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* Add include guards and header comments to sourcesuntodesu2025-12-26222-39/+1641
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* move sound code to iountodesu2025-12-2611-14/+10
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* Pixel scaling and collision jank fixesuntodesu2025-12-263-21/+40
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* Update client_splash.xcfuntodesu2025-12-261-0/+0
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* Fixup scaling for most of GUI elementsuntodesu2025-12-263-4/+4
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* I forgor to remove the log lineuntodesu2025-12-261-1/+0
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* Add interpolation to Velocity component; fixes #20untodesu2025-12-266-11/+38
| | | | | | - Also disabled snapping to grid for sideways movement as it was somehow messing with player_move code and was making you slide on voxels as if you were on ice (not good)
* Move generated version.cc to PROJECT_BINARY_DIRuntodesu2025-12-262-22/+7
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* Rework collision. Possibly fixes #19untodesu2025-12-267-73/+181
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* Update issue templatesuntodesu2025-12-262-28/+26
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* Merge branch 'devel' of ssh://github.com/untodesu/voxelius into develuntodesu2025-12-262-0/+52
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| * Update issue templatesuntodesu2025-12-262-0/+52
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* | fscm/ncoc/CODE_OF_CONDUCT.mduntodesu2025-12-261-0/+26
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* MSVC is like that all the timeuntodesu2025-12-262-4/+4
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* Just a big Ctrl+H refactoringuntodesu2025-12-26169-1996/+1893
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* Shuffle stuff arounduntodesu2025-12-111097-17308/+17438
| | | | | | - Use the new and improved hierarchy I figured out when making Prospero chat - Re-add NSIS scripts, again from Prospero - Update most build and utility scripts with their most recent versions
* Cleanup math with qfengine ports againuntodesu2025-09-1446-442/+270
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* Display 15.x.x for pre-v16.x.x serversuntodesu2025-09-132-4/+4
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* Allow strict_version_matching to be changed by opsuntodesu2025-09-121-0/+1
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* Merge pull request #15 from untodesu/metavoxelsuntodesu2025-09-1254-931/+1340
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| * Protocol and versioning changesuntodesu2025-09-1210-59/+125
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| * Random ticking? In my game?! Hell yeah!untodesu2025-09-1212-30/+76
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| * Metaitemsuntodesu2025-09-1221-346/+373
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| * It compilesuntodesu2025-09-1226-386/+524
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| * Metadata voxels!untodesu2025-09-1115-423/+555
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* Why did I even add those? min and max are public!!untodesu2025-09-111-15/+0
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* Graft header-only math::AABB<T> from qfengineuntodesu2025-09-118-156/+120
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* Run clang-format across the projectuntodesu2025-09-11212-17699/+17689
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* Remove include guardsuntodesu2025-09-11110-449/+8
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* Revise style: split include groupsuntodesu2025-09-1155-287/+209
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* Update ImGui to a newer version with font scalinguntodesu2025-09-1132-2078/+5268
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* Another qfengine graft: resource managementuntodesu2025-09-1117-216/+374
| | | | DECOPYPASTA DECOPYPASTA DECOPYPASTA DECOPYPASTA
* Displace threading into core (qfortress graft)untodesu2025-09-1110-15/+17
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* Replace most of C strings with string_viewuntodesu2025-09-1172-334/+383
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* Graft build scripts and buffer code from QFengineuntodesu2025-09-1125-474/+408
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* I forgot to set these to true in .clang-formatuntodesu2025-07-0146-135/+268
| | | | https://files.catbox.moe/909rig.gif
* Forgot to fix gitignore the second time" awarduntodesu2025-07-011-1/+1
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* "Forgot to fix gitignore the second time" awarduntodesu2025-07-011-12/+0
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* I hyper-focued on refactoring againuntodesu2025-07-01281-3555/+16603
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Nuke core/macros.hhuntodesu2025-06-308-37/+7
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* ????untodesu2025-06-291-8/+0
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* Sanity commit: replace deinit with shutdownuntodesu2025-06-2946-67/+67
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* Replace #endif comments because it bothers meuntodesu2025-06-29115-114/+122
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* Update .gitattributesuntodesu2025-06-291-2/+1
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* Update gitignore and version.hhuntodesu2025-06-294-4/+4
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* Oops, gitignore failed me this timeuntodesu2025-06-291-12/+0
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* Move game sources into src subdirectoryuntodesu2025-06-29222-269/+273
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* Clanging my format right nowuntodesu2025-06-295-66/+77
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* Update core/macros.hhuntodesu2025-06-298-10/+29
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* Restructure dependencies and update to C++20untodesu2025-06-28844-126330/+110005
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)