBuilder("glass");
+ glass_builder.add_default_texture("textures/voxel/glass_01.png");
+ glass_builder.set_render_mode(world::VRENDER_BLEND);
+ glass_builder.set_surface_material(world::VMAT_GLASS);
+ glass = world::voxel_registry::register_voxel(glass_builder);
+
+ auto slime_builder = world::VoxelBuilder("slime");
+ slime_builder.add_default_texture("textures/voxel/slime_01.png");
+ slime_builder.set_render_mode(world::VRENDER_BLEND);
+ slime_builder.set_surface_material(world::VMAT_SLOSH);
+ slime_builder.set_touch_type(world::VTOUCH_BOUNCE);
+ slime_builder.set_touch_values({ 0.00f, 0.60f, 0.00f });
+ slime = world::voxel_registry::register_voxel(slime_builder);
+}
diff --git a/src/game/shared/game_voxels.hh b/src/game/shared/game_voxels.hh
new file mode 100644
index 0000000..a8d155f
--- /dev/null
+++ b/src/game/shared/game_voxels.hh
@@ -0,0 +1,26 @@
+#pragma once
+
+namespace world
+{
+class Voxel;
+} // namespace world
+
+namespace game_voxels
+{
+extern const world::Voxel* cobblestone;
+extern const world::Voxel* dirt;
+extern const world::Voxel* grass;
+extern const world::Voxel* stone;
+extern const world::Voxel* vtest;
+extern const world::Voxel* vtest_ck;
+extern const world::Voxel* oak_leaves;
+extern const world::Voxel* oak_planks;
+extern const world::Voxel* oak_log;
+extern const world::Voxel* glass;
+extern const world::Voxel* slime;
+} // namespace game_voxels
+
+namespace game_voxels
+{
+void populate(void);
+} // namespace game_voxels
diff --git a/src/game/shared/globals.cc b/src/game/shared/globals.cc
new file mode 100644
index 0000000..8552214
--- /dev/null
+++ b/src/game/shared/globals.cc
@@ -0,0 +1,12 @@
+#include "shared/pch.hh"
+
+#include "shared/globals.hh"
+
+entt::dispatcher globals::dispatcher;
+
+float globals::fixed_frametime;
+float globals::fixed_frametime_avg;
+std::uint64_t globals::fixed_frametime_us;
+std::size_t globals::fixed_framecount;
+
+std::uint64_t globals::curtime;
diff --git a/src/game/shared/globals.hh b/src/game/shared/globals.hh
new file mode 100644
index 0000000..39a12a7
--- /dev/null
+++ b/src/game/shared/globals.hh
@@ -0,0 +1,19 @@
+#pragma once
+
+namespace globals
+{
+extern entt::dispatcher dispatcher;
+} // namespace globals
+
+namespace globals
+{
+extern float fixed_frametime;
+extern float fixed_frametime_avg;
+extern std::uint64_t fixed_frametime_us;
+extern std::size_t fixed_framecount;
+} // namespace globals
+
+namespace globals
+{
+extern std::uint64_t curtime;
+} // namespace globals
diff --git a/src/game/shared/pch.hh b/src/game/shared/pch.hh
new file mode 100644
index 0000000..e978e0f
--- /dev/null
+++ b/src/game/shared/pch.hh
@@ -0,0 +1,19 @@
+#pragma once
+
+#include <core/pch.hh> // inherit dependent includes from core.lib
+
+#include <csignal>
+
+#include <enet/enet.h>
+
+#include <entt/entity/registry.hpp>
+#include <entt/signal/dispatcher.hpp>
+
+#include <fastnoiselite.h>
+
+#include <miniz.h>
+
+#include <parson.h>
+
+#include <spdlog/sinks/basic_file_sink.h>
+#include <spdlog/sinks/stdout_color_sinks.h>
diff --git a/src/game/shared/protocol.cc b/src/game/shared/protocol.cc
new file mode 100644
index 0000000..4c0c894
--- /dev/null
+++ b/src/game/shared/protocol.cc
@@ -0,0 +1,518 @@
+#include "shared/pch.hh"
+
+#include "shared/protocol.hh"
+
+#include "core/io/buffer.hh"
+
+#include "shared/entity/head.hh"
+#include "shared/entity/player.hh"
+#include "shared/entity/transform.hh"
+#include "shared/entity/velocity.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+
+#include "shared/globals.hh"
+
+static io::ReadBuffer read_buffer;
+static io::WriteBuffer write_buffer;
+
+ENetPacket* protocol::encode(const protocol::StatusRequest& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::StatusRequest::ID);
+ write_buffer.write<std::uint32_t>(packet.game_version_major);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::StatusResponse& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::StatusResponse::ID);
+ write_buffer.write<std::uint32_t>(packet.game_version_major);
+ write_buffer.write<std::uint16_t>(packet.max_players);
+ write_buffer.write<std::uint16_t>(packet.num_players);
+ write_buffer.write<std::string_view>(packet.motd);
+ write_buffer.write<std::uint32_t>(packet.game_version_minor);
+ write_buffer.write<std::uint32_t>(packet.game_version_patch);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::LoginRequest& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::LoginRequest::ID);
+ write_buffer.write<std::uint32_t>(packet.game_version_major);
+ write_buffer.write<std::uint64_t>(packet.voxel_registry_checksum);
+ write_buffer.write<std::uint64_t>(packet.item_registry_checksum);
+ write_buffer.write<std::uint64_t>(packet.password_hash);
+ write_buffer.write<std::string_view>(packet.username.substr(0, protocol::MAX_USERNAME));
+ write_buffer.write<std::uint32_t>(packet.game_version_minor);
+ write_buffer.write<std::uint32_t>(packet.game_version_patch);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::LoginResponse& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::LoginResponse::ID);
+ write_buffer.write<std::uint16_t>(packet.client_index);
+ write_buffer.write<std::uint64_t>(packet.client_identity);
+ write_buffer.write<std::uint16_t>(packet.server_tickrate);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::Disconnect& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::Disconnect::ID);
+ write_buffer.write<std::string_view>(packet.reason);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::ChunkVoxels& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::ChunkVoxels::ID);
+ write_buffer.write<std::int32_t>(packet.chunk.x);
+ write_buffer.write<std::int32_t>(packet.chunk.y);
+ write_buffer.write<std::int32_t>(packet.chunk.z);
+ packet.voxels.serialize(write_buffer);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityTransform& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityTransform::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<std::int32_t>(packet.chunk.x);
+ write_buffer.write<std::int32_t>(packet.chunk.y);
+ write_buffer.write<std::int32_t>(packet.chunk.z);
+ write_buffer.write<float>(packet.local.x);
+ write_buffer.write<float>(packet.local.y);
+ write_buffer.write<float>(packet.local.z);
+ write_buffer.write<float>(packet.angles.x);
+ write_buffer.write<float>(packet.angles.y);
+ write_buffer.write<float>(packet.angles.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityHead& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityHead::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<float>(packet.angles.x);
+ write_buffer.write<float>(packet.angles.y);
+ write_buffer.write<float>(packet.angles.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityVelocity& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityVelocity::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<float>(packet.value.x);
+ write_buffer.write<float>(packet.value.y);
+ write_buffer.write<float>(packet.value.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::SpawnPlayer& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::SpawnPlayer::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::ChatMessage& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::ChatMessage::ID);
+ write_buffer.write<std::uint16_t>(packet.type);
+ write_buffer.write<std::string_view>(packet.sender.substr(0, protocol::MAX_USERNAME));
+ write_buffer.write<std::string_view>(packet.message.substr(0, protocol::MAX_CHAT));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::SetVoxel& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::SetVoxel::ID);
+ write_buffer.write<std::int64_t>(packet.vpos.x);
+ write_buffer.write<std::int64_t>(packet.vpos.y);
+ write_buffer.write<std::int64_t>(packet.vpos.z);
+ write_buffer.write<std::uint16_t>(packet.voxel);
+ write_buffer.write<std::uint16_t>(packet.flags);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::RemoveEntity& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::RemoveEntity::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntityPlayer& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntityPlayer::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::ScoreboardUpdate& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::ScoreboardUpdate::ID);
+ write_buffer.write<std::uint16_t>(static_cast<std::uint16_t>(packet.names.size()));
+ for(const std::string& username : packet.names)
+ write_buffer.write<std::string_view>(username.substr(0, protocol::MAX_USERNAME));
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::RequestChunk& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::RequestChunk::ID);
+ write_buffer.write<std::int32_t>(packet.cpos.x);
+ write_buffer.write<std::int32_t>(packet.cpos.y);
+ write_buffer.write<std::int32_t>(packet.cpos.z);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::GenericSound& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::GenericSound::ID);
