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* Replace most of C strings with string_viewuntodesu2025-09-111-4/+18
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* I forgot to set these to true in .clang-formatuntodesu2025-07-011-2/+4
| | | | https://files.catbox.moe/909rig.gif
* I hyper-focued on refactoring againuntodesu2025-07-011-0/+111
| | | | | | - I put a cool-sounding "we are number one" remix on repeat and straight up grinded the entire repository to a better state until 03:09 AM. I guess I have something wrong in my brain that makes me do this shit
* Move game sources into src subdirectoryuntodesu2025-06-291-111/+0
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* Restructure dependencies and update to C++20untodesu2025-06-281-2/+2
| | | | | | | | - Nuked static_assert from almost everywhere in the project - Nuked binary dependency support. Might add one later though - Separated dependency headers into a separate include subdirectory - Grafted a thirdpartylegalnotices.txt generator from RITEG - Pushed development snapshot version to 2126 (26th week of 2025)
* Clang-format the entire source codeuntodesu2025-06-251-9/+11
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* Slightly refactor threading APIuntodesu2025-03-231-1/+1
| | | | | | | - Hide away threading::submit overload that is meant to only be used with either a task that has been allocated using "new" or using a templated overload. Now it's called threading::detail::submit_new - Removed an unnecessary status check in mesher's Task::finalize impl
* Update threading command line argumentsuntodesu2025-03-161-3/+21
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* Add whatever I was working on for the last monthuntodesu2025-03-151-0/+91