| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | A bunch of pre-release fixes | untodesu | 2025-03-22 | 1 | -0/+2 |
| | | | | | | | - Updated localization for protocol messages - Added item registry check into server-side - Slightly improved how features are stored | ||||
| * | Show a warning tooltip when protocol versions differ | untodesu | 2025-03-21 | 1 | -0/+3 |
| | | | | | - Closes #4 | ||||
| * | Miscellaneous fixes | untodesu | 2025-03-18 | 4 | -4/+4 |
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| * | Fix the bizzare CRC32 callback I forgot to remove | untodesu | 2025-03-16 | 2 | -2/+48 |
| | | | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes | ||||
| * | After a year finally add direct connection screen | untodesu | 2025-03-15 | 1 | -0/+7 |
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| * | Add a specific category for sound levels | untodesu | 2025-03-15 | 1 | -0/+3 |
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| * | Add a key binding to show/hide HUD elements | untodesu | 2025-03-15 | 1 | -1/+2 |
| | | | | | | | | - Just like in Minecraft, by default one would press the F1 key to toggle HUD elements (including player_target) visibility - Consequently moved player_target::render back into itself - Fixed-upped some language key-value pairs | ||||
| * | Add whatever I was working on for the last month | untodesu | 2025-03-15 | 73 | -0/+2460 |