+ write_buffer.write<std::string_view>(packet.sound.substr(0, protocol::MAX_SOUNDNAME));
+ write_buffer.write<std::uint8_t>(packet.looping);
+ write_buffer.write<float>(packet.pitch);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::EntitySound& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::EntitySound::ID);
+ write_buffer.write<std::uint64_t>(static_cast<std::uint64_t>(packet.entity));
+ write_buffer.write<std::string_view>(packet.sound.substr(0, protocol::MAX_SOUNDNAME));
+ write_buffer.write<std::uint8_t>(packet.looping);
+ write_buffer.write<float>(packet.pitch);
+ return write_buffer.to_packet(flags);
+}
+
+ENetPacket* protocol::encode(const protocol::DimensionInfo& packet, enet_uint32 flags)
+{
+ write_buffer.reset();
+ write_buffer.write<std::uint16_t>(protocol::DimensionInfo::ID);
+ write_buffer.write<std::string_view>(packet.name);
+ write_buffer.write<float>(packet.gravity);
+ return write_buffer.to_packet(flags);
+}
+
+void protocol::broadcast(ENetHost* host, ENetPacket* packet)
+{
+ if(packet) {
+ enet_host_broadcast(host, protocol::CHANNEL, packet);
+ }
+}
+
+void protocol::broadcast(ENetHost* host, ENetPacket* packet, ENetPeer* except)
+{
+ if(packet) {
+ for(unsigned int i = 0U; i < host->peerCount; ++i) {
+ if(host->peers[i].state == ENET_PEER_STATE_CONNECTED) {
+ if(&host->peers[i] != except) {
+ enet_peer_send(&host->peers[i], protocol::CHANNEL, packet);
+ }
+ }
+ }
+ }
+}
+
+void protocol::send(ENetPeer* peer, ENetPacket* packet)
+{
+ if(packet) {
+ enet_peer_send(peer, protocol::CHANNEL, packet);
+ }
+}
+
+void protocol::decode(entt::dispatcher& dispatcher, const ENetPacket* packet, ENetPeer* peer)
+{
+ read_buffer.reset(packet);
+
+ protocol::StatusRequest status_request;
+ protocol::StatusResponse status_response;
+ protocol::LoginRequest login_request;
+ protocol::LoginResponse login_response;
+ protocol::Disconnect disconnect;
+ protocol::ChunkVoxels chunk_voxels;
+ protocol::EntityTransform entity_transform;
+ protocol::EntityHead entity_head;
+ protocol::EntityVelocity entity_velocity;
+ protocol::SpawnPlayer spawn_player;
+ protocol::ChatMessage chat_message;
+ protocol::SetVoxel set_voxel;
+ protocol::RemoveEntity remove_entity;
+ protocol::EntityPlayer entity_player;
+ protocol::ScoreboardUpdate scoreboard_update;
+ protocol::RequestChunk request_chunk;
+ protocol::GenericSound generic_sound;
+ protocol::EntitySound entity_sound;
+ protocol::DimensionInfo dimension_info;
+
+ auto id = read_buffer.read<std::uint16_t>();
+
+ switch(id) {
+ case protocol::StatusRequest::ID:
+ status_request.peer = peer;
+ status_request.game_version_major = read_buffer.read<std::uint32_t>();
+ dispatcher.trigger(status_request);
+ break;
+
+ case protocol::StatusResponse::ID:
+ status_response.peer = peer;
+ status_response.game_version_major = read_buffer.read<std::uint32_t>();
+ status_response.max_players = read_buffer.read<std::uint16_t>();
+ status_response.num_players = read_buffer.read<std::uint16_t>();
+ status_response.motd = read_buffer.read<std::string>();
+ status_response.game_version_minor = read_buffer.read<std::uint32_t>();
+ status_response.game_version_patch = read_buffer.read<std::uint32_t>();
+ dispatcher.trigger(status_response);
+ break;
+
+ case protocol::LoginRequest::ID:
+ login_request.peer = peer;
+ login_request.game_version_major = read_buffer.read<std::uint32_t>();
+ login_request.voxel_registry_checksum = read_buffer.read<std::uint64_t>();
+ login_request.item_registry_checksum = read_buffer.read<std::uint64_t>();
+ login_request.password_hash = read_buffer.read<std::uint64_t>();
+ login_request.username = read_buffer.read<std::string>();
+ login_request.game_version_minor = read_buffer.read<std::uint32_t>();
+ login_request.game_version_patch = read_buffer.read<std::uint32_t>();
+ dispatcher.trigger(login_request);
+ break;
+
+ case protocol::LoginResponse::ID:
+ login_response.peer = peer;
+ login_response.client_index = read_buffer.read<std::uint16_t>();
+ login_response.client_identity = read_buffer.read<std::uint64_t>();
+ login_response.server_tickrate = read_buffer.read<std::uint16_t>();
+ dispatcher.trigger(login_response);
+ break;
+
+ case protocol::Disconnect::ID:
+ disconnect.peer = peer;
+ disconnect.reason = read_buffer.read<std::string>();
+ dispatcher.trigger(disconnect);
+ break;
+
+ case protocol::ChunkVoxels::ID:
+ chunk_voxels.peer = peer;
+ chunk_voxels.chunk.x = read_buffer.read<std::int32_t>();
+ chunk_voxels.chunk.y = read_buffer.read<std::int32_t>();
+ chunk_voxels.chunk.z = read_buffer.read<std::int32_t>();
+ chunk_voxels.voxels.deserialize(read_buffer);
+ dispatcher.trigger(chunk_voxels);
+ break;
+
+ case protocol::EntityTransform::ID:
+ entity_transform.peer = peer;
+ entity_transform.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_transform.chunk.x = read_buffer.read<std::int32_t>();
+ entity_transform.chunk.y = read_buffer.read<std::int32_t>();
+ entity_transform.chunk.z = read_buffer.read<std::int32_t>();
+ entity_transform.local.x = read_buffer.read<float>();
+ entity_transform.local.y = read_buffer.read<float>();
+ entity_transform.local.z = read_buffer.read<float>();
+ entity_transform.angles.x = read_buffer.read<float>();
+ entity_transform.angles.y = read_buffer.read<float>();
+ entity_transform.angles.z = read_buffer.read<float>();
+ dispatcher.trigger(entity_transform);
+ break;
+
+ case protocol::EntityHead::ID:
+ entity_head.peer = peer;
+ entity_head.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_head.angles[0] = read_buffer.read<float>();
+ entity_head.angles[1] = read_buffer.read<float>();
+ entity_head.angles[2] = read_buffer.read<float>();
+ dispatcher.trigger(entity_head);
+ break;
+
+ case protocol::EntityVelocity::ID:
+ entity_velocity.peer = peer;
+ entity_velocity.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_velocity.value.x = read_buffer.read<float>();
+ entity_velocity.value.y = read_buffer.read<float>();
+ entity_velocity.value.z = read_buffer.read<float>();
+ dispatcher.trigger(entity_velocity);
+ break;
+
+ case protocol::SpawnPlayer::ID:
+ spawn_player.peer = peer;
+ spawn_player.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ dispatcher.trigger(spawn_player);
+ break;
+
+ case protocol::ChatMessage::ID:
+ chat_message.peer = peer;
+ chat_message.type = read_buffer.read<std::uint16_t>();
+ chat_message.sender = read_buffer.read<std::string>();
+ chat_message.message = read_buffer.read<std::string>();
+ dispatcher.trigger(chat_message);
+ break;
+
+ case protocol::SetVoxel::ID:
+ set_voxel.peer = peer;
+ set_voxel.vpos.x = read_buffer.read<std::int64_t>();
+ set_voxel.vpos.y = read_buffer.read<std::int64_t>();
+ set_voxel.vpos.z = read_buffer.read<std::int64_t>();
+ set_voxel.voxel = read_buffer.read<std::uint16_t>();
+ set_voxel.flags = read_buffer.read<std::uint16_t>();
+ dispatcher.trigger(set_voxel);
+ break;
+
+ case protocol::RemoveEntity::ID:
+ remove_entity.peer = peer;
+ remove_entity.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ dispatcher.trigger(remove_entity);
+ break;
+
+ case protocol::EntityPlayer::ID:
+ entity_player.peer = peer;
+ entity_player.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ dispatcher.trigger(entity_player);
+ break;
+
+ case protocol::ScoreboardUpdate::ID:
+ scoreboard_update.peer = peer;
+ scoreboard_update.names.resize(read_buffer.read<std::uint16_t>());
+ for(std::size_t i = 0; i < scoreboard_update.names.size(); ++i)
+ scoreboard_update.names[i] = read_buffer.read<std::string>();
+ dispatcher.trigger(scoreboard_update);
+ break;
+
+ case protocol::RequestChunk::ID:
+ request_chunk.peer = peer;
+ request_chunk.cpos.x = read_buffer.read<std::uint32_t>();
+ request_chunk.cpos.y = read_buffer.read<std::uint32_t>();
+ request_chunk.cpos.z = read_buffer.read<std::uint32_t>();
+ dispatcher.trigger(request_chunk);
+ break;
+
+ case protocol::GenericSound::ID:
+ generic_sound.peer = peer;
+ generic_sound.sound = read_buffer.read<std::string>();
+ generic_sound.looping = read_buffer.read<std::uint8_t>();
+ generic_sound.pitch = read_buffer.read<float>();
+ dispatcher.trigger(generic_sound);
+ break;
+
+ case protocol::EntitySound::ID:
+ entity_sound.peer = peer;
+ entity_sound.entity = static_cast<entt::entity>(read_buffer.read<std::uint64_t>());
+ entity_sound.sound = read_buffer.read<std::string>();
+ entity_sound.looping = read_buffer.read<std::uint8_t>();
+ entity_sound.pitch = read_buffer.read<float>();
+ dispatcher.trigger(entity_sound);
+ break;
+
+ case protocol::DimensionInfo::ID:
+ dimension_info.peer = peer;
+ dimension_info.name = read_buffer.read<std::string>();
+ dimension_info.gravity = read_buffer.read<float>();
+ dispatcher.trigger(dimension_info);
+ break;
+ }
+}
+
+ENetPacket* protocol::utils::make_disconnect(std::string_view reason, enet_uint32 flags)
+{
+ protocol::Disconnect packet;
+ packet.reason = reason;
