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* Restructure dependencies and update to C++20untodesu2025-06-281-3/+3
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-92/+160
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* Slightly refactor threading APIuntodesu2025-03-231-7/+0
| | | | | | | - Hide away threading::submit overload that is meant to only be used with either a task that has been allocated using "new" or using a templated overload. Now it's called threading::detail::submit_new - Removed an unnecessary status check in mesher's Task::finalize impl
* Fix things and improve worldgenuntodesu2025-03-191-3/+2
| | | | | | - Client-side now actually deletes invisible chunks - Improved world generation to use a second noise generator alongside changing how caves are generated (ie what noise they use)
* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+407