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* Update ImGui to a newer version with font scalinguntodesu2025-09-111-2/+0
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* Another qfengine graft: resource managementuntodesu2025-09-111-10/+7
| | | | DECOPYPASTA DECOPYPASTA DECOPYPASTA DECOPYPASTA
* Displace threading into core (qfortress graft)untodesu2025-09-111-1/+1
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* Replace most of C strings with string_viewuntodesu2025-09-111-2/+2
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* I forgot to set these to true in .clang-formatuntodesu2025-07-011-7/+14
| | | | https://files.catbox.moe/909rig.gif
* I hyper-focued on refactoring againuntodesu2025-07-011-0/+443
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-441/+0
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* Restructure dependencies and update to C++20untodesu2025-06-281-5/+5
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-43/+36
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* Allow game to not die when sound is not availableuntodesu2025-03-271-23/+37
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* Handle termination signals on client-sideuntodesu2025-03-221-0/+9
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* Fix the bizzare CRC32 callback I forgot to removeuntodesu2025-03-161-1/+1
| | | | | | - This fixes bother not working - Separated client and server splashes - Added server splashes
* Update threading command line argumentsuntodesu2025-03-161-3/+1
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* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+427