+ return protocol::encode(packet, flags);
+}
+
+ENetPacket* protocol::utils::make_chat_message(std::string_view message, enet_uint32 flags)
+{
+ protocol::ChatMessage packet;
+ packet.type = protocol::ChatMessage::TEXT_MESSAGE;
+ packet.message = message;
+ return protocol::encode(packet, flags);
+}
+
+ENetPacket* protocol::utils::make_chunk_voxels(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->chunks.try_get<world::ChunkComponent>(entity)) {
+ protocol::ChunkVoxels packet;
+ packet.chunk = component->cpos;
+ packet.voxels = component->chunk->get_voxels();
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_head(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->entities.try_get<entity::Head>(entity)) {
+ protocol::EntityHead packet;
+ packet.entity = entity;
+ packet.angles = component->angles;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_transform(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->entities.try_get<entity::Transform>(entity)) {
+ protocol::EntityTransform packet;
+ packet.entity = entity;
+ packet.chunk = component->chunk;
+ packet.local = component->local;
+ packet.angles = component->angles;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_velocity(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(auto component = dimension->entities.try_get<entity::Velocity>(entity)) {
+ protocol::EntityVelocity packet;
+ packet.entity = entity;
+ packet.value = component->value;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_entity_player(world::Dimension* dimension, entt::entity entity, enet_uint32 flags)
+{
+ if(dimension->entities.any_of<entity::Player>(entity)) {
+ protocol::EntityPlayer packet;
+ packet.entity = entity;
+ return protocol::encode(packet, flags);
+ }
+
+ return nullptr;
+}
+
+ENetPacket* protocol::utils::make_dimension_info(const world::Dimension* dimension)
+{
+ protocol::DimensionInfo packet;
+ packet.name = dimension->get_name();
+ packet.gravity = dimension->get_gravity();
+ return protocol::encode(packet, ENET_PACKET_FLAG_RELIABLE);
+}
diff --git a/src/game/shared/protocol.hh b/src/game/shared/protocol.hh
new file mode 100644
index 0000000..b222342
--- /dev/null
+++ b/src/game/shared/protocol.hh
@@ -0,0 +1,215 @@
+#pragma once
+
+#include "shared/world/chunk.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace protocol
+{
+constexpr static std::size_t MAX_CHAT = 16384;
+constexpr static std::size_t MAX_USERNAME = 64;
+constexpr static std::size_t MAX_SOUNDNAME = 1024;
+constexpr static std::uint16_t TICKRATE = 60;
+constexpr static std::uint16_t PORT = 43103;
+constexpr static std::uint8_t CHANNEL = 0;
+} // namespace protocol
+
+namespace protocol
+{
+template<std::uint16_t packet_id>
+struct Base {
+ constexpr static std::uint16_t ID = packet_id;
+ virtual ~Base(void) = default;
+ ENetPeer* peer { nullptr };
+};
+} // namespace protocol
+
+namespace protocol
+{
+struct StatusRequest;
+struct StatusResponse;
+struct LoginRequest;
+struct LoginResponse;
+struct Disconnect;
+struct ChunkVoxels;
+struct EntityTransform;
+struct EntityHead;
+struct EntityVelocity;
+struct SpawnPlayer;
+struct ChatMessage;
+struct SetVoxel;
+struct RemoveEntity;
+struct EntityPlayer;
+struct ScoreboardUpdate;
+struct RequestChunk;
+struct GenericSound;
+struct EntitySound;
+struct DimensionInfo;
+} // namespace protocol
+
+namespace protocol
+{
+ENetPacket* encode(const StatusRequest& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const StatusResponse& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const LoginRequest& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const LoginResponse& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const Disconnect& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const ChunkVoxels& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityTransform& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityHead& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityVelocity& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const SpawnPlayer& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const ChatMessage& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const SetVoxel& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const RemoveEntity& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntityPlayer& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const ScoreboardUpdate& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const RequestChunk& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const GenericSound& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const EntitySound& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* encode(const DimensionInfo& packet, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+} // namespace protocol
+
+namespace protocol
+{
+void broadcast(ENetHost* host, ENetPacket* packet);
+void broadcast(ENetHost* host, ENetPacket* packet, ENetPeer* except);
+void send(ENetPeer* peer, ENetPacket* packet);
+} // namespace protocol
+
+namespace protocol
+{
+void decode(entt::dispatcher& dispatcher, const ENetPacket* packet, ENetPeer* peer);
+} // namespace protocol
+
+namespace protocol::utils
+{
+ENetPacket* make_disconnect(std::string_view reason, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_chat_message(std::string_view message, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+} // namespace protocol::utils
+
+namespace protocol::utils
+{
+ENetPacket* make_chunk_voxels(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+} // namespace protocol::utils
+
+namespace protocol::utils
+{
+ENetPacket* make_entity_head(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_entity_transform(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_entity_velocity(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_entity_player(world::Dimension* dimension, entt::entity entity, enet_uint32 flags = ENET_PACKET_FLAG_RELIABLE);
+ENetPacket* make_dimension_info(const world::Dimension* dimension);
+} // namespace protocol::utils
+
+struct protocol::StatusRequest final : public protocol::Base<0x0000> {
+ std::uint32_t game_version_major; // renamed from 'version' in v16.x.x
+};
+
+struct protocol::StatusResponse final : public protocol::Base<0x0001> {
+ std::uint32_t game_version_major; // renamed from 'version' in v16.x.x
+ std::uint16_t max_players;
+ std::uint16_t num_players;
+ std::string motd;
+ std::uint32_t game_version_minor { UINT32_MAX }; // added in v16.x.x
+ std::uint32_t game_version_patch { UINT32_MAX };
+};
+
+struct protocol::LoginRequest final : public protocol::Base<0x0002> {
+ std::uint32_t game_version_major; // renamed from 'version' in v16.x.x
+ std::uint64_t voxel_registry_checksum;
+ std::uint64_t item_registry_checksum;
+ std::uint64_t password_hash;
+ std::string username;
+ std::uint32_t game_version_minor; // added in v16.x.x
+ std::uint32_t game_version_patch;
+};
+
+struct protocol::LoginResponse final : public protocol::Base<0x0003> {
+ std::uint16_t client_index;
+ std::uint64_t client_identity;
+ std::uint16_t server_tickrate;
+};
+
+struct protocol::Disconnect final : public protocol::Base<0x0004> {
+ std::string reason;
+};
+
+struct protocol::ChunkVoxels final : public protocol::Base<0x0005> {
+ chunk_pos chunk;
+ world::VoxelStorage voxels;
+};
+
+struct protocol::EntityTransform final : public protocol::Base<0x0006> {
+ entt::entity entity;
+ chunk_pos chunk;
+ glm::fvec3 local;
+ glm::fvec3 angles;
+};
+
+struct protocol::EntityHead final : public protocol::Base<0x0007> {
+ entt::entity entity;
+ glm::fvec3 angles;
+};
+
+struct protocol::EntityVelocity final : public protocol::Base<0x0008> {
+ entt::entity entity;
+ glm::fvec3 value;
+};
+
+struct protocol::SpawnPlayer final : public protocol::Base<0x0009> {
+ entt::entity entity;
+};
+
+struct protocol::ChatMessage final : public protocol::Base<0x000A> {
+ constexpr static std::uint16_t TEXT_MESSAGE = 0x0000;
+ constexpr static std::uint16_t PLAYER_JOIN = 0x0001;
+ constexpr static std::uint16_t PLAYER_LEAVE = 0x0002;
+
+ std::uint16_t type;
+ std::string sender;
+ std::string message;
+};
+
+struct protocol::SetVoxel final : public protocol::Base<0x000B> {
+ voxel_pos vpos;
+ voxel_id voxel;
+ std::uint16_t flags;
+};
+
+struct protocol::RemoveEntity final : public protocol::Base<0x000C> {
+ entt::entity entity;
+};
+
+struct protocol::EntityPlayer final : public protocol::Base<0x000D> {
+ entt::entity entity;
+};
+
+struct protocol::ScoreboardUpdate final : public protocol::Base<0x000E> {
+ std::vector<std::string> names;
+};
+
+struct protocol::RequestChunk final : public protocol::Base<0x000F> {
+ chunk_pos cpos;
+};
+
+struct protocol::GenericSound final : public protocol::Base<0x0010> {
+ std::string sound;
+ bool looping;
+ float pitch;
+};
+
+struct protocol::EntitySound final : public protocol::Base<0x0011> {
+ entt::entity entity;
+ std::string sound;
+ bool looping;
+ float pitch;
+};
+
+struct protocol::DimensionInfo final : public protocol::Base<0x0012> {
+ std::string name;
+ float gravity;
+};
diff --git a/src/game/shared/splash.cc b/src/game/shared/splash.cc
new file mode 100644
index 0000000..4568779
--- /dev/null
+++ b/src/game/shared/splash.cc
@@ -0,0 +1,67 @@
+#include "shared/pch.hh"
+
+#include "shared/splash.hh"
+
+#include "core/io/physfs.hh"
+
+constexpr static std::string_view SPLASHES_FILENAME_CLIENT = "misc/splashes_client.txt";
+constexpr static std::string_view SPLASHES_FILENAME_SERVER = "misc/splashes_server.txt";
+constexpr static std::size_t SPLASH_SERVER_MAX_LENGTH = 32;
+
+static std::mt19937_64 splash_random;
+static std::vector<std::string> splash_lines;
+
+static std::string sanitize_line(const std::string& line)
+{
+ std::string result;
+
+ for(auto chr : line) {
+ if(chr != '\r' && chr != '\n') {
+ result.push_back(chr);
+ }
+ }
+
+ return result;
+}
+
+static void splash_init_filename(std::string_view filename)
+{
+ if(auto file = PHYSFS_openRead(std::string(filename).c_str())) {
+ auto source = std::string(PHYSFS_fileLength(file), char(0x00));
+ PHYSFS_readBytes(file, source.data(), source.size());
+ PHYSFS_close(file);
+
+ std::string line;
+ std::istringstream stream(source);
+
+ while(std::getline(stream, line))
+ splash_lines.push_back(sanitize_line(line));
+ splash_random.seed(std::random_device()());
+ }
+ else {
+ splash_lines.push_back(std::format("{}: {}", filename, io::physfs_error()));
+ splash_random.seed(std::random_device()());
+ }
+}
+
+void splash::init_client(void)
+{
+ splash_init_filename(SPLASHES_FILENAME_CLIENT);
+}
+
+void splash::init_server(void)
+{
+ splash_init_filename(SPLASHES_FILENAME_SERVER);
+
+ // Server browser GUI should be able to display
+ // these splash messages without text clipping over
+ for(int i = 0; i < splash_lines.size(); i++) {
+ splash_lines[i] = splash_lines[i].substr(0, SPLASH_SERVER_MAX_LENGTH);
+ }
+}
+
+std::string_view splash::get(void)
+{
+ std::uniform_int_distribution<std::size_t> dist(0, splash_lines.size() - 1);
+ return splash_lines.at(dist(splash_random));
+}
diff --git a/src/game/shared/splash.hh b/src/game/shared/splash.hh
new file mode 100644
index 0000000..be80cd6
--- /dev/null
+++ b/src/game/shared/splash.hh
@@ -0,0 +1,8 @@
+#pragma once
+
+namespace splash
+{
+void init_client(void);
+void init_server(void);
+std::string_view get(void);
+} // namespace splash
diff --git a/src/game/shared/types.hh b/src/game/shared/types.hh
new file mode 100644
index 0000000..792ed0f
--- /dev/null
+++ b/src/game/shared/types.hh
@@ -0,0 +1,40 @@
+#pragma once
+
+using item_id = std::uint32_t;
+constexpr static item_id NULL_ITEM_ID = UINT32_C(0x00000000);
+constexpr static item_id MAX_ITEM_ID = UINT32_C(0xFFFFFFFF);
+
+using voxel_id = std::uint16_t;
+constexpr static voxel_id NULL_VOXEL_ID = UINT16_C(0x0000);
+constexpr static voxel_id MAX_VOXEL_ID = UINT16_C(0xFFFF);
+
+using chunk_pos = glm::vec<3, std::int32_t>;
+using local_pos = glm::vec<3, std::int16_t>;
+using voxel_pos = glm::vec<3, std::int64_t>;
+
+using chunk_pos_xz = glm::vec<2, chunk_pos::value_type>;
+using local_pos_xz = glm::vec<2, local_pos::value_type>;
+using voxel_pos_xz = glm::vec<2, local_pos::value_type>;
+
+template<>
+struct std::hash<chunk_pos> final {
+ constexpr inline std::size_t operator()(const chunk_pos& cpos) const
+ {
+ std::size_t value = 0;
+ value ^= cpos.x * 73856093;
+ value ^= cpos.y * 19349663;
+ value ^= cpos.z * 83492791;
+ return value;
+ }
+};
+
+template<>
+struct std::hash<chunk_pos_xz> final {
+ constexpr inline std::size_t operator()(const chunk_pos_xz& cwpos) const
+ {
+ std::size_t value = 0;
+ value ^= cwpos.x * 73856093;
+ value ^= cwpos.y * 19349663;
+ return value;
+ }
+};
diff --git a/src/game/shared/world/CMakeLists.txt b/src/game/shared/world/CMakeLists.txt
new file mode 100644
index 0000000..db3f370
--- /dev/null
+++ b/src/game/shared/world/CMakeLists.txt
@@ -0,0 +1,20 @@
+target_sources(shared PRIVATE
+ "${CMAKE_CURRENT_LIST_DIR}/chunk_aabb.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/chunk.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/chunk.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/dimension.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/dimension.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/feature.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/feature.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/item_registry.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/item_registry.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/item.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/item.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/ray_dda.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/ray_dda.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/voxel_registry.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/voxel_storage.hh"
+ "${CMAKE_CURRENT_LIST_DIR}/voxel.cc"
+ "${CMAKE_CURRENT_LIST_DIR}/voxel.hh")
diff --git a/src/game/shared/world/chunk.cc b/src/game/shared/world/chunk.cc
new file mode 100644
index 0000000..e2d60cb
--- /dev/null
+++ b/src/game/shared/world/chunk.cc
@@ -0,0 +1,72 @@
+#include "shared/pch.hh"
+
+#include "shared/world/chunk.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+
+world::Chunk::Chunk(entt::entity entity, Dimension* dimension)
+{
+ m_entity = entity;
+ m_dimension = dimension;
+ m_voxels.fill(NULL_VOXEL_ID);
+ m_biome = BIOME_VOID;
+}
+
+const world::Voxel* world::Chunk::get_voxel(const local_pos& lpos) const
+{
+ return get_voxel(coord::to_index(lpos));
+}
+
+const world::Voxel* world::Chunk::get_voxel(const std::size_t index) const
+{
+ if(index >= CHUNK_VOLUME) {
+ return nullptr;
+ }
+
+ return voxel_registry::find(m_voxels[index]);
+}
+
+void world::Chunk::set_voxel(const Voxel* voxel, const local_pos& lpos)
+{
+ set_voxel(voxel, coord::to_index(lpos));
+}
+
+void world::Chunk::set_voxel(const Voxel* voxel, const std::size_t index)
+{
+ if(index < CHUNK_VOLUME) {
+ m_voxels[index] = voxel ? voxel->get_id() : NULL_VOXEL_ID;
+ return;
+ }
+}
+
+const world::VoxelStorage& world::Chunk::get_voxels(void) const
+{
+ return m_voxels;
+}
+
+void world::Chunk::set_voxels(const VoxelStorage& voxels)
+{
+ m_voxels = voxels;
+}
+
+unsigned int world::Chunk::get_biome(void) const
+{
+ return m_biome;
+}
+
+void world::Chunk::set_biome(unsigned int biome)
+{
+ m_biome = biome;
+}
+
+entt::entity world::Chunk::get_entity(void) const
+{
+ return m_entity;
+}
+
+world::Dimension* world::Chunk::get_dimension(void) const
+{
+ return m_dimension;
+}
diff --git a/src/game/shared/world/chunk.hh b/src/game/shared/world/chunk.hh
new file mode 100644
index 0000000..7518127
--- /dev/null
+++ b/src/game/shared/world/chunk.hh
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "shared/world/voxel_storage.hh"
+
+#include "shared/types.hh"
+
+constexpr static unsigned int BIOME_VOID = 0U;
+
+namespace world
+{
+class Dimension;
+class Voxel;
+} // namespace world
+
+namespace world
+{
+class Chunk final {
+public:
+ explicit Chunk(entt::entity entity, Dimension* dimension);
+ virtual ~Chunk(void) = default;
+
+ const Voxel* get_voxel(const local_pos& lpos) const;
+ const Voxel* get_voxel(const std::size_t index) const;
+
+ void set_voxel(const Voxel* voxel, const local_pos& lpos);
+ void set_voxel(const Voxel* voxel, const std::size_t index);
+
+ const VoxelStorage& get_voxels(void) const;
+ void set_voxels(const VoxelStorage& voxels);
+
+ unsigned int get_biome(void) const;
+ void set_biome(unsigned int biome);
+
+ entt::entity get_entity(void) const;
+ Dimension* get_dimension(void) const;
+
+private:
+ entt::entity m_entity;
+ Dimension* m_dimension;
+ VoxelStorage m_voxels;
+ unsigned int m_biome;
+};
+} // namespace world
diff --git a/src/game/shared/world/chunk_aabb.hh b/src/game/shared/world/chunk_aabb.hh
new file mode 100644
index 0000000..f07d3e1
--- /dev/null
+++ b/src/game/shared/world/chunk_aabb.hh
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "core/math/aabb.hh"
+
+#include "shared/types.hh"
+
+namespace world
+{
+using ChunkAABB = math::AABB<chunk_pos::value_type>;
+} // namespace world
diff --git a/src/game/shared/world/dimension.cc b/src/game/shared/world/dimension.cc
new file mode 100644
index 0000000..0088753
--- /dev/null
+++ b/src/game/shared/world/dimension.cc
@@ -0,0 +1,187 @@
+#include "shared/pch.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/voxel_registry.hh"
+
+#include "shared/coord.hh"
+#include "shared/globals.hh"
+
+world::Dimension::Dimension(std::string_view name, float gravity)
+{
+ m_name = name;
+ m_gravity = gravity;
+}
+
+world::Dimension::~Dimension(void)
+{
+ for(const auto it : m_chunkmap)
+ delete it.second;
+ entities.clear();
+ chunks.clear();
+}
+
+std::string_view world::Dimension::get_name(void) const
+{
+ return m_name;
+}
+
+float world::Dimension::get_gravity(void) const
+{
+ return m_gravity;
+}
+
+world::Chunk* world::Dimension::create_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ // Chunk already exists
+ return it->second;
+ }
+
+ auto entity = chunks.create();
+ auto chunk = new Chunk(entity, this);
+
+ auto& component = chunks.emplace<ChunkComponent>(entity);
+ component.chunk = chunk;
+ component.cpos = cpos;
+
+ ChunkCreateEvent event;
+ event.dimension = this;
+ event.chunk = chunk;
+ event.cpos = cpos;
+
+ globals::dispatcher.trigger(event);
+
+ return m_chunkmap.insert_or_assign(cpos, std::move(chunk)).first->second;
+}
+
+world::Chunk* world::Dimension::find_chunk(entt::entity entity) const
+{
+ if(chunks.valid(entity)) {
+ return chunks.get<ChunkComponent>(entity).chunk;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+world::Chunk* world::Dimension::find_chunk(const chunk_pos& cpos) const
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ return it->second;
+ }
+ else {
+ return nullptr;
+ }
+}
+
+void world::Dimension::remove_chunk(entt::entity entity)
+{
+ if(chunks.valid(entity)) {
+ auto& component = chunks.get<ChunkComponent>(entity);
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(entity);
+ }
+}
+
+void world::Dimension::remove_chunk(const chunk_pos& cpos)
+{
+ auto it = m_chunkmap.find(cpos);
+
+ if(it != m_chunkmap.cend()) {
+ chunks.destroy(it->second->get_entity());
+ m_chunkmap.erase(it);
+ }
+}
+
+void world::Dimension::remove_chunk(Chunk* chunk)
+{
+ if(chunk) {
+ const auto& component = chunks.get<ChunkComponent>(chunk->get_entity());
+ m_chunkmap.erase(component.cpos);
+ chunks.destroy(chunk->get_entity());
+ }
+}
+
+const world::Voxel* world::Dimension::get_voxel(const voxel_pos& vpos) const
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ return chunk->get_voxel(lpos);
+ }
+
+ return nullptr;
+}
+
+const world::Voxel* world::Dimension::get_voxel(const chunk_pos& cpos, const local_pos& lpos) const
+{
+ // This allows accessing get_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return get_voxel(coord::to_voxel(cpos, lpos));
+}
+
+bool world::Dimension::set_voxel(const Voxel* voxel, const voxel_pos& vpos)
+{
+ auto cpos = coord::to_chunk(vpos);
+ auto lpos = coord::to_local(vpos);
+
+ if(auto chunk = find_chunk(cpos)) {
+ if(auto old_voxel = chunk->get_voxel(lpos)) {
+ if(old_voxel != voxel) {
+ // Notify the old voxel that it is
+ // being replaced with a different voxel
+ old_voxel->on_remove(this, vpos);
+ }
+ }
+
+ chunk->set_voxel(voxel, lpos);
+
+ if(voxel) {
+ // If we're not placing air, notify the
+ // new voxel that it has been placed
+ voxel->on_place(this, vpos);
+ }
+
+ VoxelSetEvent event;
+ event.dimension = this;
+ event.voxel = voxel;
+ event.cpos = cpos;
+ event.lpos = lpos;
+ event.chunk = chunk;
+
+ globals::dispatcher.trigger(event);
+
+ return true;
+ }
+
+ return false;
+}
+
+bool world::Dimension::set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos)
+{
+ // This allows accessing set_voxel with negative
+ // local coordinates that usually would result in an
+ // out-of-range values; this is useful for per-voxel update logic
+ return set_voxel(voxel, coord::to_voxel(cpos, lpos));
+}
+
+void world::Dimension::init(io::ConfigMap& config)
+{
+}
+
+void world::Dimension::init_late(std::uint64_t global_seed)
+{
+}
+
+bool world::Dimension::generate(const chunk_pos& cpos, VoxelStorage& voxels)
+{
+ return false;
+}
diff --git a/src/game/shared/world/dimension.hh b/src/game/shared/world/dimension.hh
new file mode 100644
index 0000000..6549bf6
--- /dev/null
+++ b/src/game/shared/world/dimension.hh
@@ -0,0 +1,101 @@
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ConfigMap;
+} // namespace io
+
+namespace world
+{
+class Chunk;
+class Voxel;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+using dimension_entropy_map = std::array<std::uint64_t, CHUNK_AREA>;
+using dimension_height_map = std::array<voxel_pos::value_type, CHUNK_AREA>;
+} // namespace world
+
+namespace world
+{
+class Dimension {
+public:
+ explicit Dimension(std::string_view name, float gravity);
+ virtual ~Dimension(void);
+
+ std::string_view get_name(void) const;
+ float get_gravity(void) const;
+
+public:
+ Chunk* create_chunk(const chunk_pos& cpos);
+ Chunk* find_chunk(entt::entity entity) const;
+ Chunk* find_chunk(const chunk_pos& cpos) const;
+
+ void remove_chunk(entt::entity entity);
+ void remove_chunk(const chunk_pos& cpos);
+ void remove_chunk(Chunk* chunk);
+
+public:
+ const Voxel* get_voxel(const voxel_pos& vpos) const;
+ const Voxel* get_voxel(const chunk_pos& cpos, const local_pos& lpos) const;
+
+ bool set_voxel(const Voxel* voxel, const voxel_pos& vpos);
+ bool set_voxel(const Voxel* voxel, const chunk_pos& cpos, const local_pos& lpos);
+
+public:
+ virtual void init(io::ConfigMap& config);
+ virtual void init_late(std::uint64_t global_seed);
+ virtual bool generate(const chunk_pos& cpos, VoxelStorage& voxels);
+
+public:
+ entt::registry chunks;
+ entt::registry entities;
+
+private:
+ std::string m_name;
+ emhash8::HashMap<chunk_pos, Chunk*> m_chunkmap;
+ float m_gravity;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkComponent final {
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+} // namespace world
+
+namespace world
+{
+struct ChunkCreateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkDestroyEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct ChunkUpdateEvent final {
+ Dimension* dimension;
+ chunk_pos cpos;
+ Chunk* chunk;
+};
+
+struct VoxelSetEvent final {
+ Dimension* dimension;
+ const Voxel* voxel;
+ chunk_pos cpos;
+ local_pos lpos;
+ Chunk* chunk;
+};
+} // namespace world
diff --git a/src/game/shared/world/feature.cc b/src/game/shared/world/feature.cc
new file mode 100644
index 0000000..2468473
--- /dev/null
+++ b/src/game/shared/world/feature.cc
@@ -0,0 +1,75 @@
+#include "shared/pch.hh"
+
+#include "shared/world/feature.hh"
+
+#include "shared/world/chunk.hh"
+#include "shared/world/dimension.hh"
+#include "shared/world/voxel.hh"
+
+#include "shared/coord.hh"
+
+void world::Feature::place(const voxel_pos& vpos, Dimension* dimension) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(auto chunk = dimension->create_chunk(it_cpos)) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(chunk->get_voxel(it_index) && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ chunk->set_voxel(voxel, it_index);
+ }
+ }
+}
+
+void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(it_cpos == cpos) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(chunk.get_voxel(it_index) && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ chunk.set_voxel(voxel, it_index);
+ }
+ }
+}
+
+void world::Feature::place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const
+{
+ for(const auto [rpos, voxel, overwrite] : (*this)) {
+ auto it_vpos = vpos + rpos;
+ auto it_cpos = coord::to_chunk(it_vpos);
+
+ if(it_cpos == cpos) {
+ auto it_lpos = coord::to_local(it_vpos);
+ auto it_index = coord::to_index(it_lpos);
+
+ if(voxels[it_index] && !overwrite) {
+ // There is something in the way
+ // and the called intentionally requested
+ // we do not force feature to overwrite voxels
+ continue;
+ }
+
+ voxels[it_index] = voxel ? voxel->get_id() : NULL_VOXEL_ID;
+ }
+ }
+}
diff --git a/src/game/shared/world/feature.hh b/src/game/shared/world/feature.hh
new file mode 100644
index 0000000..0d28b20
--- /dev/null
+++ b/src/game/shared/world/feature.hh
@@ -0,0 +1,25 @@
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Chunk;
+class Dimension;
+class Voxel;
+class VoxelStorage;
+} // namespace world
+
+namespace world
+{
+class Feature final : public std::vector<std::tuple<voxel_pos, const Voxel*, bool>> {
+public:
+ Feature(void) = default;
+ virtual ~Feature(void) = default;
+
+public:
+ void place(const voxel_pos& vpos, Dimension* dimension) const;
+ void place(const voxel_pos& vpos, const chunk_pos& cpos, Chunk& chunk) const;
+ void place(const voxel_pos& vpos, const chunk_pos& cpos, VoxelStorage& voxels) const;
+};
+} // namespace world
diff --git a/src/game/shared/world/item.cc b/src/game/shared/world/item.cc
new file mode 100644
index 0000000..5e60609
--- /dev/null
+++ b/src/game/shared/world/item.cc
@@ -0,0 +1,55 @@
+#include "shared/pch.hh"
+
+#include "shared/world/item.hh"
+
+#include "core/math/crc64.hh"
+
+#include "shared/world/voxel.hh"
+
+world::Item::Item(const Item& source, item_id id) noexcept : Item(source)
+{
+ m_id = id;
+}
+
+void world::Item::set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept
+{
+ m_cached_texture = std::move(texture);
+}
+
+std::uint64_t world::Item::get_checksum(std::uint64_t combine) const
+{
+ combine = math::crc64(m_name.data(), m_name.size(), combine);
+ combine = math::crc64(m_texture.data(), m_texture.size(), combine);
+
+ std::uint32_t id = m_place_voxel ? m_place_voxel->get_id() : NULL_VOXEL_ID;
+ combine = math::crc64(&id, sizeof(id), combine);
+
+ return combine;
+}
+
+world::ItemBuilder::ItemBuilder(std::string_view name)
+{
+ set_name(name);
+}
+
+void world::ItemBuilder::set_name(std::string_view name)
+{
+ assert(name.size());
+
+ m_name = name;
+}
+
+void world::ItemBuilder::set_texture(std::string_view texture)
+{
+ m_texture = texture;
+}
+
+void world::ItemBuilder::set_place_voxel(const Voxel* place_voxel)
+{
+ m_place_voxel = place_voxel;
+}
+
+std::unique_ptr<world::Item> world::ItemBuilder::build(item_id id) const
+{
+ return std::make_unique<Item>(*this, id);
+}
diff --git a/src/game/shared/world/item.hh b/src/game/shared/world/item.hh
new file mode 100644
index 0000000..ffa7f5c
--- /dev/null
+++ b/src/game/shared/world/item.hh
@@ -0,0 +1,84 @@
+#pragma once
+
+#include "core/resource/resource.hh"
+
+#include "shared/types.hh"
+
+// This resource is only defined client-side and
+// resource_ptr<TextureGUI> should remain set to null
+// anywhere else in the shared and server code
+struct TextureGUI;
+
+namespace world
+{
+class Voxel;
+} // namespace world
+
+namespace world
+{
+class Item {
+public:
+ Item(void) = default;
+ explicit Item(const Item& source, item_id id) noexcept;
+
+ constexpr std::string_view get_name(void) const noexcept;
+ constexpr item_id get_id(void) const noexcept;
+
+ constexpr std::string_view get_texture(void) const noexcept;
+ constexpr const Voxel* get_place_voxel(void) const noexcept;
+
+ constexpr resource_ptr<TextureGUI>& get_cached_texture(void) const noexcept;
+ void set_cached_texture(resource_ptr<TextureGUI> texture) const noexcept;
+
+ std::uint64_t get_checksum(std::uint64_t combine = 0U) const;
+
+protected:
+ std::string m_name;
+ item_id m_id { NULL_ITEM_ID };
+
+ std::string m_texture;
+ const Voxel* m_place_voxel { nullptr };
+
+ mutable resource_ptr<TextureGUI> m_cached_texture; // Client-side only
+};
+} // namespace world
+
+namespace world
+{
+class ItemBuilder final : public Item {
+public:
+ explicit ItemBuilder(std::string_view name);
+
+ void set_name(std::string_view name);
+
+ void set_texture(std::string_view texture);
+ void set_place_voxel(const Voxel* place_voxel);
+
+ std::unique_ptr<Item> build(item_id id) const;
+};
+} // namespace world
+
+constexpr std::string_view world::Item::get_name(void) const noexcept
+{
+ return m_name;
+}
+
+constexpr item_id world::Item::get_id(void) const noexcept
+{
+ return m_id;
+}
+
+constexpr std::string_view world::Item::get_texture(void) const noexcept
+{
+ return m_texture;
+}
+
+constexpr const world::Voxel* world::Item::get_place_voxel(void) const noexcept
+{
+ return m_place_voxel;
+}
+
+constexpr resource_ptr<TextureGUI>& world::Item::get_cached_texture(void) const noexcept
+{
+ return m_cached_texture;
+}
diff --git a/src/game/shared/world/item_registry.cc b/src/game/shared/world/item_registry.cc
new file mode 100644
index 0000000..d89abe9
--- /dev/null
+++ b/src/game/shared/world/item_registry.cc
@@ -0,0 +1,68 @@
+#include "shared/pch.hh"
+
+#include "shared/world/item_registry.hh"
+
+#include "core/math/crc64.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+static std::uint64_t registry_checksum = 0U;
+std::unordered_map<std::string, item_id> world::item_registry::names = {};
+std::vector<std::unique_ptr<world::Item>> world::item_registry::items = {};
+
+static void recalculate_checksum(void)
+{
+ registry_checksum = 0U;
+
+ for(const auto& item : world::item_registry::items) {
+ registry_checksum = item->get_checksum(registry_checksum);
+ }
+}
+
+world::Item* world::item_registry::register_item(const ItemBuilder& builder)
+{
+ assert(builder.get_name().size());
+ assert(nullptr == find(builder.get_name()));
+
+ const auto id = static_cast<item_id>(1 + items.size());
+
+ std::unique_ptr<Item> item(builder.build(id));
+ names.emplace(std::string(builder.get_name()), id);
+ items.push_back(std::move(item));
+
+ recalculate_checksum();
+
+ return items.back().get();
+}
+
+world::Item* world::item_registry::find(std::string_view name)
+{
+ const auto it = names.find(std::string(name));
+
+ if(it == names.end()) {
+ return nullptr;
+ }
+
+ return items[it->second - 1].get();
+}
+
+world::Item* world::item_registry::find(const item_id item)
+{
+ if(item == NULL_ITEM_ID || item > items.size()) {
+ return nullptr;
+ }
+
+ return items[item - 1].get();
+}
+
+void world::item_registry::purge(void)
+{
+ registry_checksum = 0U;
+ items.clear();
+ names.clear();
+}
+
+std::uint64_t world::item_registry::get_checksum(void)
+{
+ return registry_checksum;
+}
diff --git a/src/game/shared/world/item_registry.hh b/src/game/shared/world/item_registry.hh
new file mode 100644
index 0000000..a841a2d
--- /dev/null
+++ b/src/game/shared/world/item_registry.hh
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "shared/world/item.hh"
+
+namespace world::item_registry
+{
+extern std::unordered_map<std::string, item_id> names;
+extern std::vector<std::unique_ptr<Item>> items;
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+Item* register_item(const ItemBuilder& builder);
+Item* find(std::string_view name);
+Item* find(const item_id item);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+void purge(void);
+} // namespace world::item_registry
+
+namespace world::item_registry
+{
+std::uint64_t get_checksum(void);
+} // namespace world::item_registry
diff --git a/src/game/shared/world/ray_dda.cc b/src/game/shared/world/ray_dda.cc
new file mode 100644
index 0000000..d6383b9
--- /dev/null
+++ b/src/game/shared/world/ray_dda.cc
@@ -0,0 +1,107 @@
+#include "shared/pch.hh"
+
+#include "shared/world/ray_dda.hh"
+
+#include "shared/world/dimension.hh"
+
+#include "shared/coord.hh"
+
+world::RayDDA::RayDDA(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+world::RayDDA::RayDDA(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(dimension, start_chunk, start_fpos, direction);
+}
+
+void world::RayDDA::reset(const world::Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ this->dimension = dimension;
+ this->start_chunk = start_chunk;
+ this->start_fpos = start_fpos;
+ this->direction = direction;
+
+ this->delta_dist.x = direction.x ? glm::abs(1.0f / direction.x) : std::numeric_limits<float>::max();
+ this->delta_dist.y = direction.y ? glm::abs(1.0f / direction.y) : std::numeric_limits<float>::max();
+ this->delta_dist.z = direction.z ? glm::abs(1.0f / direction.z) : std::numeric_limits<float>::max();
+
+ this->distance = 0.0f;
+ this->vpos = coord::to_voxel(start_chunk, start_fpos);
+ this->vnormal = voxel_pos(0, 0, 0);
+
+ // Need this for initial direction calculations
+ auto lpos = coord::to_local(start_fpos);
+
+ if(direction.x < 0.0f) {
+ this->side_dist.x = this->delta_dist.x * (start_fpos.x - lpos.x);
+ this->vstep.x = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.x = this->delta_dist.x * (lpos.x + 1.0f - start_fpos.x);
+ this->vstep.x = voxel_pos::value_type(+1);
+ }
+
+ if(direction.y < 0.0f) {
+ this->side_dist.y = this->delta_dist.y * (start_fpos.y - lpos.y);
+ this->vstep.y = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.y = this->delta_dist.y * (lpos.y + 1.0f - start_fpos.y);
+ this->vstep.y = voxel_pos::value_type(+1);
+ }
+
+ if(direction.z < 0.0f) {
+ this->side_dist.z = this->delta_dist.z * (start_fpos.z - lpos.z);
+ this->vstep.z = voxel_pos::value_type(-1);
+ }
+ else {
+ this->side_dist.z = this->delta_dist.z * (lpos.z + 1.0f - start_fpos.z);
+ this->vstep.z = voxel_pos::value_type(+1);
+ }
+}
+
+void world::RayDDA::reset(const world::Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos,
+ const glm::fvec3& direction)
+{
+ reset(&dimension, start_chunk, start_fpos, direction);
+}
+
+const world::Voxel* world::RayDDA::step(void)
+{
+ if(side_dist.x < side_dist.z) {
+ if(side_dist.x < side_dist.y) {
+ vnormal = voxel_pos(-vstep.x, 0, 0);
+ distance = side_dist.x;
+ side_dist.x += delta_dist.x;
+ vpos.x += vstep.x;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+ else {
+ if(side_dist.z < side_dist.y) {
+ vnormal = voxel_pos(0, 0, -vstep.z);
+ distance = side_dist.z;
+ side_dist.z += delta_dist.z;
+ vpos.z += vstep.z;
+ }
+ else {
+ vnormal = voxel_pos(0, -vstep.y, 0);
+ distance = side_dist.y;
+ side_dist.y += delta_dist.y;
+ vpos.y += vstep.y;
+ }
+ }
+
+ // This is slower than I want it to be
+ return dimension->get_voxel(vpos);
+}
diff --git a/src/game/shared/world/ray_dda.hh b/src/game/shared/world/ray_dda.hh
new file mode 100644
index 0000000..0f548ba
--- /dev/null
+++ b/src/game/shared/world/ray_dda.hh
@@ -0,0 +1,38 @@
+#pragma once
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+class Voxel;
+} // namespace world
+
+namespace world
+{
+class RayDDA final {
+public:
+ RayDDA(void) = default;
+ explicit RayDDA(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ explicit RayDDA(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ void reset(const Dimension* dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+ void reset(const Dimension& dimension, const chunk_pos& start_chunk, const glm::fvec3& start_fpos, const glm::fvec3& direction);
+
+ const Voxel* step(void);
+
+public:
+ const Dimension* dimension;
+ chunk_pos start_chunk;
+ glm::fvec3 start_fpos;
+ glm::fvec3 direction;
+
+ glm::fvec3 delta_dist;
+ glm::fvec3 side_dist;
+ voxel_pos vstep;
+
+ double distance;
+ voxel_pos vnormal;
+ voxel_pos vpos;
+};
+} // namespace world
diff --git a/src/game/shared/world/voxel.cc b/src/game/shared/world/voxel.cc
new file mode 100644
index 0000000..21fe62c
--- /dev/null
+++ b/src/game/shared/world/voxel.cc
@@ -0,0 +1,149 @@
+#include "shared/pch.hh"
+
+#include "shared/world/voxel.hh"
+
+#include "core/math/crc64.hh"
+
+#include "shared/world/dimension.hh"
+
+world::Voxel::Voxel(const Voxel& source, voxel_id id) noexcept : Voxel(source)
+{
+ m_id = id;
+}
+
+void world::Voxel::on_place(Dimension* dimension, const voxel_pos& vpos) const
+{
+ if(m_on_place) {
+ m_on_place(dimension, vpos);
+ }
+}
+
+void world::Voxel::on_remove(Dimension* dimension, const voxel_pos& vpos) const
+{
+ if(m_on_remove) {
+ m_on_remove(dimension, vpos);
+ }
+}
+
+void world::Voxel::on_tick(Dimension* dimension, const voxel_pos& vpos) const
+{
+ if(m_on_tick) {
+ m_on_tick(dimension, vpos);
+ }
+}
+
+std::size_t world::Voxel::get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const
+{
+ const auto& textures = get_face_textures(face);
+
+ assert(textures.size());
+
+ std::uint64_t hash = 0U;
+ hash = math::crc64(&vpos.x, sizeof(vpos.x), hash);
+ hash = math::crc64(&vpos.y, sizeof(vpos.y), hash);
+ hash = math::crc64(&vpos.z, sizeof(vpos.z), hash);
+
+ return static_cast<std::size_t>(hash % textures.size());
+}
+
+void world::Voxel::set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane)
+{
+ assert(face < m_cached_face_offsets.size());
+ assert(face < m_cached_face_planes.size());
+
+ m_cached_face_offsets[face] = offset;
+ m_cached_face_planes[face] = plane;
+}
+
+std::uint64_t world::Voxel::get_checksum(std::uint64_t combine) const
+{
+ combine = math::crc64(m_name.data(), m_name.size(), combine);
+ combine += static_cast<std::uint64_t>(m_shape);
+ combine += static_cast<std::uint64_t>(m_render_mode);
+ return combine;
+}
+
+world::VoxelBuilder::VoxelBuilder(std::string_view name)
+{
+ set_name(name);
+}
+
+void world::VoxelBuilder::set_on_place(VoxelOnPlaceFunc func) noexcept
+{
+ m_on_place = std::move(func);
+}
+
+void world::VoxelBuilder::set_on_remove(VoxelOnRemoveFunc func) noexcept
+{
+ m_on_remove = std::move(func);
+}
+
+void world::VoxelBuilder::set_on_tick(VoxelOnTickFunc func) noexcept
+{
+ m_on_tick = std::move(func);
+}
+
+void world::VoxelBuilder::set_name(std::string_view name) noexcept
+{
+ assert(name.size());
+
+ m_name = name;
+}
+
+void world::VoxelBuilder::set_render_mode(VoxelRender mode) noexcept
+{
+ m_render_mode = mode;
+}
+
+void world::VoxelBuilder::set_shape(VoxelShape shape) noexcept
+{
+ m_shape = shape;
+}
+
+void world::VoxelBuilder::set_animated(bool animated) noexcept
+{
+ m_animated = animated;
+}
+
+void world::VoxelBuilder::set_touch_type(VoxelTouch type) noexcept
+{
+ m_touch_type = type;
+}
+
+void world::VoxelBuilder::set_touch_values(const glm::fvec3& values) noexcept
+{
+ m_touch_values = values;
+}
+
+void world::VoxelBuilder::set_surface_material(VoxelMaterial material) noexcept
+{
+ m_surface_material = material;
+}
+
+void world::VoxelBuilder::set_collision(const math::AABBf& box) noexcept
+{
+ m_collision = box;
+}
+
+void world::VoxelBuilder::add_default_texture(std::string_view path)
+{
+ assert(path.size());
+
+ m_default_textures.emplace_back(path);
+}
+
+void world::VoxelBuilder::add_face_texture(VoxelFace face, std::string_view path)
+{
+ assert(face < m_face_textures.size());
+ assert(path.size());
+
+ m_face_textures[face].emplace_back(path);
+}
+
+std::unique_ptr<world::Voxel> world::VoxelBuilder::build(voxel_id id) const
+{
+ assert(m_name.size());
+ assert(id);
+
+ return std::make_unique<Voxel>(*this, id);
+}
diff --git a/src/game/shared/world/voxel.hh b/src/game/shared/world/voxel.hh
new file mode 100644
index 0000000..6013962
--- /dev/null
+++ b/src/game/shared/world/voxel.hh
@@ -0,0 +1,286 @@
+#pragma once
+
+#include "core/math/aabb.hh"
+
+#include "shared/types.hh"
+
+namespace world
+{
+class Dimension;
+} // namespace world
+
+namespace world
+{
+enum VoxelRender : unsigned int {
+ VRENDER_NONE = 0U, ///< The voxel is not rendered at all
+ VRENDER_OPAQUE, ///< The voxel is fully opaque
+ VRENDER_BLEND, ///< The voxel is blended (e.g. water, glass)
+};
+
+enum VoxelShape : unsigned int {
+ VSHAPE_CUBE = 0U, ///< Full cube shape
+ VSHAPE_CROSS, ///< TODO: Cross shape
+ VSHAPE_MODEL, ///< TODO: Custom model shape
+};
+
+enum VoxelFace : unsigned int {
+ VFACE_NORTH = 0U, ///< Positive Z face
+ VFACE_SOUTH, ///< Negative Z face
+ VFACE_EAST, ///< Positive X face
+ VFACE_WEST, ///< Negative X face
+ VFACE_TOP, ///< Positive Y face
+ VFACE_BOTTOM, ///< Negative Y face
+ VFACE_CROSS_NWSE, ///< Diagonal cross face northwest-southeast
+ VFACE_CROSS_NESW, ///< Diagonal cross face northeast-southwest
+ VFACE_COUNT
+};
+
+enum VoxelTouch : unsigned int {
+ VTOUCH_NONE = 0xFFFFU,
+ VTOUCH_SOLID = 0U, ///< The entity is stopped in its tracks
+ VTOUCH_BOUNCE, ///< The entity bounces back with some energy loss
+ VTOUCH_SINK, ///< The entity phases/sinks through the voxel
+};
+
+enum VoxelMaterial : unsigned int {
+ VMAT_UNKNOWN = 0xFFFFU,
+ VMAT_DEFAULT = 0U,
+ VMAT_STONE,
+ VMAT_DIRT,
+ VMAT_GLASS,
+ VMAT_GRASS,
+ VMAT_GRAVEL,
+ VMAT_METAL,
+ VMAT_SAND,
+ VMAT_WOOD,
+ VMAT_SLOSH,
+ VMAT_COUNT
+};
+
+enum VoxelVisBits : unsigned int {
+ VVIS_NORTH = 1U << VFACE_NORTH, ///< Positive Z
+ VVIS_SOUTH = 1U << VFACE_SOUTH, ///< Negative Z
+ VVIS_EAST = 1U << VFACE_EAST, ///< Positive X
+ VVIS_WEST = 1U << VFACE_WEST, ///< Negative X
+ VVIS_UP = 1U << VFACE_TOP, ///< Positive Y
+ VVIS_DOWN = 1U << VFACE_BOTTOM, ///< Negative Y
+};
+} // namespace world
+
+namespace world
+{
+using VoxelOnPlaceFunc = std::function<void(Dimension*, const voxel_pos&)>;
+using VoxelOnRemoveFunc = std::function<void(Dimension*, const voxel_pos&)>;
+using VoxelOnTickFunc = std::function<void(Dimension*, const voxel_pos&)>;
+} // namespace world
+
+namespace world
+{
+class Voxel {
+public:
+ Voxel(void) = default;
+ explicit Voxel(const Voxel& source, voxel_id id) noexcept;
+
+ void on_place(Dimension* dimension, const voxel_pos& vpos) const;
+ void on_remove(Dimension* dimension, const voxel_pos& vpos) const;
+ void on_tick(Dimension* dimension, const voxel_pos& vpos) const;
+
+ constexpr std::string_view get_name(void) const noexcept;
+ constexpr voxel_id get_id(void) const noexcept;
+
+ constexpr VoxelRender get_render_mode(void) const noexcept;
+ constexpr VoxelShape get_shape(void) const noexcept;
+ constexpr bool is_animated(void) const noexcept;
+
+ constexpr VoxelTouch get_touch_type(void) const noexcept;
+ constexpr const glm::fvec3& get_touch_values(void) const noexcept;
+ constexpr VoxelMaterial get_surface_material(void) const noexcept;
+
+ constexpr const math::AABBf& get_collision(void) const noexcept;
+
+ constexpr const std::vector<std::string>& get_default_textures(void) const noexcept;
+ constexpr const std::vector<std::string>& get_face_textures(VoxelFace face) const noexcept;
+ constexpr std::size_t get_cached_face_offset(VoxelFace face) const noexcept;
+ constexpr std::size_t get_cached_face_plane(VoxelFace face) const noexcept;
+
+ template<VoxelRender RenderMode>
+ constexpr bool is_render_mode(void) const noexcept;
+ template<VoxelShape Shape>
+ constexpr bool is_shape(void) const noexcept;
+ template<VoxelTouch TouchType>
+ constexpr bool is_touch_type(void) const noexcept;
+ template<VoxelMaterial Material>
+ constexpr bool is_surface_material(void) const noexcept;
+
+ /// Non-model voxel shapes support texture variation based on the
+ /// voxel position on the world; this method handles the math behind this
+ /// @param face The face of the voxel to get the texture index for
+ /// @param vpos The absolute voxel position to get the texture index for
+ /// @return The index of the texture to use for the given face at the given position
+ /// @remarks On client-side: plane[get_cached_face_plane][get_cached_face_offset + thisFunctionResult]
+ std::size_t get_random_texture_index(VoxelFace face, const voxel_pos& vpos) const;
+
+ /// Assign cached plane index and plane offset for a given face
+ /// @param face The face to assign the cache for
+ /// @param offset The offset to assign to the face
+ /// @param plane The plane index to assign to the face
+ void set_face_cache(VoxelFace face, std::size_t offset, std::size_t plane);
+
+ /// Calculate a checksum for the voxel's properties
+ /// @param combine An optional initial checksum to combine with
+ /// @return The calculated checksum
+ std::uint64_t get_checksum(std::uint64_t combine = 0U) const;
+
+protected:
+ std::string m_name;
+ voxel_id m_id { NULL_VOXEL_ID };
+
+ VoxelRender m_render_mode { VRENDER_OPAQUE };
+ VoxelShape m_shape { VSHAPE_CUBE };
+ bool m_animated { false };
+
+ VoxelTouch m_touch_type { VTOUCH_SOLID };
+ glm::fvec3 m_touch_values { 0.0f };
+ VoxelMaterial m_surface_material { VMAT_DEFAULT };
+
+ math::AABBf m_collision { { 0.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f } };
+
+ std::vector<std::string> m_default_textures;
+ std::array<std::vector<std::string>, VFACE_COUNT> m_face_textures;
+ std::array<std::size_t, VFACE_COUNT> m_cached_face_offsets;
+ std::array<std::size_t, VFACE_COUNT> m_cached_face_planes;
+
+ VoxelOnPlaceFunc m_on_place;
+ VoxelOnRemoveFunc m_on_remove;
+ VoxelOnTickFunc m_on_tick;
+};
+} // namespace world
+
+namespace world
+{
+class VoxelBuilder final : public Voxel {
+public:
+ VoxelBuilder(void) = default;
+ explicit VoxelBuilder(std::string_view name);
+
+ void set_on_place(VoxelOnPlaceFunc func) noexcept;
+ void set_on_remove(VoxelOnRemoveFunc func) noexcept;
+ void set_on_tick(VoxelOnTickFunc func) noexcept;
+
+ void set_name(std::string_view name) noexcept;
+
+ void set_render_mode(VoxelRender mode) noexcept;
+ void set_shape(VoxelShape shape) noexcept;
+ void set_animated(bool animated) noexcept;
+
+ void set_touch_type(VoxelTouch type) noexcept;
+ void set_touch_values(const glm::fvec3& values) noexcept;
+ void set_surface_material(VoxelMaterial material) noexcept;
+
+ void set_collision(const math::AABBf& box) noexcept;
+
+ void add_default_texture(std::string_view path);
+ void add_face_texture(VoxelFace face, std::string_view path);
+
+ std::unique_ptr<Voxel> build(voxel_id id) const;
+};
+} // namespace world
+
+constexpr std::string_view world::Voxel::get_name(void) const noexcept
+{
+ return m_name;
+}
+
+constexpr voxel_id world::Voxel::get_id(void) const noexcept
+{
+ return m_id;
+}
+
+constexpr world::VoxelRender world::Voxel::get_render_mode(void) const noexcept
+{
+ return m_render_mode;
+}
+
+constexpr world::VoxelShape world::Voxel::get_shape(void) const noexcept
+{
+ return m_shape;
+}
+
+constexpr bool world::Voxel::is_animated(void) const noexcept
+{
+ return m_animated;
+}
+
+constexpr world::VoxelTouch world::Voxel::get_touch_type(void) const noexcept
+{
+ return m_touch_type;
+}
+
+constexpr const glm::fvec3& world::Voxel::get_touch_values(void) const noexcept
+{
+ return m_touch_values;
+}
+
+constexpr world::VoxelMaterial world::Voxel::get_surface_material(void) const noexcept
+{
+ return m_surface_material;
+}
+
+constexpr const math::AABBf& world::Voxel::get_collision(void) const noexcept
+{
+ return m_collision;
+}
+
+constexpr const std::vector<std::string>& world::Voxel::get_default_textures(void) const noexcept
+{
+ return m_default_textures;
+}
+
+constexpr const std::vector<std::string>& world::Voxel::get_face_textures(VoxelFace face) const noexcept
+{
+ assert(face <= m_face_textures.size());
+
+ if(m_face_textures[face].empty()) {
+ return m_default_textures;
+ }
+
+ return m_face_textures[face];
+}
+
+constexpr std::size_t world::Voxel::get_cached_face_offset(VoxelFace face) const noexcept
+{
+ assert(face <= m_cached_face_offsets.size());
+
+ return m_cached_face_offsets[face];
+}
+
+constexpr std::size_t world::Voxel::get_cached_face_plane(VoxelFace face) const noexcept
+{
+ assert(face <= m_cached_face_planes.size());
+
+ return m_cached_face_planes[face];
+}
+
+template<world::VoxelRender RenderMode>
+constexpr bool world::Voxel::is_render_mode(void) const noexcept
+{
+ return m_render_mode == RenderMode;
+}
+
+template<world::VoxelShape Shape>
+constexpr bool world::Voxel::is_shape(void) const noexcept
+{
+ return m_shape == Shape;
+}
+
+template<world::VoxelTouch TouchType>
+constexpr bool world::Voxel::is_touch_type(void) const noexcept
+{
+ return m_touch_type == TouchType;
+}
+
+template<world::VoxelMaterial Material>
+constexpr bool world::Voxel::is_surface_material(void) const noexcept
+{
+ return m_surface_material == Material;
+}
diff --git a/src/game/shared/world/voxel_registry.cc b/src/game/shared/world/voxel_registry.cc
new file mode 100644
index 0000000..fae83fa
--- /dev/null
+++ b/src/game/shared/world/voxel_registry.cc
@@ -0,0 +1,64 @@
+#include "shared/pch.hh"
+
+#include "shared/world/voxel_registry.hh"
+
+static std::uint64_t registry_checksum = 0U;
+emhash8::HashMap<std::string, voxel_id> world::voxel_registry::names;
+std::vector<std::unique_ptr<world::Voxel>> world::voxel_registry::voxels;
+
+static void recalculate_checksum(void)
+{
+ registry_checksum = 0U;
+
+ for(const auto& voxel : world::voxel_registry::voxels) {
+ registry_checksum = voxel->get_checksum(registry_checksum);
+ }
+}
+
+world::Voxel* world::voxel_registry::register_voxel(const VoxelBuilder& builder)
+{
+ assert(builder.get_name().size());
+ assert(nullptr == find(builder.get_name()));
+
+ const auto id = static_cast<voxel_id>(1 + voxels.size());
+
+ std::unique_ptr<Voxel> voxel(builder.build(id));
+ names.emplace(std::string(builder.get_name()), id);
+ voxels.push_back(std::move(voxel));
+
+ recalculate_checksum();
+
+ return voxels.back().get();
+}
+
+world::Voxel* world::voxel_registry::find(std::string_view name)
+{
+ const auto it = names.find(std::string(name));
+
+ if(it == names.end()) {
+ return nullptr;
+ }
+
+ return voxels[it->second - 1].get();
+}
+
+world::Voxel* world::voxel_registry::find(voxel_id id)
+{
+ if(id == NULL_VOXEL_ID || id > voxels.size()) {
+ return nullptr;
+ }
+
+ return voxels[id - 1].get();
+}
+
+void world::voxel_registry::purge(void)
+{
+ registry_checksum = 0U;
+ voxels.clear();
+ names.clear();
+}
+
+std::uint64_t world::voxel_registry::get_checksum(void)
+{
+ return registry_checksum;
+}
diff --git a/src/game/shared/world/voxel_registry.hh b/src/game/shared/world/voxel_registry.hh
new file mode 100644
index 0000000..a1e0eee
--- /dev/null
+++ b/src/game/shared/world/voxel_registry.hh
@@ -0,0 +1,26 @@
+#pragma once
+
+#include "shared/world/voxel.hh"
+
+namespace world::voxel_registry
+{
+extern emhash8::HashMap<std::string, voxel_id> names;
+extern std::vector<std::unique_ptr<Voxel>> voxels;
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+Voxel* register_voxel(const VoxelBuilder& builder);
+Voxel* find(std::string_view name);
+Voxel* find(voxel_id id);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+void purge(void);
+} // namespace world::voxel_registry
+
+namespace world::voxel_registry
+{
+std::uint64_t get_checksum(void);
+} // namespace world::voxel_registry
diff --git a/src/game/shared/world/voxel_storage.cc b/src/game/shared/world/voxel_storage.cc
new file mode 100644
index 0000000..68e261c
--- /dev/null
+++ b/src/game/shared/world/voxel_storage.cc
@@ -0,0 +1,48 @@
+#include "shared/pch.hh"
+
+#include "shared/world/voxel_storage.hh"
+
+#include "core/io/buffer.hh"
+
+void world::VoxelStorage::serialize(io::WriteBuffer& buffer) const
+{
+ auto bound = mz_compressBound(sizeof(VoxelStorage));
+ auto zdata = std::vector<unsigned char>(bound);
+
+ VoxelStorage net_storage;
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices into network byte order;
+ // We're going to compress them but we still want
+ // the order to be consistent across all the platforms
+ net_storage[i] = ENET_HOST_TO_NET_16(at(i));
+ }
+
+ mz_compress(zdata.data(), &bound, reinterpret_cast<unsigned char*>(net_storage.data()), sizeof(VoxelStorage));
+
+ buffer.write<std::uint64_t>(bound);
+
+ // Write all the compressed data into the buffer
+ for(std::size_t i = 0; i < bound; buffer.write<std::uint8_t>(zdata[i++])) {
+ // empty
+ }
+}
+
+void world::VoxelStorage::deserialize(io::ReadBuffer& buffer)
+{
+ auto size = static_cast<mz_ulong>(sizeof(VoxelStorage));
+ auto bound = static_cast<mz_ulong>(buffer.read<std::uint64_t>());
+ auto zdata = std::vector<unsigned char>(bound);
+
+ // Read all the compressed data from the buffer
+ for(std::size_t i = 0; i < bound; zdata[i++] = buffer.read<std::uint8_t>()) {
+ // empty
+ }
+
+ mz_uncompress(reinterpret_cast<unsigned char*>(data()), &size, zdata.data(), bound);
+
+ for(std::size_t i = 0; i < CHUNK_VOLUME; ++i) {
+ // Convert voxel indices back into the host byte order
+ at(i) = ENET_NET_TO_HOST_16(at(i));
+ }
+}
diff --git a/src/game/shared/world/voxel_storage.hh b/src/game/shared/world/voxel_storage.hh
new file mode 100644
index 0000000..ac7f03d
--- /dev/null
+++ b/src/game/shared/world/voxel_storage.hh
@@ -0,0 +1,20 @@
+#pragma once
+
+#include "shared/const.hh"
+#include "shared/types.hh"
+
+namespace io
+{
+class ReadBuffer;
+class WriteBuffer;
+} // namespace io
+
+namespace world
+{
+class VoxelStorage final : public std::array<voxel_id, CHUNK_VOLUME> {
+public:
+ using std::array<voxel_id, CHUNK_VOLUME>::array;
+ void serialize(io::WriteBuffer& buffer) const;
+ void deserialize(io::ReadBuffer& buffer);
+};
+} // namespace world